Project Reflex Ryan Frishberg Inbae Lee Siva Srinivasan
Project Reflex Ryan Frishberg, Inbae Lee, Siva Srinivasan, Paul Thurlow MOTIVATION Most game controller systems involve the use of joysticks or some basic motion detecting capability to enhance gaming experience. Instead of holding a controller and pressing the buttons for input, users can wear the glove and perform comfortable, natural motions to provide more realistic input. OBJECTIVE: To create a wearable control input device • Motion detection • Finger flex detection • Finger touch detection ARCHITECTURE Mote (Glove): • Poll from all sensors, package and transmit Station (Laptop): • Simple polling from the mote via another mote Protocols: DEVELOPMENT ENVIRONMENT Hardware: • Analog Devices ADXL 330 3 -D Accelerometer • TMote Sky moteiv Telos Mote • Trossen Robotics 0. 5 inch Force Sensing Resistor • Jameco Robotics Odeg: 10 K Flex Sensor Software: • Nes. C + Java code Protocols: • Zigbee (Bluetooth) wireless communication RESULTS Implementation & Testing: • Package completed with all sensors and wiring mounted • Tested with various desktop applications using Java Robot class script Limitation: • Initial plan of working with Nintendo Wii console failed • Difficult to detect change in spatial positioning • Zigbee wireless communication between the glove and the laptop www. ece. cmu. edu/~ece 549/spring 07/team 1
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