Digital Storytelling and Meaning Making Critical Reflection Creativity

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Digital Storytelling and Meaning Making: Critical Reflection, Creativity and Technology in Pre-service Teacher Education

Digital Storytelling and Meaning Making: Critical Reflection, Creativity and Technology in Pre-service Teacher Education Bonnie Long, Education Technologist, NUIG School of Education Galway Doctoral Research Fellow

NUI Galway • • National University of Ireland, Galway One of 4 NUIs in

NUI Galway • • National University of Ireland, Galway One of 4 NUIs in Ireland School of Education Programmes: – Continuing Professional Development – Initial Teacher Education • BA in Mathematics and Education- 4 Years • Postgraduate Diploma in Education- One Year

My Research Project • Digital Storytelling and Meaning Making: Critical Reflection, Creativity and Technology

My Research Project • Digital Storytelling and Meaning Making: Critical Reflection, Creativity and Technology in Preservice Teacher Education – Studying the use of digital storytelling to enhance reflection in pre-service teacher education • Research questions: – How can DST be designed to enhance reflection in teacher education? – Does DST allow Pre-service teachers to better evidence their reflection and growth? – In what way does DST enhance student teachers’ ability to construct their professional identity as teacher?

Why DST and pre-service teachers? • Make Reflection on practice engaging, creative • Develop

Why DST and pre-service teachers? • Make Reflection on practice engaging, creative • Develop ICT skills • Develop students’ technology self efficacy – Increase possibility of preservice teachers integrating technology into their future teaching Digital is “To date, storytelling I haven’t seen an a highly activity motivating that allows students to blend strategy thatdesign, can creativity, thoughtful make reflection expression, and concrete andasvisible. technology skills well as (Barrett, 2006, p. 1) DST does. ” (Ohler, 2008, p. 13)

Methodology • Design Based Research – Ongoing cycles of research, design, implementation, reflection/evaluation and

Methodology • Design Based Research – Ongoing cycles of research, design, implementation, reflection/evaluation and redesign – mixed methods approach – both qualitative and quantitative research methods • Methods of Data Collection: – Questionnaires – Analytic assessment rubrics – Online discussion boards – Researcher’s journal – Digital stories produced by the students – Students’ digital storytelling ‘working portfolios’, including all planning and design documents

Our Definition of a DST: • Center for Digital Storytelling model • Short, 3

Our Definition of a DST: • Center for Digital Storytelling model • Short, 3 -5 minute video • Produced by someone who is not a media professional • Incorporates multimedia components such as still images, music, voiceover, video • Usually constructed as a thought piece on a personal experience • Usually narrated in the author’s own voice • The story is the focus (Matthews-De. Natale, 2008) (Dogan & Robin, 2006)

2009 -2010: The Pilot Project • Implemented Digital Storytelling (DST) unit with PGDE students

2009 -2010: The Pilot Project • Implemented Digital Storytelling (DST) unit with PGDE students – Whole cohort taken through the DST process in Ed Tech class, semester 2 – Given a choice to write an essay or complete a DST – 18* students volunteered to complete a digital story

The DST Unit: • Five one hour lessons, over five weeks • Covered the

The DST Unit: • Five one hour lessons, over five weeks • Covered the stages of digital storytelling process: 1. 2. 3. 4. 5. Introduction to DST and Storytelling in Education Story Sharing and Script Creation Image/Music Sourcing and creation Windows Movie. Maker or i. Movie Tutorial Work Session • Students had six weeks additional time to finish DST after the formal lessons

The Assignment Brief: Aim: To…demonstrate your capacity to draw connections between different elements of

The Assignment Brief: Aim: To…demonstrate your capacity to draw connections between different elements of the PGDE programme and to offer a synthesis of your learning as a whole. In your digital story, reflect on: • your educational journey • re-evaluate learning goals and learning philosophies, evaluate achievement of these learning goals • trace any transformations in your learning and teaching beliefs, values, attitudes, and assumptions, how these changes have come about • relate what/why/how different elements of the PGDE programme contributed to your learning and teaching • highlight significant landmark achievements/improvements you have made to your learning and teaching (can draw from your journal, lesson plans and evaluations…)

Hardware/Software Used: • Wanted to use what was available in the computing suites and/or

Hardware/Software Used: • Wanted to use what was available in the computing suites and/or free to use – PC’s in the computer suites – Windows Movie Maker – Myna Audio editing website

Assessment: • Developed an Assessment Rubric for the DSTs • Used the assessment criteria

Assessment: • Developed an Assessment Rubric for the DSTs • Used the assessment criteria for part D of the reflective portfolio – same as used for other students’ essays • Re-evaluation of learning goals/philosophies • Reflecting on the teaching and learning journey/experience • Application and integration

What did they create?

