www Laymans Trainingcom August 2001 Smiley Papenfus Revival

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www. Laymans. Trainingþcom © August 2001 Smiley Papenfus Revival Ministries, Inc.

www. Laymans. Trainingþcom © August 2001 Smiley Papenfus Revival Ministries, Inc.

Welcome to the. . . BIBLICAL PEOPLE SKILLS SEMINAR Mandatory Training for ALL Christian

Welcome to the. . . BIBLICAL PEOPLE SKILLS SEMINAR Mandatory Training for ALL Christian Leaders …and all who aspire to develop their skills for greater success in life Eccl 10: 10 (NIV) If the ax is dull and its edge unsharpened, more strength is needed but skill will bring success.

30 BIBLICAL PEOPLE SKILL principles. . . divided into 4 categories of 3, 6,

30 BIBLICAL PEOPLE SKILL principles. . . divided into 4 categories of 3, 6, 12 & 9 principles With 30 MEMORY PEGS …to make it quick and easy to mentally recall the perfect principle/s to solve a specific problem Dan 2: 14 (NIV) When Arioch, the commander of the king's guard, had gone out to put to death the wise men of Babylon, Daniel spoke to him with wisdom and TACT.

The First 9 of 30 MEMORY PEGS (they’re easy to remember, because they rhyme)

The First 9 of 30 MEMORY PEGS (they’re easy to remember, because they rhyme) One is Bun Four is Door Seven is Heaven Two is Shoe Five is Jive Eight is Plate Three is Tree Six is Licks Nine is Line

FIRST CATEGORY Biblical People Skill principles 1è 3 3 FUNDAMENTAL TECHNIQUES TO ALWAYS USE

FIRST CATEGORY Biblical People Skill principles 1è 3 3 FUNDAMENTAL TECHNIQUES TO ALWAYS USE IN ALL YOUR DEALINGS WITH PEOPLE

1. 1. 2. DON’T CRITICIZE, CONDEMN OR COMPLAIN. 1. Memory Peg 2. # ONE

1. 1. 2. DON’T CRITICIZE, CONDEMN OR COMPLAIN. 1. Memory Peg 2. # ONE - BUN 1. Three C’s 2. on a bun.

1. 2. 2. GIVE HONEST, 3. SINCERE APPRECIATION. 1. Memory Peg 2. # TWO

1. 2. 2. GIVE HONEST, 3. SINCERE APPRECIATION. 1. Memory Peg 2. # TWO SHOE 1. Clapping appreciating hands coming out a pair of shoes.

1. 3. 2. AROUSE IN THE 3. OTHER PERSON 4. AN EAGER WANT. 1.

1. 3. 2. AROUSE IN THE 3. OTHER PERSON 4. AN EAGER WANT. 1. Memory Peg 2. # THREE - TREE 1. A ‘wanted’ poster 2. hanging on a

SECOND CATEGORY Biblical People Skill principles 4è 9 6 WAYS TO CREATE A MORE

SECOND CATEGORY Biblical People Skill principles 4è 9 6 WAYS TO CREATE A MORE POSITIVE IMAGE (of yourself and thereby of your church)

1. 4. 2. BECOME GENUINELY INTERESTED IN 3. OTHER PEOPLE. 1. Memory Peg #

1. 4. 2. BECOME GENUINELY INTERESTED IN 3. OTHER PEOPLE. 1. Memory Peg # FOUR 2. REVOLVING DOOR 1. The people in this jammed door need someone to become genuinely interested in their problem.

1. 5. 2. SMILE. 1. Memory Peg 2. # FIVE - JIVE 1. Two

1. 5. 2. SMILE. 1. Memory Peg 2. # FIVE - JIVE 1. Two smiling people jiving together.

because a smile lets ‘The SON’ shine through to brighten the lives of all

because a smile lets ‘The SON’ shine through to brighten the lives of all those around us. Always give every person a warm smile, By sowing daily smiles you’ll reap a happier environment to live in. Smart man!! Take it from one who knows. King Smiley

1. 6. 2. REMEMBER THAT A PERSON’S NAME IS 3. TO THAT PERSON THE

1. 6. 2. REMEMBER THAT A PERSON’S NAME IS 3. TO THAT PERSON THE SWEETEST AND MOST IMPORTANT SOUND IN ANY LANGUAGE. 1. Memory Peg 2. # SIX LICKS 1. A tongue licking a name plate.

1. 7. 2. BE A GOOD LISTENER. ENCOURAGE OTHERS TO TALK ABOUT THEMSELVES. 1.

1. 7. 2. BE A GOOD LISTENER. ENCOURAGE OTHERS TO TALK ABOUT THEMSELVES. 1. Memory Peg 2. # SEVEN - HEAVEN 1. Headphones for listening rolling down the 2. stairway of heaven.

