Digital Storytelling and Meaning Making Critical Reflection Creativity

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Digital Storytelling and Meaning Making: Critical Reflection, Creativity and Technology in Pre-service Teacher Education

Digital Storytelling and Meaning Making: Critical Reflection, Creativity and Technology in Pre-service Teacher Education Bonnie Long, Education Technologist, NUIG School of Education Galway Doctoral Research Fellow 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

Introductory Digital Story 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February,

Introductory Digital Story 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

Research Project • Digital Storytelling and Meaning Making: Critical Reflection, Creativity and Technology in

Research Project • Digital Storytelling and Meaning Making: Critical Reflection, Creativity and Technology in Preservice Teacher Education – Studying the use of digital storytelling to enhance reflection in pre-service teacher education • Research questions: – How can DST be designed to enhance reflection in teacher education? – Does DST allow Pre-service teachers to better evidence their reflection and growth? – In what way does DST enhance student teachers’ ability to construct their professional identity as teacher? 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

Methodology • Design Based Research – Ongoing cycles of research, design, implementation, reflection/evaluation and

Methodology • Design Based Research – Ongoing cycles of research, design, implementation, reflection/evaluation and redesign – mixed methods approach – both qualitative and quantitative research methods • Methods of Data Collection: – Questionnaires – Analytic assessment rubrics – Online discussion boards – Researcher’s journal – Digital stories produced by the students – Students’ digital storytelling ‘working portfolios’, including all planning and design documents 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

Why DST and pre-service teachers? • Make Reflection on practice engaging, creative • Develop

Why DST and pre-service teachers? • Make Reflection on practice engaging, creative • Develop ICT skills • Develop students’ technology self efficacy – Increase possibility of preservice teachers integrating technology into their future teaching Digital is “To date, storytelling I haven’t seen an a highly activity motivating that allows students to blend strategy thatdesign, can creativity, thoughtful make reflection expression, and concrete andasvisible. technology skills well as (Barrett, 2006, p. 1) DST does. ” (Ohler, 2008, p. 13) 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

Our Definition of a DST: • Center for Digital Storytelling model • Short, 3

Our Definition of a DST: • Center for Digital Storytelling model • Short, 3 -5 minute video • Produced by someone who is not a media professional • Incorporates multimedia components such as still images, music, voiceover, video • Constructed as a thought piece on a personal experience • Narrated in the author’s own voice • The story is the focus (Matthews-De. Natale, 2008) (Dogan & Robin, 2006) 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

2009 -2010: The Pilot Project • Implemented Digital Storytelling (DST) unit with PGDE students

2009 -2010: The Pilot Project • Implemented Digital Storytelling (DST) unit with PGDE students – Whole cohort taken through the DST process in Ed Tech class, semester 2 – Given a choice to write an essay or complete a DST for the closing section of their professional practice portfolio – 18* students volunteered to complete a digital story 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

The DST Unit: • Five one hour lessons, over five weeks • Covered the

The DST Unit: • Five one hour lessons, over five weeks • Covered the stages of digital storytelling process: 1. 2. 3. 4. 5. Introduction to DST and Storytelling in Education Story Circle and Script Creation Image/Music Sourcing and creation Windows Movie. Maker or i. Movie Tutorial Work Session • Students had six weeks additional time to finish DST after the formal lessons 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

Hardware/Software Used: • Wanted to use what was available in the computing suites and/or

Hardware/Software Used: • Wanted to use what was available in the computing suites and/or free to use – PC’s in the computer suites – Windows Movie Maker – Myna, Aviary. com’s audio editing website 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

The Assignment Brief: • Closing Section of their Professional Practice Portfolio Aim: To…demonstrate your

