Yesha Sivan Intro to Virtual Worlds Virtual Worlds
- Slides: 15
Yesha Sivan Intro to Virtual Worlds • Virtual Worlds Dr. Yesha Sivan Shenkar Department of Software Engineering & Metaverse Labs Ltd. • Intro to Virtual Worlds in Shenkar Q 2, 2008 Page
Yesha Sivan Intro to Virtual Worlds The power of the Metaverse (vis-à-vis internet) Source: Yourtube (estimated 1993) http: //www. youtube. com/watch? v=Lw. QYy. Uo. OA 7 w Q 2, 2008 Page
Yesha Sivan Intro to Virtual Worlds The case of virtual worlds: WOW • WOW: World of Warcraft – Mutli User game – ~15$ a month – Client (not browser) – Over 8. 5 million users. • Movies: – http: //video. google. com/videoplay ? docid=-1183166541829744835 – Intro to WOW – Official BURNING CRUSADE TRAILER NEW RACE--DRAENEI Q 2, 2008 Page
Yesha Sivan Intro to Virtual Worlds A New kind of player: Second Life • Second Life – Free, basic and more accounts (0 -500$) – Build stuff – Business on line – First Version of the Metaverse • Movie • Source: http: //video. google. com/videoplay? docid=1826032096934378600 Q 2, 2008 Page
Yesha Sivan How many users? Intro to Virtual Worlds New Source: http: //mmogdata. voig. com/ Source: http: //www. mmogchart. com/ Q 2, 2008 Page
Yesha Sivan Intro to Virtual Worlds Terms ala Google Trends Q 2, 2008 Page
Yesha Sivan Intro to Virtual Worlds Defined: The 3 D 3 C Metaverse • A detailed definition of virtual worlds (or “Metaverse, ” the professional term). • A combination of – 3 D: controllable environment, one can both, zoom, change camera, see with time etc. – Community: it is with real people, people can create groups, there is a system that allow communities to blossom. – Creation: there is a way to build content, services, and stuff. – Commerce: there is an ability to connect real economic value (real money). • The goal of the definition allow us to examine our efforts. Source: Sivan, Y. , (2008). The 3 D 3 C Metaverse: A new medium is born. In Samuel-Azran, Tal and Caspi, D. New Media and innovative Communication, Ben-Gurion University. Q 2, 2008 Page
Yesha Sivan Intro to Virtual Worlds The 3 D 3 C as a relative definition Sample Worlds 3 D Community Creation Commerce 1 - Low 5 -high WOW ***** * * IMVU *** ** * * Second Life ***** Hi. Pi. Hi ***** ? ? Active. Worlds *** * *** (per case) ***** **? *** (Sketchup) ? Penguin Sony Home Google Earth More 3 D 3 C Closer to the vision of the Metaverse. Q 2, 2008 Page
Yesha Sivan Intro to Virtual Worlds What can be done? • • • Q 2, 2008 Design your own avatar Houses and spaces Jewelry Shopping Models & simulations Art (experience & doing) Movies and Music (experience) Movies and Music (doing) And more … Page
Yesha Sivan Intro to Virtual Worlds Samples • Initial Car • Regular Car • Virtual Car Q 2, 2008 Page
Yesha Sivan Intro to Virtual Worlds Initial Car Q 2, 2008 Page
Yesha Sivan Intro to Virtual Worlds Regular Car Q 2, 2008 Page
Yesha Sivan Intro to Virtual Worlds Future Car Q 2, 2008 Page
Yesha Sivan Intro to Virtual Worlds Supply Demand (Technology) (Users) §GPUs §Younger §Augmented Reality §ICQ generation §New interfaces § Older § 3 D Engines §More time §Bandwidth §Need to express/engage 3 D 3 C Virtual Worlds Q 2, 2008 Page
Yesha Sivan Intro to Virtual Worlds A Start… of a Disruptive Technology • Everything we can imagine and things that we can’t imagine from the real world will have their in-world counterparts, and it’s a wonderful thing because there are many fewer constraints in Second Life than in real life, and it is, potentially at least, extraordinarily empowering • You are the pioneers and the founders of this new world, and you have unbelievably great opportunities to put your stamp, to leave a legacy, to create things which will endure and have value. The opportunity to participate in the creation of a new world is really a rare one and so I hope you cherish it. ” – Mitch Kapor, Chair Linden Labs Thank You • Blog: http: //www. dryesha. com • email: yesha@metaverse-labs. com Q 2, 2008 Page
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