www s 3 di com Teddy Larsson Founder

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www. s 3 di. com

www. s 3 di. com

Teddy Larsson Founder & CEO Miranda Lavesson Co-Founder & CTO

Teddy Larsson Founder & CEO Miranda Lavesson Co-Founder & CTO

S 3 Di jobbar med: • 3 D Skanners • Design Mjukvaror • 3

S 3 Di jobbar med: • 3 D Skanners • Design Mjukvaror • 3 D Kompetens ”Första 3 D skannern 2004”

3 D Skanners från Artec 3 D • • Världsledande ”hand-skanners” Snabba & noggranna

3 D Skanners från Artec 3 D • • Världsledande ”hand-skanners” Snabba & noggranna Versitila Lätt använda Geometri & färg upptagning Prisvänliga Evix. Scan High Precision

Användningsområden: Industrial design & Manufacturing Science & Education • • Reverse engineering Quality control

Användningsområden: Industrial design & Manufacturing Science & Education • • Reverse engineering Quality control Rapid prototyping Aerospace Healthcare • • Orthopedics Prosthetics Plastic surgery Customized products Art & Design • • • Heritage preservation Architecture Creative arts Fashion VR/AR Research Training Archiving Analyzing

Reverse Engineering ”Skanna-Bearbeta-Optimera-Tillverka”

Reverse Engineering ”Skanna-Bearbeta-Optimera-Tillverka”

Exempel • Gamal gjutform • Kunden vill skapa en ny • CAD ritning finns

Exempel • Gamal gjutform • Kunden vill skapa en ny • CAD ritning finns ej • Väldigt tidskrävande att mäta • Hög kostnad att ta återskapa

Skannings tid: 15 min Färdiga STL filer: 20 min Reverse Engineering: 2 dagar Totalt:

Skannings tid: 15 min Färdiga STL filer: 20 min Reverse Engineering: 2 dagar Totalt: 16 tim, 35 min Vs 1 -2 veckor

Kvalitetskontroll

Kvalitetskontroll

Jämföra CAD underlag mot slutprodukt • Analysera/Mäta avvikelser • Dokumentera-Dela resultat • Förbättra/Optimera •

Jämföra CAD underlag mot slutprodukt • Analysera/Mäta avvikelser • Dokumentera-Dela resultat • Förbättra/Optimera • Kvalitetssäkra • Kalibrera tillverkningsprocess

Vinster • • Sparar tid & energi Ökar kvalitet Säkrar konstruktion Optimerar arbetsflöde

Vinster • • Sparar tid & energi Ökar kvalitet Säkrar konstruktion Optimerar arbetsflöde

”Digitalisera” • • Kulturella värden Reparationer/Återskapande • 3 D Visualisering • Digital Forskning •

”Digitalisera” • • Kulturella värden Reparationer/Återskapande • 3 D Visualisering • Digital Forskning • AR Applikationer • Digital Arkivering

Exempel: ”Spisdekor Skokloster” ”Karl XII dödsmask”

Exempel: ”Spisdekor Skokloster” ”Karl XII dödsmask”

”Maskeradkläder från 1600 -talet”

”Maskeradkläder från 1600 -talet”

” 3 D i utbildningssyfte” Idag används digitala verktyg som: • 3 D Viewers

” 3 D i utbildningssyfte” Idag används digitala verktyg som: • 3 D Viewers • VR/AR • Film/Spel • Appar För att lättare förmedla information

Historia och Arkeologi “Students of archaeology and history across the globe will greatly benefit

Historia och Arkeologi “Students of archaeology and history across the globe will greatly benefit from 3 D scanning, as the new technology will allow them to examine artifacts without visiting a dig-site or museum. In addition to providing increased opportunities for archaeology students who will no longer have to travel to receive hands-on education, 3 D scanning will also allow students to more closely analyze these often-fragile ancient objects. Taking things one step further, 3 D scanning will allow students to rebuild objects by reassembling their broken shards. ”

Design & Tillverkning “With 3 D scanning capabilities, teachers will be able to challenge

Design & Tillverkning “With 3 D scanning capabilities, teachers will be able to challenge students to create physical prototypes of new inventions or designs, then scan and mass-produce the best ideas using 3 D printing. By giving real, tangible weight to students’ ideas, educators will be able to boost classroom confidence. ”

Geometri & Physik “Remember how hard high school geometry could be? Geometry will be

Geometri & Physik “Remember how hard high school geometry could be? Geometry will be a breeze when students have 3 D scans of objects to measure and explore. Rather than struggling with seemingly obtuse equations and sketches drawn in two dimensions, students will be able to better visualize the volume of the shapes they study. ”

Konst & Kreativitet “Speaking of creativity, practical applications for 3 D scanning in the

Konst & Kreativitet “Speaking of creativity, practical applications for 3 D scanning in the art classroom are limitless. Art students will be able to use a 3 D scanner to create digital replicas of their multi-dimensional pieces (sculptures, collages, wearable art) as well as build a digital archive of their work. ” Sculptures made by: Tove Kjellmark

Mode “Forget dress forms—fashion students will be able to use 3 D scans of

Mode “Forget dress forms—fashion students will be able to use 3 D scans of their designs to see them in action and make tweaks before fitting them to an actual model. Interior design students will also be able to use 3 D scanning technology to make virtual recreations of rooms and furniture in order to optimize their design experiences. ”

Mode “Forget dress forms—fashion students will be able to use 3 D scans of

Mode “Forget dress forms—fashion students will be able to use 3 D scans of their designs to see them in action and make tweaks before fitting them to an actual model. Interior design students will also be able to use 3 D scanning technology to make virtual recreations of rooms and furniture in order to optimize their design experiences. ”

Arkitektur & Ingenjör “ 3 D scanning technology will prove invaluable to architecture and

Arkitektur & Ingenjör “ 3 D scanning technology will prove invaluable to architecture and engineering students, who will be able to use the technology to better explore and model the world around them. Architecture students can use a 3 D scanner to scale up or down models of their work, as well as to 3 D print out models of their blueprints. Similarly, engineering students can use 3 D scans to assess the structural integrity of their mechanical designs (of a bridge, for instance) in addition to using the scans for inspection purposes. ”

Snart kommer “mixed reality”… …the merging of real and virtual worlds to produce new

Snart kommer “mixed reality”… …the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality takes place not only in the physical world or the virtual world, but is a mix of reality and virtual reality, encompassing both augmented reality and augmented virtuality via immersive technology. https: //www. youtube. com/watch? v=2 Mq. Gr. F 6 Ja. OM

Frågor & Funderingar…

Frågor & Funderingar…

www. s 3 di. com

www. s 3 di. com