The Assignment Brief: • Closing Section of their Professional Practice Portfolio Aim: To…demonstrate your capacity to draw connections between different elements of the PGDE programme and to offer a synthesis of your learning as a whole. In your digital story, reflect on: • your educational journey • re-evaluate learning goals and learning philosophies, evaluate achievement of these learning goals • trace any transformations in your learning and teaching beliefs, values, attitudes, and assumptions, how these changes have come about • relate what/why/how different elements of the PGDE programme contributed to your learning and teaching • highlight significant landmark achievements/improvements you have made to your learning and teaching (can draw from your journal, lesson plans and evaluations…) 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

What did they create? 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7

What did they create? 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

How did it work out? Students enjoyed creating their digital stories All found it

How did it work out? Students enjoyed creating their digital stories All found it a rewarding experience Found it to be a reflective, engaging process All enjoyed the chance to be creative Almost all showed high degrees of technology efficacy at the end of the process • Most felt it helped them to articulate what they learned as pre-service teachers this year • • • 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

How did it work out? • All felt it improved their ICT skills •

How did it work out? • All felt it improved their ICT skills • All felt that using images, music and sound in the DST made it easier to express themselves • Voiceover recording was the hardest part for most due to technical difficulties • Time intensive – average 30 hours on whole process – much more time than an essay! 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

What do the students have to say? • What did you like most about

What do the students have to say? • What did you like most about the digital storytelling process? “I“Iliked andthe getting use some likedchoosing the way Iimages, could see storyto unfolding asof I my ownon personal images. I also liked using story worked it and that I could express myselfthe through boardand to organise myself. Ihaving felt that was a very pictures images without to itsay everything. visual approach projectwhat and Imay betoa I sometimes findtoitcompleting hard to say aexactly want useful tool help students are visual learners convey andto this provided anwho alternative method for organise themselves for any kind of project. ” me to work with. ” 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

What do the students have to say? • Were you pleased with the outcome

What do the students have to say? • Were you pleased with the outcome of your digital story? – All said “yes” – Some of their comments were: “It was great to see all my hard work come together “I felt that I had completed something meaningful for in a movie and I feel really confident in using the myself while at the same time learning a new skill. ” software for other school work now. ” 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

Levels of Reflection Achieved: 10 • Deep reflection not as apparent as we’d hoped

Levels of Reflection Achieved: 10 • Deep reflection not as apparent as we’d hoped it would be in the final product • Using a rubric based on Moon’s (2004) generic framework for reflective writing, results were: • Interesting to note that those who scored highest on levels of reflection strayed furthest from the brief given to them 9 8 7 6 5 4 3 10 2 1 5 – Caused me to question the task set for them in the first place Descriptive Reflective (1) Reflective (2) Descriptive 0 3 0 with some reflection 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

Lessons Learned with Pilot: • Task set for students needs to match desired outcomes

Lessons Learned with Pilot: • Task set for students needs to match desired outcomes • More time needed for story creation • Place more emphasis on ‘story circle’ step of process • More time needed for lesson on voice recording • Refine voiceover process to make it easier 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

Lessons Learned with Pilot: • Quality of voiceover was a big problem • Need

Lessons Learned with Pilot: • Quality of voiceover was a big problem • Need to include reflection engendered by multimedia aspects of the process • Need time to share stories at the end of the project • Researcher needs to experience creation of a digital story 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

Changes to Design of Unit for Year 2: • Digital Story will be based

Changes to Design of Unit for Year 2: • Digital Story will be based on the Critical Incident Analysis part of the portfolio • Brief is to: – Create a digital story about a ‘critical incident’ • An incident that occurred which made you subsequently think and/or act differently • Much more time given to story development – Incorporated into tutorial on Critical Incident – Feedback from tutors and peers – More emphasis on story circle step • Based on Mc. Drury & Alterio (2002) 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

Changes to Design of Unit for Year 2: • All students completing a digital

Changes to Design of Unit for Year 2: • All students completing a digital story • More time devoted to the unit overall • Refinement of voiceover recording process 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

