Yesha Sivan Intro to Virtual Worlds Virtual Worlds

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Yesha Sivan Intro to Virtual Worlds • Virtual Worlds Dr. Yesha Sivan Shenkar Department

Yesha Sivan Intro to Virtual Worlds • Virtual Worlds Dr. Yesha Sivan Shenkar Department of Software Engineering & Metaverse Labs Ltd. • Intro to Virtual Worlds in Shenkar Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds The power of the Metaverse (vis-à-vis internet) Source:

Yesha Sivan Intro to Virtual Worlds The power of the Metaverse (vis-à-vis internet) Source: Yourtube (estimated 1993) http: //www. youtube. com/watch? v=Lw. QYy. Uo. OA 7 w Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds The case of virtual worlds: WOW • WOW:

Yesha Sivan Intro to Virtual Worlds The case of virtual worlds: WOW • WOW: World of Warcraft – Mutli User game – ~15$ a month – Client (not browser) – Over 8. 5 million users. • Movies: – http: //video. google. com/videoplay ? docid=-1183166541829744835 – Intro to WOW – Official BURNING CRUSADE TRAILER NEW RACE--DRAENEI Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds A New kind of player: Second Life •

Yesha Sivan Intro to Virtual Worlds A New kind of player: Second Life • Second Life – Free, basic and more accounts (0 -500$) – Build stuff – Business on line – First Version of the Metaverse • Movie • Source: http: //video. google. com/videoplay? docid=1826032096934378600 Q 2, 2008 Page

Yesha Sivan How many users? Intro to Virtual Worlds New Source: http: //mmogdata. voig.

Yesha Sivan How many users? Intro to Virtual Worlds New Source: http: //mmogdata. voig. com/ Source: http: //www. mmogchart. com/ Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds Terms ala Google Trends Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds Terms ala Google Trends Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds Defined: The 3 D 3 C Metaverse •

Yesha Sivan Intro to Virtual Worlds Defined: The 3 D 3 C Metaverse • A detailed definition of virtual worlds (or “Metaverse, ” the professional term). • A combination of – 3 D: controllable environment, one can both, zoom, change camera, see with time etc. – Community: it is with real people, people can create groups, there is a system that allow communities to blossom. – Creation: there is a way to build content, services, and stuff. – Commerce: there is an ability to connect real economic value (real money). • The goal of the definition allow us to examine our efforts. Source: Sivan, Y. , (2008). The 3 D 3 C Metaverse: A new medium is born. In Samuel-Azran, Tal and Caspi, D. New Media and innovative Communication, Ben-Gurion University. Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds The 3 D 3 C as a relative

Yesha Sivan Intro to Virtual Worlds The 3 D 3 C as a relative definition Sample Worlds 3 D Community Creation Commerce 1 - Low 5 -high WOW ***** * * IMVU *** ** * * Second Life ***** Hi. Pi. Hi ***** ? ? Active. Worlds *** * *** (per case) ***** **? *** (Sketchup) ? Penguin Sony Home Google Earth More 3 D 3 C Closer to the vision of the Metaverse. Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds What can be done? • • • Q

Yesha Sivan Intro to Virtual Worlds What can be done? • • • Q 2, 2008 Design your own avatar Houses and spaces Jewelry Shopping Models & simulations Art (experience & doing) Movies and Music (experience) Movies and Music (doing) And more … Page

Yesha Sivan Intro to Virtual Worlds Samples • Initial Car • Regular Car •

Yesha Sivan Intro to Virtual Worlds Samples • Initial Car • Regular Car • Virtual Car Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds Initial Car Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds Initial Car Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds Regular Car Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds Regular Car Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds Future Car Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds Future Car Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds Supply Demand (Technology) (Users) §GPUs §Younger §Augmented Reality

Yesha Sivan Intro to Virtual Worlds Supply Demand (Technology) (Users) §GPUs §Younger §Augmented Reality §ICQ generation §New interfaces § Older § 3 D Engines §More time §Bandwidth §Need to express/engage 3 D 3 C Virtual Worlds Q 2, 2008 Page

Yesha Sivan Intro to Virtual Worlds A Start… of a Disruptive Technology • Everything

Yesha Sivan Intro to Virtual Worlds A Start… of a Disruptive Technology • Everything we can imagine and things that we can’t imagine from the real world will have their in-world counterparts, and it’s a wonderful thing because there are many fewer constraints in Second Life than in real life, and it is, potentially at least, extraordinarily empowering • You are the pioneers and the founders of this new world, and you have unbelievably great opportunities to put your stamp, to leave a legacy, to create things which will endure and have value. The opportunity to participate in the creation of a new world is really a rare one and so I hope you cherish it. ” – Mitch Kapor, Chair Linden Labs Thank You • Blog: http: //www. dryesha. com • email: yesha@metaverse-labs. com Q 2, 2008 Page