1. 8. 2. TALK IN TERMS OF THE OTHER PERSON’S INTEREST. 1. Memory Peg

1. 8. 2. TALK IN TERMS OF THE OTHER PERSON’S INTEREST. 1. Memory Peg 2. # EIGHT - PLATE 1. An interesting talking mouth engraved 2. on a plate.

1. 9. 2. MAKE THE 3. OTHER PERSON 4. FEEL IMPORTANT AND DO IT

1. 9. 2. MAKE THE 3. OTHER PERSON 4. FEEL IMPORTANT AND DO IT SINCERELY. 1. Memory Peg # NINE 2. TELEPHONE LINE 1. Joe is sincerely making the other person on the telephone line feel important.

THIRD CATEGORY Biblical People Skill principles 10è 21 12 WAYS TO WIN PEOPLE TO

THIRD CATEGORY Biblical People Skill principles 10è 21 12 WAYS TO WIN PEOPLE TO GOD'S WAY OF THINKING

1. 10. 2. THE ONLY WAY TO GET THE BEST OF AN ARGUMENT IS

1. 10. 2. THE ONLY WAY TO GET THE BEST OF AN ARGUMENT IS TO AVOID IT. 1. Memory Peg # TEN - PEN 1. The smart pig in the pig-pen 2. walks away from the grouch to 3. avoid further argument.

1. 11. 2. SHOW RESPECT FOR THE OTHER PERSON’S OPINION. NEVER SAY, 3. “YOU’RE

1. 11. 2. SHOW RESPECT FOR THE OTHER PERSON’S OPINION. NEVER SAY, 3. “YOU’RE WRONG!” 1. Memory Peg 2. # ELEVEN - KEVIN 1. This smart kid 2. always shows respect towards his parents.

1. 12. 2. WHEN YOU ARE WRONG, ADMIT IT QUICKLY 3. AND EMPHATICALLY. 1.

1. 12. 2. WHEN YOU ARE WRONG, ADMIT IT QUICKLY 3. AND EMPHATICALLY. 1. Memory Peg # TWELVE SHELVE 1. There is a sign on the shelf which reads, 2. “I admit that I am wrong!”

1. 13. 2. BEGIN IN A FRIENDLY WAY. 1. Memory Peg 2. # THIRTEEN

1. 13. 2. BEGIN IN A FRIENDLY WAY. 1. Memory Peg 2. # THIRTEEN HURTING 1. The good Samaritan begins in a friendly way as he helps the hurting victim.

1. 14. 2. GET THE OTHER PERSON SAYING, “YES, YES” 3. IMMEDIATELY. 1. Memory

1. 14. 2. GET THE OTHER PERSON SAYING, “YES, YES” 3. IMMEDIATELY. 1. Memory Peg 2. # FOURTEEN SORTING 1. You are sorting out 2. pairs of cards and 3. find the two saying, “Yes, Yes!”

1. 15. 2. LET THE OTHER PERSON DO A GREAT DEAL OF THE TALKING.

1. 15. 2. LET THE OTHER PERSON DO A GREAT DEAL OF THE TALKING. 1. Memory Peg 2. # FIFTEEN - DRIFTING 1. In the drifting dinghy is an interested husband listening to his talkative wife.

1. 16. 2. LET THE OTHER PERSON FEEL 3. THAT THE IDEA 4. IS

1. 16. 2. LET THE OTHER PERSON FEEL 3. THAT THE IDEA 4. IS HIS OR HERS. 1. Memory Peg 2. # SIXTEEN - MIXING 1. A mixing bowl with someone else’s idea bulb in it.

1. 17. 2. TRY HONESTLY TO SEE THINGS FROM THE OTHER PERSON’S POINT OF

1. 17. 2. TRY HONESTLY TO SEE THINGS FROM THE OTHER PERSON’S POINT OF VIEW. 1. Memory Peg 2. # SEVENTEEN - SEVERING 1. You’re severed from the good view others can see (i. e. you’re not in a position to see what they’re seeing).

1. 18. 2. BE SYMPATHETIC WITH THE OTHER PERSON’S IDEAS AND DESIRES. 1. Memory

1. 18. 2. BE SYMPATHETIC WITH THE OTHER PERSON’S IDEAS AND DESIRES. 1. Memory Peg 2. # EIGHTEEN - GRATING 1. Be sympathetic 2. for the person who 3. grated the cheese right down to his fingers.

1. 19. 2. APPEAL TO THE NOBLER MOTIVES. 1. Memory Peg 2. # NINETEEN

1. 19. 2. APPEAL TO THE NOBLER MOTIVES. 1. Memory Peg 2. # NINETEEN SIGNING 1. A sixteenth century nobleman signing a document with 2. a quill (feather) pen.

1. 20. 2. DRAMATIZE 3. YOUR IDEAS. 1. Memory Peg 2. # TWENTY -

1. 20. 2. DRAMATIZE 3. YOUR IDEAS. 1. Memory Peg 2. # TWENTY - SENTRY 1. The Englishman sentry dramatizes his marching outside the Queen’s palace.

