William Stallings Computer Organization and Architecture 6 th

  • Slides: 42
Download presentation
William Stallings Computer Organization and Architecture 6 th Edition Chapter 9 Computer Arithmetic 1

William Stallings Computer Organization and Architecture 6 th Edition Chapter 9 Computer Arithmetic 1

Arithmetic & Logic Unit l l l Does the calculations Everything else in the

Arithmetic & Logic Unit l l l Does the calculations Everything else in the computer is there to service this unit Handles integers May handle floating point (real) numbers May be separate FPU (maths co-processor) May be on chip separate FPU (486 DX +) Human: -1101. 01012 = -13. 312510 2

Integer Representation l l Only have 0 & 1 to represent everything Positive numbers

Integer Representation l l Only have 0 & 1 to represent everything Positive numbers stored in binary n l l e. g. 41=00101001=32+8+1 No minus sign No period Sign-Magnitude Two’s compliment 3

Sign-Magnitude l l l Left most bit is sign bit 0 means positive 1

Sign-Magnitude l l l Left most bit is sign bit 0 means positive 1 means negative +18 = 00010010 -18 = 10010010 Problems n n +18 = 00010010 -18 = 10010010 Need to consider both sign and magnitude in arithmetic Two representations of zero (+0 and -0) 4

Two’s Compliment l l l l +3 = 00000011 +2 = 00000010 +1 =

Two’s Compliment l l l l +3 = 00000011 +2 = 00000010 +1 = 00000001 +0 = 0000 -1 = 1111 -2 = 11111110 -3 = 11111101 5

Benefits of Two’s Compliment l l l One representation of zero Arithmetic works easily

Benefits of Two’s Compliment l l l One representation of zero Arithmetic works easily (see later) Negating is fairly easy n n n 3= Boolean complement gives Add 1 to LSB 00000011 11111100 11111101 6

Geometric Depiction of Twos Complement Integers 7

Geometric Depiction of Twos Complement Integers 7

Range of Numbers l 8 bit 2 s compliment n n l +127 =

Range of Numbers l 8 bit 2 s compliment n n l +127 = 01111111 = 27 -1 -128 = 10000000 = -27 16 bit 2 s compliment n n +32767 = 011111111 = 215 - 1 -32768 = 100000000 = -215 Value range for an n-bit number Positive Number Range: 0 ~ 2 n-1 -1 Negative number range: -1 ~ - 2 n-1 8

Range of Numbers 9

Range of Numbers 9

Conversion Between Lengths l l l l Positive number pack with leading zeros +18

Conversion Between Lengths l l l l Positive number pack with leading zeros +18 = 00010010 +18 = 0000 00010010 Negative numbers pack with leading ones -18 = 1110 -18 = 1111 1110 i. e. pack with MSB (sign bit) 10

Addition and Subtraction l l l Normal binary addition Monitor sign bit for overflow

Addition and Subtraction l l l Normal binary addition Monitor sign bit for overflow Take twos compliment of subtrahend add to minuend n l i. e. a - b = a + (-b) So we only need addition and complement circuits 11

Hardware for Addition and Subtraction 12

Hardware for Addition and Subtraction 12

13

13

14

14

Multiplication l l l Complex Work out partial product for each digit Take care

Multiplication l l l Complex Work out partial product for each digit Take care with place value (column) Add partial products Note: need double length result 15

Unsigned Binary Multiplication 16

Unsigned Binary Multiplication 16

Flowchart for Unsigned Binary Multiplication 17

Flowchart for Unsigned Binary Multiplication 17

Multiplying Negative Numbers l l This does not work! Solution 1 n n n

Multiplying Negative Numbers l l This does not work! Solution 1 n n n l Convert to positive if required Multiply as above If signs were different, negate answer Solution 2 n Booth’s algorithm 18

19

19

20

20

Booth’s Algorithm 21

Booth’s Algorithm 21

Division l l l More complex than multiplication Negative numbers are really bad! Based

Division l l l More complex than multiplication Negative numbers are really bad! Based on long division 22

