Game Development Principles and Practices Dr Yingcai Xiao

  • Slides: 9
Download presentation
Game Development Principles and Practices Dr. Yingcai Xiao

Game Development Principles and Practices Dr. Yingcai Xiao

Game Development Practice Example with Unity 3 D and Kinect

Game Development Practice Example with Unity 3 D and Kinect

The Unity 3 D Game Engine http: //unity 3 d. com The Kinect Controller

The Unity 3 D Game Engine http: //unity 3 d. com The Kinect Controller http: //research. microsoft. com/enus/um/redmond/projects/kinectsdk/ http: //www. wired. com/gadgetlab/2010/11/tonights -release-xbox-kinect-how-does-it-work/all/1 Installation http: //www. cs. uakron. edu/~xiao/graphics/Kinect. Unity. html Demo

Professional Game Development

Professional Game Development

Game Development Principles: The Process Pre-production Design phase: concept development Production Main stage of

Game Development Principles: The Process Pre-production Design phase: concept development Production Main stage of development. Milestones Major events of alpha, beta releases Post-production Sales and support

The Process: Pre-production: Three stages High concept Main idea, pitch document Concept Game proposal,

The Process: Pre-production: Three stages High concept Main idea, pitch document Concept Game proposal, game plan documentation Proof of concept Prototyping, design document

The Process: Production: Assets and Code design presentation and rules of the game assets

The Process: Production: Assets and Code design presentation and rules of the game assets sprites, 3 D models, artists audio code in graphical, programmers scripting, or major programming languages, design and add artists and designer features at different levels quality assurance testers level creation testing collaborative

The Process: Milestone: Major Events First playable With limited features Alpha With full features,

The Process: Milestone: Major Events First playable With limited features Alpha With full features, internal test Code freeze No more programming Beta Completed, external test. Gold master Final build for the distribution production

The Process: Post-production: Sales & Support Marketing Trade shows, app stores, communities Maintenance 1:

The Process: Post-production: Sales & Support Marketing Trade shows, app stores, communities Maintenance 1: 1000 rule Indie Independent games Development (indie games): Internet distribution (app stores)