part元素详细设计 • Seat元素细节设计: Ø Arrival Type:active Ø Inter Arrival: 2 Ø to. . . : push to shop. In. Buf(1) • Back元素细节设计: Ø Arrival Type:active Ø Inter Arrival: 2 Ø to. . . : push to shop. In. Buf(2) • Legs元素细节设计: Ø Arrival Type:active Ø Inter Arrival: 2 Ø to. . . : push to shop. In. Buf(3) simulation
Match规则 simulation • Match规则语法: • MATCH / qualifier location 1 {#(qty)} {[AND | OR] location 2 {#(qty)}} {. . . } • 例1. MATCH/ANY CLOCK STORE(1) #(2) AND BOX STORE(2) #(1) • 例2.MATCH/ATTRIBUTE COLOR CHASSIS_BUFF # (1) AND DOOR_BUFF # (4) • 例3. MATCH/CONDITION SIZE>10 STOREA #(7) OR STOREB #(7) • 例4. MATCH/ANY HELP_DESK_CALL #(1) AND SUPPORT_ENGINEER #(1) • 例5. MATCH/ANY CLOCK STORE(1) with WORKER(1) using path #(2) AND BOX STORE(2) #(1)
Percent规则 simulation • 该规则即可作为输入规则,也可作为输出规则,实现按照一定的概率, 从不同的Location中提取Part输入到规则作用元素,或者按照一定 概率将规则作用元素上的part输出到相关的Location。 • 语法: • PERCENT/{stream, substream}, location 1 percentage, location 2 percentage {, location 3 percentage. . . } • 示例: ① PERCENT/57 MACH 1 30, MACH 2 30, MACH 3 40 ② PERCENT/1 C 1 AT FRONT 50. 5 WITH OPERATOR USING PATH, C 2 AT FRONT 49. 5 WITH OPERATOR USING PATH