Immersion in VR Dr Noirin Curran 15 02

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Immersion in VR Dr. Noirin Curran 15. 02. 2018

Immersion in VR Dr. Noirin Curran 15. 02. 2018

@The. Noirin Cork VR Meetup Link XR Map of Ireland Link

@The. Noirin Cork VR Meetup Link XR Map of Ireland Link

Immersion is a subjective state of intense involvement in a setting, where you may

Immersion is a subjective state of intense involvement in a setting, where you may identify with a character, a setting, or both. Presence is the subjective experience of being in one place or environment even when one is physically situated in another. Immersion is necessary.

System Immersion Immersive Response

System Immersion Immersive Response

Visceral Immersion Action & Mental Visceral Group Immersion Competition, Cooperation Vicarious Immersion Characters &

Visceral Immersion Action & Mental Visceral Group Immersion Competition, Cooperation Vicarious Immersion Characters & Story

Visceral Immersion Action & Mental Visceral Group Immersion Competition, Cooperation Vicarious Immersion Characters &

Visceral Immersion Action & Mental Visceral Group Immersion Competition, Cooperation Vicarious Immersion Characters & Story

“Just one more level…” “I need to like the setting. This is not to

“Just one more level…” “I need to like the setting. This is not to be confused with "I'd like to live there“ “Happens most with characters I really relate to…” Difficult games "force you to engage the game world on its terms, and become part of it in order to survive“ “I just fell into the game” "To this day, I can remember how certain locations on the island of Riven smelled!” “…notable emphasis on production value”

How do we evaluate our experience? Get users in! - Mix VR experience levels

How do we evaluate our experience? Get users in! - Mix VR experience levels - Avoid “Wow” effect. - Not just friends & family Give users a fair session. If it’s short, let them play the full thing, if it’s long, give them at least 20 -30 mins. Plan & Pilot - Know what you want to measure. Immersion, Presence, Usability, Comfort…? - Don’t mention sickness!

IGROUP PRESENCE QUESTIONNAIRE - IPQ Measures elements of Presence: • Presence • Spatial Presence

IGROUP PRESENCE QUESTIONNAIRE - IPQ Measures elements of Presence: • Presence • Spatial Presence • Involvement • Experienced Realism Full questionnaire ready to run @ Link All information on use, development, scoring & copyright @ igroup. org What’s the least I can do to measure presence? Question above copyright Slater & Usoh (1994)

IMMERSIVE EXPERIENCE QUESTIONNAIRE - IMX Measures elements of immersion: • • • General Immersion

IMMERSIVE EXPERIENCE QUESTIONNAIRE - IMX Measures elements of immersion: • • • General Immersion Action Visceral Immersion Mental Visceral Immersion Vicarious Immersion Group Immersion General Immersion Questions: 1. I lost myself in the game. 2. I felt caught up in the flow of the game: “in the zone”. 3. I kept feeling as if I wanted to play “just ONE more level/mission/hour”. 4. I was no longer aware of the game "rules", interface or controls, just the game. 5. I got so absorbed that I forgot about time and/or place. 6. After playing, it took me a moment to recall where I really was. Strongly Agree – Strongly Disagree.

ncurran@logitech. com QUESTIONS? @The. Noirin

ncurran@logitech. com QUESTIONS? @The. Noirin

APPENDIX

APPENDIX

Credit where credit is due! Immersion portraits by Robbie Cooper: [Link] Pixelated Me by

Credit where credit is due! Immersion portraits by Robbie Cooper: [Link] Pixelated Me by Game Designer, Dan Travis. [Link] Wiley Handbook of Human Computer Interaction: [Link] My Ph. D Thesis: [Link] All info on IPQ @ igroup. org

IMMERSIVE EXPERIENCE QUESTIONNAIRE - IMX 1. I lost myself in the game. 2. I

IMMERSIVE EXPERIENCE QUESTIONNAIRE - IMX 1. I lost myself in the game. 2. I felt caught up in the flow of the game: “in the zone”. 3. I kept feeling as if I wanted to play “just ONE more level/mission/hour”. 4. I was no longer aware of the game "rules", interface or controls, just the game. 5. I got so absorbed that I forgot about time and/or place. 6. After playing, it took me a moment to recall where I really was. + Section on Visceral Immersion incl. 8. During play, I felt at least one of the following: breathlessness, faster breathing, faster heart rate, tingling in my fingers, a fight-or-flight response. 10. I got caught up in tactics and strategy. +Section on Vicarious Immersion incl. 23. I was there in the game, experiencing every little detail of the world first hand. 24. I feel the characters feelings deeply, both positively and negatively +Section on Group Immersion incl. 29. It felt as if I was a part of a group; I got a sense of camaraderie. 30. My level of involvement in the game was hindered by the behaviour of other players. Strongly Agree – Strongly Disagree. INGROUP PRESENCE QUESTIONNAIRE - IPQ 1. In the computer generated world, I had a sense of “being there” 2. Somehow, I felt that the virtual world surrounded me. 3. I felt like I was just perceiving pictures. 4. I did not feel present in the virtual space. 5. I had a sense of acting in the virtual space, rather than operating something from outside. 6. I felt present in the virtual space. 7. How aware were you of the real world surrounding while navigating the real world (i. e. sounds, room temperature, other people etc. )? 8. I was not aware of my real environment. 9. I still paid attention to the real environment. 10. I was completely captivated by the virtual world. 11. How real did the virtual world seem to you? 12. How much did your experience in the virtual environment seem consistent with your real world experience? 13. How real did the virtual world seem to you? 14. The virtual world seemed more realistic than the real world. All info @ igroup. org Varied Stems for each question