What are elearning tools Can be divided into
What are e-learning tools? Can be divided into four main categories: • Learning management system • Synchronous collaboration applications • Other computer applications including asynchronous collaboration applications • Game play or game simulation software
Learning Management System • i. e. i-Learn, Blackboard, Web. CT, Desire 2 Learn, Moodle, etc. • Used to create a platform in which to organize the contents of the instruction • Offers the ability to include self-assessments, to track individual learner’s use of the course site and all other components • Provides forums for asynchronous and synchronous learner-to-leaner and learner-toinstructor communication
Learning Management System • Self-directed learning - “learning initiated and directed by learners that can include self-paced, independent, and individualized learning as well as self-instruction” • Learners actively interact with learning materials, resulting in an effective learning process, thereby facilitating a deeper understanding of the materials. • Asynchronous classes allow learners to work at their own pace, in their own environment, visiting virtual libraries, and even access newspapers, etc. from the comfort of their homes • Learners can utilize personal calendar to organize tasks, use Course Map to locate courses and activities, engage in instructor-led assignments or use external links to find additional resources.
Synchronous Collaboration Tools • These applications allow real-time communication via voice and video, as well as a virtual whiteboard, textchat, etc. • i. e. Wimba, Centra. One, Horizon. Live, Netmeeting, etc.
Asynchronous Collaboration Tools • E-mail, blogs, podcasts, surfing the Web, CDs, DVDs, mp 3 s, instant messaging, etc. • Include online or offline computer applications • Just about any computer application can be an e-learning delivery or collaboration tool
Games • Rapidly becoming the fourth type of accepted e-learning tool • From solitaire to assess mouse skills to simulation programs to interact with objects, such as a television set, a piece of furniture, books, cars, etc.
Interaction on e-learning • One-to-one Personal interaction of learner-to-learner, learner -to-instructor, learner-to-mentor via e-mail • One-to-many Instructor-led learning – one instructor to many learners via forum, video/audio conference • Many-to-many Open forum – many instructors to many learners via public forums
Success in e-learning (e-learners) • Time management – designate a certain amount of time each week • Web experience – have adequate background in computers and Internet • Frequent study group formation – take initiative in developing study groups or opportunities for peer interaction • System requirements – appropriate technology, software, internet access and multimedia plug-ins • High motivation – the most important qualities, key to success • Interest in the subject – keep open mind and develop an interest will keep negativity away • Controlled learning environment – Be aware that a focused, controlled environment of learning situation will foster a greater amount of learning • Avoidance of procrastination – keep procrastination at a minimum. • Ability to take breaks – taking short frequent breaks away from computer will decrease headaches and fatigue
Success in e-learning (e-instructor) • Courseware – self study learning materials, multimedia components • Supporting materials – reference materials such as articles, case studies, books, World Wide Web links • Online assessment – tests, quizzes and assignments • Online support – via email, chat rooms, forums, etc.
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