Workshop 3 Games and tools for programming Session
- Slides: 28
Workshop 3: Games and tools for programming Session 2: Basic programming concepts The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Authors and licence Authors: • Jasminka Mezak, University of Rijeka, Faculty of Teacher Education jasminka. mezak@ufri. uniri. hr • Marina Ivašić-Kos, University of Rijeka, Department of Informatics marinai@inf. uniri. hr This work is licensed under a Creative Commons Attribution-Share. Alike 4. 0 International License. Attribution should be given in the following way: GLAT project, https: //ec. europa. eu/programmes/erasmusplus/projects/eplus-project-details/#project/2017 -1 -HR 01 -KA 201 -035362 2 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Agenda • Introduction - Programming languages • Basic programming concepts • Programming concepts in different education games 3 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Computer programme • A program is a sequence of commands executed in the exact order. • Described in the language that the computer understands the programming language Task: Get the nectar and make honey! Visual programming Source code in Java. Script https: //studio. code. org/s/course 1 /stage/14/puzzle/7 4 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Programming languages • Languages used to write computer programs • Each programming language has: • alphabet - character set used • syntax rules (grammar) description of commands and data, rules of consignment of commands • semantic rules - describe the purpose, meaning, action performed by the command. • Each programming language uses a set of words of special significance called the keywords 5 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Programming with blocks • Visual programming languages • the program code is presented in blocks • used in the initial learning of programming • Advantage it is not necessary to learn the syntax • students create a program by stacking the blocks • Examples: • • Blockly Run Marco! Scratch … 6 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Basic programming concepts 1. 2. 3. 4. Sequence Loops (Iteration) Variables Branching (if condition) 7 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Sequence • The commands in the program need to be specified in a certain order • Examples of simple sequences in games: • moving along the path • collecting objects • executing actions • … 8 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Analysing examples Group activity The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Sequence – Example 1 Code. org: Artist or https: //studio. code. org/s/course 1/ stage/10/puzzle/1 10 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Sequence – Example 2 Code. org: Bee https: //studio. code. org/s/course 1/ stage/7/puzzle/3 11 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
naredbe Loop . $ak�a se pr • The loop is a construct that causes a group of one or more commands to be invoked repeatedly until some end condition is met: 1. number of repetitions is known in advance 2. number of repetitions is not known sintaksa • Examples of using loops in games: • moving characters • performing the action • … 12 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Analysing examples Group activity The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Loop - Example 1 Run Marco! Level 11 https: //www. brainpop. com/games/runmarco/ 14 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Loop - Example 2 Code. org: Code with Anna and Elsa https: //studio. code. org/s/frozen/ stage/1/puzzle/5 15 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Variables • Variables are used to keep values (text, numbers, …) and reuse these values. • Variables have name and value (for most programming languages also the type) • Examples of using variables in games: • text or sound - what will a character say • values used for moving characters (number of steps, turns, …) • number of lives, collected items, points, … • time left to finish the game • … 16 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Analysing examples Group activity The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Variables - Example 1 Code club: Scratch - Ghostbusters https: //scratch. mit. edu/projects/60787262/ 18 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Variables - Example 2 Blockly Games: Turtle https: //blockly-games. appspot. com/turtle? lang=en 19 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
naredbe Branching . $ak�a se pr • The program can take certain routes depending on the fulfilled conditions. • Examples of using branching in games: • • • moving characters changing values of variables (lost life, getting points) showing and hiding characters/items ending the game … sintaksa 20 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
naredbe Branching – Conditions and operators . $ak�a se pr • A path that has a fulfilled condition is selected Relational operators Logical operators sintaksa 21 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Analysing examples Group activity The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Branching - Example 1 Blockly Games: Bird https: //blockly-games. appspot. com/bird? lang=en&level=2 23 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Branching - Example 2 Run Marco! Level 31 https: //www. brainpop. com/games/runmarco/ 24 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Exploring and discussing games Group activity The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Exploring games Choose one of the following games and explore it: • Code. org: https: //studio. code. org/s/course 1 • Blockly games: https: //blockly-games. appspot. com/? lang=en • Run Marco: https: //www. brainpop. com/games/runmarco/ Discuss chosen game and its possible application for learning the basic programming concepts. 26 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Additional resources • Hopscotch, https: //www. gethopscotch. com/ (15. 6. 2019. ) • Minecraft, https: //education. minecraft. net/trainings/code-builder-forminecraft-education-edition/ (15. 6. 2019. ) • Educational App Store, https: //www. educationalappstore. com/best-apps-forkids-and-students (15. 6. 2019. ) • Coding Google Doodle! https: //www. google. com/doodles/celebrating-50 years-of-kids-coding? doodle=32615474&domain_name=google. com&hl=en (15. 6. 2019. ) 27 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
Questions 28 The sole responsibility for the content of this presentation lies with the authors. It does not necessarily reflect the opinion of the European Union.
- Types of games outdoor
- Thank you letter to workshop facilitator
- How did rue die hunger games
- Open source java games
- List of cutting tools in mechanical workshop
- Perbedaan linear programming dan integer programming
- Greedy programming vs dynamic programming
- What is in system programming
- Integer programming vs linear programming
- Definisi linear
- Iso 22301 utbildning
- Typiska novell drag
- Tack för att ni lyssnade bild
- Returpilarna
- Varför kallas perioden 1918-1939 för mellankrigstiden
- En lathund för arbete med kontinuitetshantering
- Underlag för särskild löneskatt på pensionskostnader
- Tidbok
- Sura för anatom
- Förklara densitet för barn
- Datorkunskap för nybörjare
- Tack för att ni lyssnade bild
- Hur skriver man en tes
- För och nackdelar med firo
- Nyckelkompetenser för livslångt lärande
- Påbyggnader för flakfordon
- Formel för lufttryck
- Svenskt ramverk för digital samverkan
- Urban torhamn