Motion Capture of Ski Jumpers in 3 D
- Slides: 17
Motion Capture of Ski Jumpers in 3 D Trondheim University College Faculty of informatics and e-learning Ph. D student, Atle Nes Bonn, 24 -28 th of October 2004
Trondheim, Norway (summer)
Trondheim, Norway (winter)
Main research areas • Face recognition (master thesis) • Human motion analysis (current)
Scenario: Ski jumpers • Want to capture and study the motion of ski jumpers in 3 D • Results will be used to give feedback to ski jumpers that can help them to increase their jumping length
Granåsen ski jump
Capture video images • Video sequences are captured simultanuously from three video cameras • Results in large amounts of video data (about 30 MByte/sec)
Our video cameras • • AVT Marlin F 080 b (x 3) Digital IEEE 1394 Firewire 8 -bit greyscale Resolution and frame rate: 1024 x 768 x 15 fps or 640 x 480 x 30 fps
Choose feature points • Want to have automatic detection of robust feature points • Robust feature points can be human body markers (easy detectable) or naturally robust features (more difficult)
Estimate 3 D coordinates • Matching corresponding feature points from two or more cameras allows us to calculate the exact position of that feature point in 3 D (photogrammetry). • Cameras are placed such that the viewing angles give good triangulation capabilities. • Triangulation and video resolution determines the accuracy.
Track features in time • Cameras must have synchronized their video streams to ensure good 3 D coordinate accuracy when tracking moving features. • Feature localization problems with blur when object (ski jumper) is moving too fast compared to the frame rate.
Connect features back onto a 3 D model • Apply the feature motion tracks to a dynamical model of a ski jumper. • Be sure that all the movements made by the ski jumper model are allowable (cannot twist his head five times or spin his leg through the other leg). • Combine the ski jumper with a model of the ski jumping stadium.
Visualize the combined 3 D model • A CAVE environment simulating a real human view gives a much better view than just viewing the model on a regular PC screen. • The mobility of the Immersion Square is very nice.
Analyse motion • Using statistical tools • Prior knowledge about movements • Project certain movements to 2 D
Related applications • Medical: - Diagnosis of infant spontaneous movements for early detection of possible brain damage (cerebral palsy). - Diagnosis of adult movements (walk), for determination of cause of problems.
Related applications • Sports: - Study top athletes for finding optimal movement patterns. Surveillance: - Crowd surveillance and identification of possible strange behaviour in a shopping mall or airport.
Any questions?
- Gradovi na ćki
- Ski apache ski patrol
- Jumper sistemas
- Triangle shirtwaist fire jumpers
- Code jetpack jumpers
- Animazoo
- Midori kitagawa
- Motion capture history
- Kahvo
- An object in motion stays in motion
- Motion section 1 describing motion
- Chapter 2 motion section 1 describing motion answer key
- Active rom
- Describing and measuring motion
- Simple harmonic motion formula sheet
- Section 1 describing motion answer key
- Section 1 describing motion answer key
- Osi inglin