SMM 4302 Computer Animation Welcome Computer Animation Lecture

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SMM 4302 Computer Animation Welcome! Computer Animation Lecture 1 1

SMM 4302 Computer Animation Welcome! Computer Animation Lecture 1 1

Subject Outline u Title – Computer Animation (Animasi Komputer) u Code – SMM 4302

Subject Outline u Title – Computer Animation (Animasi Komputer) u Code – SMM 4302 u Objective – understand the concepts of computer animation, effective graphic design and animation techniques in preparing multimedia products. – create a basic multimedia systems with two dimensional and three dimensional graphics and animation. 2

Subject Outline u Pre-requisite – Computer Graphics u Credit – 3 Hours u Lecture

Subject Outline u Pre-requisite – Computer Graphics u Credit – 3 Hours u Lecture Hours – 3 x 1 hours per week 3

Subject Outline u Tutorial/Lab Hours – 3 x 1 hours per week (to be

Subject Outline u Tutorial/Lab Hours – 3 x 1 hours per week (to be arrange later) u Semester Offered – Semester I 2005/2006 4

Subject Outline u Assessment – Coursework 20% Test 1 (Week 6) n 20% Test

Subject Outline u Assessment – Coursework 20% Test 1 (Week 6) n 20% Test 2 (Week 10) n 20% Assignments/lab 60% n – Final Examination – Total 40% 100% 5

Subject Outline u Software (Lab/Project) – Open. GL – 3 D studio Max 6

Subject Outline u Software (Lab/Project) – Open. GL – 3 D studio Max 6

Lecture Schedule u Chapter 1 Introduction to Computer Animation – Definition of computer animation

Lecture Schedule u Chapter 1 Introduction to Computer Animation – Definition of computer animation – underlying principles of traditional animation – Difference between computer animation and traditional animation 7

Lecture Schedule u Chapter 2 Software for Computer Animation – Open. GL – Interactivity

Lecture Schedule u Chapter 2 Software for Computer Animation – Open. GL – Interactivity – 3 D studio Max 8

Lecture Schedule u Chapter 3 Simple Animation – Translation, Scaling, Rotation – Double buffering

Lecture Schedule u Chapter 3 Simple Animation – Translation, Scaling, Rotation – Double buffering – Illumination Models – Raster methods for computer animation 9

Lecture Schedule u Chapter 4 Animasi Bentuk Articulated Kinematik ke depan n Kinematik songsang

Lecture Schedule u Chapter 4 Animasi Bentuk Articulated Kinematik ke depan n Kinematik songsang n 10

Lecture Schedule u Chapter 5 Motion Capture – Basic Concepts of motion capture –

Lecture Schedule u Chapter 5 Motion Capture – Basic Concepts of motion capture – Software and hardware – Planning and Executing 11

Lecture Schedule u Chapter 6 Animation of Particle Systems – Physics involves – Cloth

Lecture Schedule u Chapter 6 Animation of Particle Systems – Physics involves – Cloth Animation – Explosion effects – Fluid and solid Animation 12

Lecture Schedule u Chapter 7 Dynamic Based Animation – Physics involves – Simulation Techniques

Lecture Schedule u Chapter 7 Dynamic Based Animation – Physics involves – Simulation Techniques 13

Lecture Schedule u Chapter 8 Algorithm Animation – Basic Concepts – Examples 14

Lecture Schedule u Chapter 8 Algorithm Animation – Basic Concepts – Examples 14

u Text & References Book: Vince, J. 1992. 3 D Computer Animation. New York:

u Text & References Book: Vince, J. 1992. 3 D Computer Animation. New York: Addison-Wesley. u Reference Books: – Hill FS, 2001. Computer Graphics-using Open. GL. Prentice-Hall. – Hearn D, Baker MP, 2004. Computer Graphics with Open. GL. Pearson Prentice-Hall. – Woo M. , Neider J, Davis T. , Shreiner D. 2000. Open. GL Programming Guide. Addison Wesley. 15