What did they create?

How did it work out? Students enjoyed creating their digital stories All found it

How did it work out? Students enjoyed creating their digital stories All found it a rewarding experience Found it to be a reflective, engaging process All enjoyed the chance to be creative Almost all showed high degrees of technology efficacy at the end of the process • Most felt it helped them to articulate what they learned as pre-service teachers this year • • •

How did it work out? • All felt it improved their ICT skills •

How did it work out? • All felt it improved their ICT skills • All felt that using images, music and sound in the DST made it easier to express themselves • Voiceover recording was the hardest part for most due to technical difficulties • Time intensive – average 30 hours on whole process – much more time than an essay!

What do the students have to say? • What did you like most about

What do the students have to say? • What did you like most about the digital storytelling process? “I“Iliked andthe getting use some likedchoosing the way Iimages, could see storyto unfolding asof I my ownon personal images. I also liked using story worked it and that I could express myselfthe through boardand to organise myself. Ihaving felt that was a very pictures images without to itsay everything. visual approach projectwhat and Imay betoa I sometimes findtoitcompleting hard to say aexactly want useful tool help students are visual learners convey andto this provided anwho alternative method for organise themselves for any kind of project. ” me to work with. ”

What do the students have to say? • Were you pleased with the outcome

What do the students have to say? • Were you pleased with the outcome of your digital story? – All said “yes” – Some of their comments were: “It was great to see all my hard work come together “I felt that I had completed something meaningful for in a movie and I feel really confident in using the myself while at the same time learning a new skill. ” software for other school work now. ”

Levels of Reflection Achieved: • Deep reflection not as apparent as we’d hoped it

Levels of Reflection Achieved: • Deep reflection not as apparent as we’d hoped it would be in the final product • Using a rubric based on Moon’s (2004) generic framework for reflective writing, results were: 10 9 8 7 6 5 4 3 10 2 1 0 5 0 Descriptive 3 Descriptive Reflective (1) Reflective (2) with some reflection

Lessons Learned with Pilot: • Task set for students needs to match desired outcomes

Lessons Learned with Pilot: • Task set for students needs to match desired outcomes • More time needed for story creation • Place more emphasis on ‘story circle’ step of process • Require a due date for final draft of the script • More time needed for lesson on voice recording • Refine voiceover process to make it easier

Lessons Learned with Pilot: • Quality of voiceover was a big problem • Need

Lessons Learned with Pilot: • Quality of voiceover was a big problem • Need to include reflection engendered by multimedia aspects of the process • Need time to share stories at the end of the project • Researcher needs to experience creation of a digital story

Changes to Design of Unit for Year 2: • All students completing a digital

Changes to Design of Unit for Year 2: • All students completing a digital story • Digital Story will be based on the Critical Incident Analysis part of the portfolio – Delve deeply into an incident that has changed their practice • Much more time given to story development – Incorporated into tutorial on Critical Incident – Feedback from tutors and peers • More emphasis on story circle step – Based on Mc. Drury & Alterio (2002) • More time devoted to the unit overall • Refinement of voiceover recording

This Year’s Brief: • Create a digital story about a ‘critical incident’ – An

This Year’s Brief: • Create a digital story about a ‘critical incident’ – An incident which occurred which made you subsequently think and/or act differently • Telling the ‘story’ of how this incident affected them, reflection on it, changes made to their practice • Told as a personal narrative • Incorporate theories about teaching and learning that are relevant to this incident – Three quotes for the literature

Questions Raised: • Is process more important than product? • What does the use

Questions Raised: • Is process more important than product? • What does the use of images and sound add to reflection? – How do I measure this? • Do they really understand the process of reflection? – Re-design how we teach them about it? • Evidence of identity creation? • The research continues…

References • • • • Barrett, H. (2006). Digital Stories in e. Portfolios: Multiple

