Designing Curriculum Exercises to Apply Concepts ASSURE Model

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Designing Curriculum Exercises to Apply Concepts • ASSURE Model • Revising Tradition with Innovation

Designing Curriculum Exercises to Apply Concepts • ASSURE Model • Revising Tradition with Innovation Diana Cormier, DNP, MPH, APRN-CNS, RNC-NIC 11/09/2017

ASSURE Model Plan Topic: Learners: Learning Domain Knowledge (Cognitive) Skills (Psycho-motor) Attitude (Affective) Objectives

ASSURE Model Plan Topic: Learners: Learning Domain Knowledge (Cognitive) Skills (Psycho-motor) Attitude (Affective) Objectives Teaching Points Teaching Activities Space & Technology Evaluation/Evidence

Moving toward critical thinking development Strategy Learning Enhancement Dominant Learning Domain Added Domain Lecture/discussion

Moving toward critical thinking development Strategy Learning Enhancement Dominant Learning Domain Added Domain Lecture/discussion • Cognitive-knowledge • • Psychomotor-skills Affective-attitude Group discussion • • Cognitive-knowledge Affective-attitude • Psychomotor-skills Role play • • Cognitive-knowledge Affect-attitude • Psychomotor-skills Demonstration & Return. Demonstration • • Psychomotor-skills Affect-attitude • Cognitive-knowledge Distance learning • Cognitive-knowledge • • Psychomotor-skills Affect-attitude

Educational Methods/Strategies To Enhance learning Outcomes (Abruzzese, 2003; Kemeny, Boettcher, De. Shon & Stevens,

Educational Methods/Strategies To Enhance learning Outcomes (Abruzzese, 2003; Kemeny, Boettcher, De. Shon & Stevens, 2006; Merlot pedagogy; Benner, Kyriakidis & Stannard, 2001 A. Lecture strategies B. Audience response system C. Panel presentation D. Small group work E. Team-based learning F. Inquiry-guided learning G. Problem-based learning H. Demonstration/simulation I. Observation & practice J. Case study presentations K. Self-paced instructional modules L. Role playing, readers theatre, scripts M. Games N. Computer-based teaching (CBT) modules O. Hybrid/blended courses P. Humor in the classroom Q. Tele/audio conference/webinars R. Mind maps/concept maps S. Mobile learning (m-learning) T. Handheld devices (smart phones, tablets, etc. )