William Stallings Computer Organization and Architecture 7 th

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William Stallings Computer Organization and Architecture 7 th Edition Chapter 9 Computer Arithmetic

William Stallings Computer Organization and Architecture 7 th Edition Chapter 9 Computer Arithmetic

Arithmetic & Logic Unit • Does the calculations • Everything else in the computer

Arithmetic & Logic Unit • Does the calculations • Everything else in the computer is there to service this unit • Handles integers • May handle floating point (real) numbers • May be separate FPU (maths co-processor) • May be on chip separate FPU (486 DX +)

ALU Inputs and Outputs

ALU Inputs and Outputs

Integer Representation • Only have 0 & 1 to represent everything • Positive numbers

Integer Representation • Only have 0 & 1 to represent everything • Positive numbers stored in binary —e. g. 41=00101001 • No minus sign, No period • Nonnegative Integers — Unsigned Integer • Sign-Magnitude • Two’s complement 128 89 = 0 64 32 16 8 4 2 1 1 0 0 1

Sign-Magnitude • • • Left most bit is sign bit 0 means positive 1

Sign-Magnitude • • • Left most bit is sign bit 0 means positive 1 means negative +18 = 00010010 -18 = 10010010 Problems —Need to consider both sign and magnitude in arithmetic —Two representations of zero (+0 and -0)

Two’s Complement • • +3 = 00000011 +2 = 00000010 +1 = 00000001 +0

Two’s Complement • • +3 = 00000011 +2 = 00000010 +1 = 00000001 +0 = 0000 -1 = 1111 -2 = 11111110 -3 = 11111101

Benefits • One representation of zero • Arithmetic works easily (see later) • Negating

Benefits • One representation of zero • Arithmetic works easily (see later) • Negating is fairly easy — 3 = 00000011 —Boolean complement gives 11111100 —Add 1 to LSB 11111101

Two’s Complement

Two’s Complement

Geometric Depiction of Twos Complement Integers

Geometric Depiction of Twos Complement Integers

Negation Special Case 1 • • • 0= 0000 Bitwise not 1111 Add 1

Negation Special Case 1 • • • 0= 0000 Bitwise not 1111 Add 1 to LSB +1 Result 1 0000 Overflow is ignored, so: -0=0

Negation Special Case 2 • • -128 = 10000000 bitwise not 01111111 Add 1

Negation Special Case 2 • • -128 = 10000000 bitwise not 01111111 Add 1 to LSB +1 Result 10000000 So: -(-128) = -128 X Monitor MSB (sign bit) It should change during negation

Range of Numbers • 8 bit 2 s complement —+127 = 01111111 = 27

Range of Numbers • 8 bit 2 s complement —+127 = 01111111 = 27 -1 — -128 = 10000000 = -27 • 16 bit 2 s complement —+32767 = 011111111 = 215 - 1 — -32768 = 100000000 = -215 -2 n-1 ~ 2 -1

Conversion Between Lengths • • Positive number pack with leading zeros +18 = 00010010

Conversion Between Lengths • • Positive number pack with leading zeros +18 = 00010010 +18 = 0000 00010010 Negative numbers pack with leading ones -18 = 1110 -18 = 1111 1110 i. e. pack with MSB (sign bit)

Bias: 2 k-1 -1 or Excess 2 k-1 -1

Bias: 2 k-1 -1 or Excess 2 k-1 -1

Excess-127 (Bias 127) • k = 8, 2 k-1 -1 = 28 -1 -1

Excess-127 (Bias 127) • k = 8, 2 k-1 -1 = 28 -1 -1 = 127 • 8 bits: 0 ~255 -127 ~ 128 • Decimal to Binary 35 35+127 = 162 59 Excess-127: 10100010 -68+127 = Excess-127: 00111001 • Binary to Decimal Excess-127: 11000101 193 46 193 -127 = 66 Excess-127: 00101110 46 -127 = -81

Addition and Subtraction • Normal binary addition • Monitor sign bit for overflow •

Addition and Subtraction • Normal binary addition • Monitor sign bit for overflow • Overflow Rule: — If two numbers are added, and there are both positive or both negative, then overflow occurs if and only if the result has the opposite sign. • Take twos complement of subtrahend add (減數 ) (被減數) to minuend —i. e. a - b = a + (-b) • So we only need addition and complement circuits

M-S

M-S

Full Adder See Figure B. 22

Full Adder See Figure B. 22

4 -bit Adder

4 -bit Adder

Hardware for Addition and Subtraction

Hardware for Addition and Subtraction

Multiplication • • Complex Work out partial product for each digit Take care with

Multiplication • • Complex Work out partial product for each digit Take care with place value (column) Add partial products

Unsigned Binary Multiplication (1011) (1101)

Unsigned Binary Multiplication (1011) (1101)

Execution of Example

Execution of Example

Flowchart for Unsigned Binary Multiplication

Flowchart for Unsigned Binary Multiplication

Multiplying Negative Numbers • This does not work! • Solution 1 —Convert to positive

Multiplying Negative Numbers • This does not work! • Solution 1 —Convert to positive if required —Multiply as above —If signs were different, negate answer • Solution 2 —Booth’s algorithm

Principle of Booth’s Algorithm 01000000 = 00111111 + 1 = 00111000 + 00000111+1 =

Principle of Booth’s Algorithm 01000000 = 00111111 + 1 = 00111000 + 00000111+1 = 00111000 + 00001000 -1+1 = 00111000 + 00001000 00111000 = 01000000 - 00001000 2 n+1 = (2 n + 2 n-1 …+ 2 n-k-1 + 2 n-k-2 +…+1)+1 2 n + 2 n-1 + …+ 2 n-k = 2 n+1 – (2 n-k-1 + 2 n-k-2 …+1) – 1 = 2 n+1 – (2 n-k – 1) – 1 = 2 n+1 – 2 n-k M (00011110) = M (24+23+22+21) = M (16+8+4+2) = M (30) = M (32 -2) = M (25 -21) = M 25 - M 21

