DEAL OR NO DEAL Machine Play Guide Main
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DEAL OR NO DEAL Machine Play Guide Main Feature: Lapping board Secondary Feature: Super Board; Super-feature with extra bonuses Machine type : Technology : Cabinet : Amedis code : 50 p extras: £ 1 extras: Cat C/D Scorpion 6 Eclipse BFGJ 7800 (£ 100) BFGJ 7900 (£ 5) BFGJ 78 NP (£ 100+Note pay out ) Red cash. Super-feature bonus panel active. Red Features. Super-feature bonus panel upgrade active. Two levels of ‘Deal or No Deal’ super-feature bonus panels available in the feature. Light a gold phone to have a bonus available with every offer, turn the phone red to upgrade the bonuses. A game packed with old favourites and familiar names – how many can you spot? At the top of the board take a shot at the meters above, adding cash to the Winnings meter. Three phones activate the Do. ND super-feature – light more to eliminate the lower values. Four board meters accumulate Super Strikes, Win Spins, Box Shots and Reel Blasts – land on these squares to collect them. Open presents to see the cash values inside – bigger presents make bigger prizes! Light 3 Noels to activate the super board. Tic Tac Toe phones on the reels start the top game. Nudges can be banked for use in the next game. Fill the fruit matrix for a bonus. Phones on the win-line add to the ‘Decade’. Complete this for another way to access the top game The progressive Cashpot can lead to the jackpot! MENU FOR MAKING MONEY • Get to know your machine - play and get to know the features • Talk to your players - tell them about the machine • Site it right - is it in the best position and are sight and sound levels OK? • Keep it clean - a good polish is all it needs • Fill it - refill floats daily to ensure payouts • Any problems? - pass them onto your supplier When reels light red, wins AND feature entry are upgraded! PRICE OF PLAY £ 100 Jackpot 25 p/50 p/£ 1 play £ 5 Jackpot 10 p stake (Descriptions of game play may vary on Cat D version)