CLU QUICK PASSING GAME WHY WE THROW QUICK
- Slides: 14
CLU QUICK PASSING GAME WHY WE THROW QUICK: TO HELP OUR OFFENSIVE LINE SIMPLE PROTECTION SCHEMES DON’T HAVE TO PROTECT FOR LONG NEUTRALIZES A SUPERIOR FRONT 7 TO BEAT THE BLITZ HIGH PERCENTAGE THROWS KEEP THE CLOCK RUNNING INTERMEDIATE PROBLEM SOLVER (3 -6)
CLU QUICK PASSING GAME PROTECTION GAP CONCEPT OL SLIDE / RB HAS OPPOSITE EDGE Coaching points: 1. STEP/REPLACE 2. SHOULDERS SQUARE 3. DON’T GIVE GROUND 4. RB FIT THE HIP/HOLD THE LINE TAGS BST/RB “SWAP”
SWAP IF THERE IS NO IMMEDIATE B GAP THREAT, THE BST MAKES A “SWAP” CALL TO RB BST WILL NOW STAY ON THE DE (MAN), AND THE RB NOW HAS THE B GAP IF THE DE SLANTS TO THE B GAP, THE BST STICKS AND THE RB ADJUSTS TO EDGE
CLU QUICK PASSING GAME PROTECTION GAP CONCEPT OL SLIDE / RB HAS OPPOSITE EDGE Coaching points: 1. STEP/REPLACE 2. SHOULDERS SQUARE 3. DON’T GIVE GROUND 4. RB FIT THE HIP/HOLD THE LINE TAGS BST/RB “SWAP” “PASS”
PASS TAG TO PLAY CALL RB ALIGNS OPPOSITE HIS BLOCKING RESPONSIBILITY TOKEN RUN FAKE TO RB. PROTECTION PRECEDES FAKE NO SWAP CALL
CONCEPTS SHORT OPTION FLOAT SHORT SMASH SLANT-OUT
SHORT OPTION CONCEPT OUTSIDE WR: SLOT WR: QB: Note: MANDATORY OUTSIDE RELEASE FADES BPR 6 YARD OPTION ROUTES, BREAK IN/OUT OFF OF NEAR DEFENDER’S DROP. SIT IN THAT HOLE READ DEFENDER’S LEVERAGE OVER SLOTS. THROW TO BIGGEST HOLE Great in 3 x 1 with BS tap.
FLOAT CONCEPT #1 WR: #2 WR: #3 WR QB: BS WR: Note: STREAK route SPEED OUT route at 6 yards FLOAT route at 6 yards Find FLAT DEFENDER or read man over #2 WR STREAK route or TAP Good TE concept from TREY.
SHORT SMASH CONCEPT OUTSIDE WR: SLOT WR: QB: Note: UNDER route at 4 yards. Convert quick SLICE vs. Press CORNER route at 6 yards READ ALIGNMENT OVER #2 WR, LOOK FOR BEST CORNER POCKET. ALERT BLITZ FROM MAN OVER #2. Great in short red zone
SLANT OUT CONCEPT OUTSIDE WR: SLOT WR: QB: Note: REGULAR SLANT route. Break OUT on 2 nd step after break SLANT route on 2 nd outside step READ ALIGNMENT OVER #1 WRs, throw at loosest CB. Versus press, throw to best inside leverage. Good 2 -point play, pylon or sticks
WR COACHING POINTS IN THE QUICK GAME • EXPECT THE BALL • RUN PHYSICAL ROUTES / USE YOUR BODY • TEACH COVERAGE RECOGNITION, WHERE THE HOLES WILL BE, WHEN THE BALL MAY ARRIVE • RECOGNIZE BLITZ • PRACTICE TO BEAT THE PRESS • ANTICIPATE ADJUSTMENTS
QB COACHING POINTS IN THE QUICK GAME • 1 -2 THROW. HESITATE AND DIE! • HAVE A PLAN BEFORE YOU SNAP IT • TEACH PROTECTION. A QUICK IS NOT ALWAYS OUR BEST BLITZ BEATER (MAY BE A SCREEN, RB SWING OR ANGLE) • RECOGNIZE BLITZ. THEY BLITZ / WE SCORE!
FINAL THOUGHTS • HAVE A SYSTEM TO COMMUNICATE ROUTE ADJUSTMENTS, ESPECIALLY ON THE SINGLE-RECEIVER SIDE • BUILD-IN COVERAGE BEATERS: CAN SPLIT BY FORMATION DEVELOP BY OPPONENT FORMATION TENDANCIES • DOUBLE MOVE CONCEPTS SLANT-OUT, SLUGGO, HITCH-GO, OUT& UP
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