Digital Media Principles Jack Mc Donald Glyndwr University

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Digital Media Principles Jack Mc Donald Glyndwr University

Digital Media Principles Jack Mc Donald Glyndwr University

Heads Up Display • A complete design for the games heads up display (HUD)

Heads Up Display • A complete design for the games heads up display (HUD) – the design must convey the visual style, and any interactive properties associated with the HUD.

HUD • This is the complete HUD altogether as it would be while playing

HUD • This is the complete HUD altogether as it would be while playing the game. Such as doing missions. • The HUD is very simple with not too much going on, on the screen. The game is a FPS so too much of the screen cant be covered.

HUD

HUD

HUD • Firstly the Gun being used, along with an ammo count is available

HUD • Firstly the Gun being used, along with an ammo count is available in the bottom corner. • As the gun changes, the name in the corner will obviously change. • The ammo count includes an account of how much ammo is in the magazine, and altogether

HUD

HUD

HUD • In the bottom left corner there is a map showing player position

HUD • In the bottom left corner there is a map showing player position and surrounding buildings • There is also a throwing knife count. This is one of the main weapons which the character uses • There is also a ‘Energy Bar’. This is part of the game to make it a bit more complicated. The player needs food to survive.

HUD

HUD

HUD • Another main component of a FPS is the crosshairs in the middle

HUD • Another main component of a FPS is the crosshairs in the middle of the screen to allow the player to see where the bullets go. • These are just a simple cross. • These also don’t take up much of the screen in order to allow the player to see more.

HUD

HUD

HUD • During mission mode there is an objective menu on the top left

HUD • During mission mode there is an objective menu on the top left corner to allow the player to see what they are doing • This is extendable (On the pause menu) to show what objectives have been completed and also to see if there are multiple objectives at once

HUD

HUD

HUD • The pause menu shows the extended objectives list • It also allows

HUD • The pause menu shows the extended objectives list • It also allows the player to return to the main menu and also to return to the previous checkpoint

HUD

HUD

Poster

Poster

Character Design • The character design for Re. Jen was based on a simple

Character Design • The character design for Re. Jen was based on a simple human woman.

Character Design

Character Design