Holistic Mobile Game Development with Unity Learning from
Holistic Mobile Game Development with Unity Learning from the Masters: Part One @ 2015 Taylor & Francis. All rights Reserved. 1
Introduction The majority of games still implement simple touchand-drag interfaces: easiest to program and not a lot of innovation is required to port them from desktop computers to mobile devices. � Few games offer novel experiences using the opportunities of touchscreens and peripherals to deliver a unique player experience. � Inventing new and clever ways to interact with tangible and haptic devices is not easy. � Knowing what is possible and how to implement it assists designers to push the boundaries. � @ 2015 Taylor & Francis. All rights Reserved. 2
Touch � Bejeweled � Year Walk �Parallax scrolling �Harnessing mobile device orientation �Multiple simultaneous touches �Drag scene � 3 D model @ 2015 Taylor & Francis. All rights Reserved. 3
Drawing on the Screen � Fruit Ninja � Swipe-and- slice � Harbor Master � Drawing mechanic @ 2015 Taylor & Francis. All rights Reserved. 4
Using Motion � Super Monkey Ball � Accelerometer and tilting mechanic @ 2015 Taylor & Francis. All rights Reserved. 5
Learning from the Masters: Part One Summary Touch and orientation mechanics as the primary methods of user interaction in mobile games. � Touch provides a plethora of differing gameplay experiences using series of single and multiple touches, plus swipes and drags to interact with the game environment. � Orientation and movement data in mobile games using onboard accelerometers, allow for natural motion input in the game world. � @ 2015 Taylor & Francis. All rights Reserved. 6
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