8 TH SENSE Daniel Hook Marian Ludwig Felix

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8 TH SENSE Daniel Hook Marian Ludwig Felix Neumeyer Jakob Raith

8 TH SENSE Daniel Hook Marian Ludwig Felix Neumeyer Jakob Raith

BIG IDEA BULLSEYE Sci-Fi Stealth Adventure Multi-Screen Sensors Daniel Hook, Marian Ludwig, Felix Neumeyer,

BIG IDEA BULLSEYE Sci-Fi Stealth Adventure Multi-Screen Sensors Daniel Hook, Marian Ludwig, Felix Neumeyer, Jakob Raith TUM - Computer Games Laboratory - Summer Term 2019

THE IDEA • Robot on mars station • Mission: delete evil AI • Use

THE IDEA • Robot on mars station • Mission: delete evil AI • Use sensors (top) to • Evade hazards/enemies • Solve puzzles • Challenge: • Multiple screens at once • Mentally map screens to view Daniel Hook, Marian Ludwig, Felix Neumeyer, Jakob Raith TUM - Computer Games Laboratory - Summer Term 2019

LEVEL SKETCH Daniel Hook, Marian Ludwig, Felix Neumeyer, Jakob Raith TUM - Computer Games

LEVEL SKETCH Daniel Hook, Marian Ludwig, Felix Neumeyer, Jakob Raith TUM - Computer Games Laboratory - Summer Term 2019

TECHNICAL ACHIEVEMENT • Each sensor requires a specific shader to accomplish great visual effects

TECHNICAL ACHIEVEMENT • Each sensor requires a specific shader to accomplish great visual effects • Every sensor displayed on a separate screen • Player is able to switch the standard view on the main screen with one of the sensor‘s view to see the sensor output more detailed • Challenge: Shader have to look as interesting as possible while gameplay requirements have to be met. Daniel Hook, Marian Ludwig, Felix Neumeyer, Jakob Raith TUM - Computer Games Laboratory - Summer Term 2019

DEVELOPMENT SCHEDULE Daniel Hook, Marian Ludwig, Felix Neumeyer, Jakob Raith TUM - Computer Games

DEVELOPMENT SCHEDULE Daniel Hook, Marian Ludwig, Felix Neumeyer, Jakob Raith TUM - Computer Games Laboratory - Summer Term 2019

ASSESSMENTS • Mechanics: interesting, challenging • Shaders enhance visual perception • Sci-fi setting enjoyable

ASSESSMENTS • Mechanics: interesting, challenging • Shaders enhance visual perception • Sci-fi setting enjoyable for many people • Design consideration: • • Fun, challenging puzzle elements and enemies Plausibility of game elements Sensors: intuitive, useful, visual representation Feel of empowerment Daniel Hook, Marian Ludwig, Felix Neumeyer, Jakob Raith TUM - Computer Games Laboratory - Summer Term 2019