Booth’s Algorithm M A Q Q 0 Q-1

Booth’s Algorithm M A Q Q 0 Q-1

Example of Booth’s Algorithm 7 3

Example of Booth’s Algorithm 7 3

Arithmetic Shift • Arithmetic Right Shift 000110100100 000011010010 • Arithmetic Left Shift 01010011 1010

Arithmetic Shift • Arithmetic Right Shift 000110100100 000011010010 • Arithmetic Left Shift 01010011 1010 00100110 11010100

Negative Multiplier X = [1 xn-2 xn-3…x 1 x 0] X = -2 n-1

Negative Multiplier X = [1 xn-2 xn-3…x 1 x 0] X = -2 n-1 + (xn-2 2 n-2) + (xn-3 2 n-3 ) +…+ (x 1 21 ) + (x 0 20 ) X = [111… 10 xk-1 xk-2…x 1 x 0] X = 2 n-1 + 2 n-2 +… + 2 k+1 +(xk-1 2 k-1 ) +…+ (x 0 20 ) = 2 n-1 + (2 n-1 2 k+1) +(xk-1 2 k-1 ) +…+ (x 0 20 ) = 2 k+1 +(xk-1 2 k-1 ) +…+ (x 0 20 ) 10000000 11100000 11110000 76543210 = -27+26 = -26+25 = -25+24 = -24 11111000 = -23 11111100 = -22 11111110 = -21 1111 = -20

Division • More complex than multiplication • Negative numbers are really bad! • Based

Division • More complex than multiplication • Negative numbers are really bad! • Based on long division (長除法)

Division of Unsigned Binary Integers

Division of Unsigned Binary Integers

Flowchart for Unsigned Binary Division M A Q Q 0

Flowchart for Unsigned Binary Division M A Q Q 0

Real Numbers • Numbers with fractions • Could be done in pure binary —

Real Numbers • Numbers with fractions • Could be done in pure binary — 1001. 1010 = 24 + 20 +2 -1 + 2 -3 =9. 625 • Where is the binary point? • Fixed? —Very limited • Moving? —How do you show where it is?

Floating Point (mantissa) • +/-. significand x 2 exponent • Point is actually fixed

Floating Point (mantissa) • +/-. significand x 2 exponent • Point is actually fixed between sign bit and body of mantissa(尾數) • Exponent indicates place value (point position) Biased representation:

Floating Point Examples 8 -bit biased value: 28 -1 -1 = 27 -1 =

Floating Point Examples 8 -bit biased value: 28 -1 -1 = 27 -1 = 127 (01111111) 00010100 + 01111111 = 10010011 00010100 + 01111111 = 01101011

Signs for Floating Point • Mantissa is stored in 2 s complement • Exponent

Signs for Floating Point • Mantissa is stored in 2 s complement • Exponent is in excess or biased notation —e. g. Excess (bias) 127 means — 8 bit exponent field —Pure value range 0 -255 —Subtract 127 to get correct value —Range -127 to +128

(0. 4375)10 = (x)2 x = 0. 0111 0. 4375 × 2 0. 875

(0. 4375)10 = (x)2 x = 0. 0111 0. 4375 × 2 0. 875 × 2 1. 0

Normalization ± 1. bbb…b × 2 ±E • FP numbers are usually normalized •

Normalization ± 1. bbb…b × 2 ±E • FP numbers are usually normalized • i. e. exponent is adjusted so that leading bit (MSB) of mantissa is 1 • Since it is always 1 there is no need to store it • (c. f. Scientific notation where numbers are normalized to give a single digit before the decimal point • e. g. 3. 123 x 103)

FP Ranges • For a 32 bit number — 2 s Complement: -231 ~

FP Ranges • For a 32 bit number — 2 s Complement: -231 ~ 231 -1 — Floating number – Negative numbers: -(2 -2 -23) x 2128 ~ -2 -127 – Positive numbers: 2 -127 ~ (2 -2 -23) x 2128 • Accuracy —The effect of changing LSB of mantissa — 23 bit mantissa 2 -23 1. 2 x 10 -7 —About 6 decimal places

Expressible Numbers

Expressible Numbers

Density of Floating Point Numbers

Density of Floating Point Numbers

IEEE 754 • • Standard for floating point storage 32 and 64 bit standards

IEEE 754 • • Standard for floating point storage 32 and 64 bit standards 8 and 11 bit exponent respectively Extended formats (both mantissa and exponent) for intermediate results

IEEE 754 Formats

IEEE 754 Formats

Page 313 (11111110) (00000001)

Page 313 (11111110) (00000001)

FP Arithmetic +/Four basic phases: • Check for zeros • Align significands (adjusting exponents)

FP Arithmetic +/Four basic phases: • Check for zeros • Align significands (adjusting exponents) • Add or subtract significands • Normalize result

FP Addition & Subtraction Flowchart

FP Addition & Subtraction Flowchart

FP Arithmetic x/ • • • Check for zero Add/subtract exponents Multiply/divide significands (watch

FP Arithmetic x/ • • • Check for zero Add/subtract exponents Multiply/divide significands (watch sign) Normalize Round All intermediate results should be in double length storage

Floating Point Multiplication

Floating Point Multiplication

Floating Point Division

Floating Point Division