Duel Wielding Sword Fighter Sprite Sheet Design Document

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Duel Wielding Sword Fighter Sprite Sheet – Design Document By Ross Presland Brown

Duel Wielding Sword Fighter Sprite Sheet – Design Document By Ross Presland Brown

What I am doing and why I am doing it. • I am going

What I am doing and why I am doing it. • I am going to create a sprite sheet representing a duel wielding sword fighter to show character development and motion with in 2 D animation. • I want to do this to try and show emotion though a limited medium that can show emotion though movement instead of facial expression. • I was Inspired by the 16 -bit era of Video Games where pixel art as used due to the limitations of the consoles but had more colours to work with. The consoles that come to mind are the SNES and the Gameboy Advance.

About the game • Genre – Fantasy /Action /Adventure/ Platformer • Gameplay – Hack

About the game • Genre – Fantasy /Action /Adventure/ Platformer • Gameplay – Hack and Slash with RPG elements Like Kingdom Hearts • Platform – PC (Workable on Office Based Systems) • Audience – Fans of fantasy games around the age of 12 and above.

Mood Board

Mood Board

Meet The Character – KASAI • The name comes from the Japanese word of

Meet The Character – KASAI • The name comes from the Japanese word of Fire(火) • He is designed after myself. • Weapon of choice are duel katanas. • Personality – Hot head, friendly, illtempered, FAST. • Likes – being warm, spicy food, sleeping and sword practice. • Dislikes – Swimming and Cold Foods. • Hobbies – Sword practice and interactive Holo-crystal. Kasai’s Early Design Concept Art Kasai’s Expressions.

Weapon of Choice – The Katana • The Katana is light which is ideal

Weapon of Choice – The Katana • The Katana is light which is ideal for swift attacks and movement. • Its designed for cutting. Katana Design Concept

The Art Style – Pixel Art • Pixel Art is the style that was

The Art Style – Pixel Art • Pixel Art is the style that was chosen for the style as it’s the art style that I am more interested in and I have worked with in the past. • Pixel Art consists of limiting the size of the image especially in sprite sheets. • Pixel Art is popular in the indie scene with games like Shantae, Super Time Force and Shovel Knight. • My Previous Work with pixel art. Pixel art that I created for my profile icons.

Limitations that I will give myself. • Each Sprite Created will be in 80

Limitations that I will give myself. • Each Sprite Created will be in 80 p x 80 p wide. (p = Pixels) • This gives enough room for detailed sprites and movement. • 2 to 8 frames per animation cycle. • This gives me a chance to use animation techniques that involve blurring. • Here are some sprites that use the same range of pixel that I do. Lloyd – 80 x 80 Sora – 90 x 90 Zero – 80 x 80

Sprite Sheet Animation Proto-type. • I have created a Sprite sheet of a basic

Sprite Sheet Animation Proto-type. • I have created a Sprite sheet of a basic Atari Style Character to get an understanding on how a sprite sheet would be laid out and how they would be animated. Atari Guy Running Animation Atari Guy Jumping Animation Atari Guy Sprite Sheet

Sources • • Mood. Board Sources https: //static. pexels. com/photos/1749/fire-orangeemergency-burning. jpg https: //upload. wikimedia.

Sources • • Mood. Board Sources https: //static. pexels. com/photos/1749/fire-orangeemergency-burning. jpg https: //upload. wikimedia. org/wikipedia/commons/3/36/Lar ge_bonfire. jpg https: //mgtvwsav. files. wordpress. com/2015/11/firegeneric. jpg? w=650 http: //megaman. retropixel. net/mmx/3/animated_sprite_zer o_walk. gif https: //alanstandfield. files. wordpress. com/2013/01/mega_ man_x_sprite-96291. jpg http: //www. japanese-samuraiswords. net/store/images/T/samurai-swords-masahiropractical-dragon-katana. jpg http: //static 0. therichestimages. com/wpcontent/uploads/2013/12/katana_by_nerowulf-d 30 fyh 4. jpg • • • Power Point Sources Zero Sprite http: //www. spritersresource. com/snes/megamanx 3/sheet/1739/ Sora’s Sprite http: //www. spritersresource. com/game_boy_advance/khcom/sheet/1029/ Lloyd Sprite http: //www. spritersresource. com/game_boy_advance/tow 3/sheet/14285/ SNES https: //en. wikipedia. org/wiki/List_of_Super_Nintendo_Ente rtainment_System_games#/media/File: Wikipedia_SNES_ PAL. jpg GBA https: //en. wikipedia. org/wiki/Game_Boy_Advance