References • • • • Barrett, H. (2006). Digital Stories in e. Portfolios: Multiple Purposes and Tools Retrieved 17/4/09, 2009, from http: //electronicportfolios. org/digistory/purposes. html Behmer (2005), Literature Review: Digital storytelling: Examining the process with middle school students, Iowa State University, Ames, IA Gratch, A. (2000). Becoming Teacher: student teaching as identity construction. Teaching Education, 11(1), 119126. Jakes, D. , & Brennan, J. (2005). Capturing Stories, Capturing Lives: An Introduction to digital storytelling. Retrieved on 20/1/10 from www. jakesonline. org/dst_techforum. pdf Jakes, D. (2007). Digital Storytelling and 21 st Century Skills. Paper presented at the Tech. Forum Orlando. Retrieved 29/1/10, from http: //archive. techlearning. com/techlearning/events/techforum 07/dst_orlando_jakes. pdf Li, L. , & Morehead, P. (2006). Digital Storytelling: Self-Efficacy and Digital Literacy. Paper presented at the World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006, Honolulu, Hawaii, USA. Mello, (2001) The power of storytelling: How oral narrative influences children’s relationships in classrooms. International Journal of Education and the Arts. 2(1) Ohler, J. (2008). Digital Storytelling in the Classroom: New media pathways to literacy, learning and creativity. Thousand Oaks, CA: Corwin Press. Jason Ohler’s Website: http: //www. jasonohler. com/storytelling/storyeducation. cfm Partnership for 21 st Century Skills Porter, B. , (2004) Digitales: The art of Digital Storytelling, Sedalia, CO, BJP Consulting Personal Narrative information taken from: http: //www. verity. ashland. k 12. ky. us/Portfolio/pnarrative. htm Sandars, J. , Murray, C. , & Pellow, A. (2008). Twelve tips for using digital storytelling to promote reflective learning by medical students. Medical Teacher, 30, 774 -777. Schank, R. (1990). Tell Me a Story: Narrative and Intelligence. Evanston, IL: Northwestern University Press. Søreide, G. E. (2006). Narrative construction of teacher identity: positioning and negotiation. Teachers and Teaching: Theory and Practice, 12(5), 527 -547.

Image Sources: • • • • • CDS graphic: http: //www. storycenter. org/ DST

Image Sources: • • • • • CDS graphic: http: //www. storycenter. org/ DST wordle graphic: Created by Bonnie using www. wordle. com Point-of-view photo: http: //blog. christilling. de/2007_01_01_archive. html Question image: http: //godspeak. org. au/? id=discussthequestions Emotion image: http: //fulltwist. net/smiling/ Economy image: http: //www. hoadworks. com/chop. htm Voice image: http: //davidmaxey. wordpress. com/2009/11/24/why-cant-i-hear-gods-voice/ Soundtrack image: http: //www. masternewmedia. org/news/2006/11/15/new_soundtrack_creator_service_helps. htm Pacing image: http: //www. aykew. com/aboutwork/speed. html i. Movie image: http: //rateyourworld. files. wordpress. com/2009/03/imovie-08. jpg Windows Movie. Maker image: http: //it. seattleschools. org/BEXlevy/wpcontent/uploads/2009/06/moviemaker. jpg Aviary image: http: //aviary. com/tools Sound effects image: http: //www. stonewashed. net/sfx. html Flick-r icon: http: //www. flickr. com/ Magnatune icon: https: //magnatune. com/ Digital Literacy wordle: http: //www. gregfalken. com/2009/11/teaching-digital-literacy/ Project management image: http: //www. improsys. in/images/projectmanagement. jpg Wide-screen TV image: http: //www. dolphin-media. co. uk/images/wide_screen_tv. jpg NUI Galway Image: http: //www. crookhaven. net/attractions. php Tutorial image: celtscot. ed. ac. uk

Notice of Use Restrictions • Certain materials in this presentation are included under the

Notice of Use Restrictions • Certain materials in this presentation are included under the Fair Use exemption of the U. S. Copyright Law and/or under the Fair Dealing exemption of the Ireland Copyright and Related Rights Act, 2000 • Materials are included in accordance with the [U. S. ] multimedia fair use guidelines; and • Materials are restricted from further use. • © EDMAN YOST, J. (1999), Copyright Chaos - An Educator's Guide to Copyright Law and “Fair Use”, Intel Teach to the Future CD