1. 2. THROW DOWN A CHALLENGE. 1. Memory Peg 2. # TWENTY ONE DUELLING

1. 2. THROW DOWN A CHALLENGE. 1. Memory Peg 2. # TWENTY ONE DUELLING GUN 1. A duelling gun with a flag stick in it’s barrel and the word challenge printed on the cloth.

FOURTH CATEGORY Biblical People Skill principles 22è 30 9 WAYS TO CORRECT A PROBLEM

FOURTH CATEGORY Biblical People Skill principles 22è 30 9 WAYS TO CORRECT A PROBLEM WITHOUT CAUSING OFFENCE OR AROUSING RESENTMENT These last 9 ‘Memory Pegs’ are ACTION MEMORY PEGS

1. 22. 2. BEGIN WITH PRAISE AND HONEST APPRECIATION. 1. Memory Peg 2. #

1. 22. 2. BEGIN WITH PRAISE AND HONEST APPRECIATION. 1. Memory Peg 2. # TWENTY TWO 3. DANCING SHOES 1. These are those Gospel shoes 2. beginning to praise God in the dance.

1. 23. 2. CALL ATTENTION TO PEOPLE’S MISTAKES INDIRECTLY. 1. Memory Peg 2. #

1. 23. 2. CALL ATTENTION TO PEOPLE’S MISTAKES INDIRECTLY. 1. Memory Peg 2. # TWENTY THREE 3. FALLING TREE 1. The landlord 2. reprimands the axe, 3. not the lumberjack, 4. who made the mistake of felling the

1. 24. 2. TALK ABOUT 3. YOUR OWN MISTAKES BEFORE CORRECTING OTHERS. 1. Memory

1. 24. 2. TALK ABOUT 3. YOUR OWN MISTAKES BEFORE CORRECTING OTHERS. 1. Memory Peg 2. # TWENTY FOUR 3. CLOSING DOOR 1. Small talking toddlers sometimes make the mistake of closing a door onto their own fingers.

1. 25. 2. ASK QUESTIONS INSTEAD OF GIVING DIRECT ORDERS. 1. Memory Peg 2.

1. 25. 2. ASK QUESTIONS INSTEAD OF GIVING DIRECT ORDERS. 1. Memory Peg 2. # TWENTY FIVE 3. LIVELY JIVE 1. Ask your partner questions about the steps of the lively jive.

1. 26. 2. LET THE OTHER PERSON SAVE FACE. 1. Memory Peg 2. #

1. 26. 2. LET THE OTHER PERSON SAVE FACE. 1. Memory Peg 2. # TWENTY SIX 3. LICKING DOG 1. Rescue the little boy from the licking Great Dane to save his face.

1. 27. 2. HEARTILY PRAISE 3. THE SLIGHTEST IMPROVEMENT AND LAVISHLY PRAISE EVERY IMPROVEMENT.

1. 27. 2. HEARTILY PRAISE 3. THE SLIGHTEST IMPROVEMENT AND LAVISHLY PRAISE EVERY IMPROVEMENT. 1. Memory Peg 2. # TWENTY SEVEN DESCENDING 3. HEAVENLY 4. JERUSALEM 1. The new heavenly Jerusalem is a big improvement on 2. the old, because it is

1. 28. 2. GIVE A PERSON A FINE REPUTATION 3. TO LIVE UP TO.

1. 28. 2. GIVE A PERSON A FINE REPUTATION 3. TO LIVE UP TO. 1. Memory Peg 2. # TWENTY EIGHT 3. BREAKING PLATES 1. Greeks have a 2. fine reputation 3. for breaking plates.

1. 29. 2. USE ENCOURAGEMENT MAKE THE FAULT SEEM ‘EASY’ TO CORRECT. 1. Memory

1. 29. 2. USE ENCOURAGEMENT MAKE THE FAULT SEEM ‘EASY’ TO CORRECT. 1. Memory Peg 2. # TWENTY NINE 3. BROKEN TELEPHONE LINE 1. Encourage the wearied 2. telephone technician 3. to persist till he discovers the fault.

1. 30. 2. MAKE THE OTHER PERSON ‘HAPPY’ ABOUT DOING THE THING YOU SUGGEST.

1. 30. 2. MAKE THE OTHER PERSON ‘HAPPY’ ABOUT DOING THE THING YOU SUGGEST. 1. Memory Peg # THIRTY - GETTING DIRTY 1. The little boys are so happy because daddy said we can get as dirty as we like, provided we dig a compost pit for him.

www. Laymans. Trainingþcom © August 2001 Smiley Papenfus Revival Ministries, Inc.

www. Laymans. Trainingþcom © August 2001 Smiley Papenfus Revival Ministries, Inc.