Division of Unsigned Binary Integers 23

Division of Unsigned Binary Integers 23

Flowchart for Unsigned Binary Division 24

Flowchart for Unsigned Binary Division 24

25

25

Real Numbers l l Numbers with fractions Could be done in pure binary n

Real Numbers l l Numbers with fractions Could be done in pure binary n l l Where is the binary point? Fixed? n l 1001. 1010 = 24 + 20 +2 -1 + 2 -3 =9. 625 Very limited Moving? n How do you show where it is? 26

Scientific notation: Slide the decimal point to a convenient location Keep track of the

Scientific notation: Slide the decimal point to a convenient location Keep track of the decimal point use the exponent of 10 Do the same with binary number in the form of Sign: + or Significant: S Exponent: E 27

Floating Point l l l +/-. significand x 2 exponent Point is actually fixed

Floating Point l l l +/-. significand x 2 exponent Point is actually fixed between sign bit and body of mantissa Exponent indicates place value (point position) 32 -bit floating point format. Leftmost bit = sign bit (0 positive or 1 negative). Exponent in the next 8 bits. Use a biased representation. A fixed value, called bias, is subtracted from the field to get the true exponent value. Typically, bias = 2 k-1 - 1, where k is the number of bits in the exponent field. Also known as excess-N format, where N = bias = 2 k-1 - 1. (The bias could take other values) In this case: 8 -bit exponent field, 0 - 255. Bias = 127. Exponent range 127 to +128 Final portion of word (23 bits in this example) is the significant (sometimes called mantissa). 28

Floating Point Examples 29

Floating Point Examples 29

Signs for Floating Point l l Mantissa is stored in 2’s compliment Exponent is

Signs for Floating Point l l Mantissa is stored in 2’s compliment Exponent is in excess or biased notation n n e. g. Excess (bias) 128 means 8 bit exponent field Pure value range 0 -255 Subtract 128 to get correct value Range -128 to +127 30

Many ways to represent a floating point number, e. g. , Normalization: Adjust the

Many ways to represent a floating point number, e. g. , Normalization: Adjust the exponent such that the leading bit (MSB) of mantissa is always 1. In this example, a normalized nonzero number is in the form Left most bit always 1 - no need to store 23 -bit field used to store 24 -bit mantissa with a value between 1 to 2 31

Normalization l l l FP numbers are usually normalized i. e. exponent is adjusted

Normalization l l l FP numbers are usually normalized i. e. exponent is adjusted so that leading bit (MSB) of mantissa is 1 Since it is always 1 there is no need to store it (c. f. Scientific notation where numbers are normalized to give a single digit before the decimal point) 0. 000101 X 225 1. 010101 X 221 32

FP Ranges l For a 32 bit number n n l 8 bit exponent

FP Ranges l For a 32 bit number n n l 8 bit exponent +/- 2256 1. 5 x 1077 Accuracy n n n The effect of changing LSB of mantissa 23 bit mantissa 2 -23 1. 2 x 10 -7 About 6 decimal places 33

Expressible Numbers 34

Expressible Numbers 34

Density of Floating Point Numbers 35

Density of Floating Point Numbers 35

IEEE 754 l l Standard for floating point storage 32 and 64 bit standards

IEEE 754 l l Standard for floating point storage 32 and 64 bit standards 8 and 11 bit exponent respectively Extended formats (both mantissa and exponent) for intermediate results 36

37

37

FP Arithmetic +/l l Check for zeros Align significands (adjusting exponents) Add or subtract

FP Arithmetic +/l l Check for zeros Align significands (adjusting exponents) Add or subtract significands Normalize result 38

FP Addition & Subtraction Flowchart 39

FP Addition & Subtraction Flowchart 39

FP Arithmetic x/ l l l Check for zero Add/subtract exponents Multiply/divide significands (watch

FP Arithmetic x/ l l l Check for zero Add/subtract exponents Multiply/divide significands (watch sign) Normalize Round All intermediate results should be in double length storage 40

Floating Point Multiplication 41

Floating Point Multiplication 41

Floating Point Division 42

Floating Point Division 42