Questions Raised: • Is process more important than product? • What does the use

Questions Raised: • Is process more important than product? • What does the use of images and sound add to reflection? – How do I measure this? • Evidence of identity creation? • The research continues… 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

References • Barrett, H. (2006). Digital Stories in e. Portfolios: Multiple Purposes and Tools

References • Barrett, H. (2006). Digital Stories in e. Portfolios: Multiple Purposes and Tools Retrieved 17/4/09, 2009, from http: //electronicportfolios. org/digistory/purposes. html • Jakes, D. (2007). Digital Storytelling and 21 st Century Skills. Paper presented at the Tech. Forum Orlando. Retrieved 29/1/10, from http: //archive. techlearning. com/techlearning/events/techforum 07/dst_orlando_jakes. pdf • Li, L. , & Morehead, P. (2006). Digital Storytelling: Self-Efficacy and Digital Literacy. Paper presented at the World Conference on ELearning in Corporate, Government, Healthcare, and Higher Education 2006, Honolulu, Hawaii, USA. • Matthews-De. Natale, G. (2008). Digital Storytelling - Tips and Resources. Retrieved on 16/4/09 from http: //www. educause. edu/Resources/Digital. Story. Making. Understandin/162538 • Mc. Drury, J. , & Alterio, M. (2002). Learning through storytelling in higher education. London: Dunmore Press. • Mello, (2001) The power of storytelling: How oral narrative influences children’s relationships in classrooms. International Journal of Education and the Arts. 2(1) • Moon, J. (1999). Reflection in Learning and Professional Development. London: Kogan Page. • Moon, J. (2004). A Handbook of Reflective and Experiential learning: Theory and Practice. London: Routledge Falmer. • Ohler, J. (2008). Digital Storytelling in the Classroom: New media pathways to literacy, learning and creativity. Thousand Oaks, CA: Corwin Press. • Jason Ohler’s Website: http: //www. jasonohler. com/storytelling/storyeducation. cfm • Partnership for 21 st Century Skills • Porter, B. , (2004) Digitales: The art of Digital Storytelling, Sedalia, CO, BJP Consulting • Sandars, J. , Murray, C. , & Pellow, A. (2008). Twelve tips for using digital storytelling to promote reflective learning by medical students. Medical Teacher, 30, 774 -777. • Schank, R. (1990). Tell Me a Story: Narrative and Intelligence. Evanston, IL: Northwestern University Press. • Søreide, G. E. (2006). Narrative construction of teacher identity: positioning and negotiation. Teachers and Teaching: Theory and Practice, 12(5), 527 -547. 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

Image Sources: • • • Audacity image: www. sourceforge. net Blue Snowball mic image:

Image Sources: • • • Audacity image: www. sourceforge. net Blue Snowball mic image: http: //condensermic. net/blue-snowball-microphone/ CDS graphic: http: //www. storycenter. org/ DST wordle graphic: Created by Bonnie using www. wordle. com Windows Movie. Maker image: http: //it. seattleschools. org/BEXlevy/wpcontent/uploads/2009/06/moviemaker. jpg Aviary’s Myna image: http: //aviary. com/tools Wide-screen TV image: http: //www. dolphin-media. co. uk/images/wide_screen_tv. jpg NUI Galway Image: http: //www. crookhaven. net/attractions. php Tutorial image: celtscot. ed. ac. uk 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011

Notice of Use Restrictions • Certain materials in this presentation are included under the

Notice of Use Restrictions • Certain materials in this presentation are included under the Fair Use exemption of the U. S. Copyright Law and/or under the Fair Dealing exemption of the Ireland Copyright and Related Rights Act, 2000 • Materials are included in accordance with the [U. S. ] multimedia fair use guidelines; and • Materials are restricted from further use. • © EDMAN YOST, J. (1999), Copyright Chaos - An Educator's Guide to Copyright Law and “Fair Use”, Intel Teach to the Future CD 4 th Internation Digital Storytelling Conference, Lillehammer, Norway, 4 -7 February, 2011