WarmUp What is a class in Java What

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Warm-Up What is a class in Java? What is an example of a class

Warm-Up What is a class in Java? What is an example of a class we’ve used in Java so far this semester?

Classes and Objects Pre-AP Computer Science, Cycle 6

Classes and Objects Pre-AP Computer Science, Cycle 6

Classes Collection of related information/methods Define objects Objects are created from classes

Classes Collection of related information/methods Define objects Objects are created from classes

Example: class String Includes a collection of methods related to working with Strings length()

Example: class String Includes a collection of methods related to working with Strings length() char. At() index. Of() compare. To() to. Upper()

Example: Class dog If you were creating a class to define a “dog”, what

Example: Class dog If you were creating a class to define a “dog”, what might you include in the class definition? Think about things that characterize, or describe, the dog Think about things that define what the dog can do

Example: Class dog Descriptors gender, breed, size, weight, color, markings, eye color, name, owner,

Example: Class dog Descriptors gender, breed, size, weight, color, markings, eye color, name, owner, etc Actions walk, run, wag tail, fetch, bark, whine, eat, poop, lick, play, pant, drool, etc

Example: the Sims

Example: the Sims

Example: class Square Variables side length Methods find. Area() new. Length()

Example: class Square Variables side length Methods find. Area() new. Length()

Objects and Classes Create objects from classes using the new operator Jeroo bobby =

Objects and Classes Create objects from classes using the new operator Jeroo bobby = new Jeroo( ); Scanner console = new Scanner(System. in); Access class methods with the dot operator bobby. hop(); console. next. Int();

Example: Dog Lillipup = new Dog(); Lillipup. breed = “mutt”; Lillipup. weight = 42;

Example: Dog Lillipup = new Dog(); Lillipup. breed = “mutt”; Lillipup. weight = 42; Lillipup. run(); Lillipup. bark();

Example: the Sims Sim Bella. Goth = new Sim(); Bella. Goth. hair. Color =

Example: the Sims Sim Bella. Goth = new Sim(); Bella. Goth. hair. Color = “black”; Bella. Goth. gender = “female”; Bella. Goth. greet(); Bella. Goth. chat();

Example: Square my. Square = new Square(); my. Square. new. Length(25); double area =

Example: Square my. Square = new Square(); my. Square. new. Length(25); double area = my. Square. find. Area(); System. out. print(“Area: “ + area);

Warm-Up: Thursday, May 8 You are writing a class to describe a car. List

Warm-Up: Thursday, May 8 You are writing a class to describe a car. List 2 variables that you might use to describe the car, as well as 3 methods that would describe things the car could do

Writing Custom Classes Pre-AP Computer Science, Cycle 6

Writing Custom Classes Pre-AP Computer Science, Cycle 6

Review Classes are templates for objects Classes contain instance variables that describe objects (settings)

Review Classes are templates for objects Classes contain instance variables that describe objects (settings) Classes contain methods that code for actions the object can do

Creating a Class: Template class Name { instance. Variables; constructor() {} constructor(parameters) return. Type

Creating a Class: Template class Name { instance. Variables; constructor() {} constructor(parameters) return. Type method 1() {} return. Type method 2() {} } {}

Example: Class Square class Square { double length; Square() { length = 1. 0;

Example: Class Square class Square { double length; Square() { length = 1. 0; } Square(double new. Length) { length = new. Length; } double area() { return length*length; } }

Instance Variables class Square { double length; Declaring variables that define Square() { length

Instance Variables class Square { double length; Declaring variables that define Square() { length = 1. 0; } Square(double new. Length) { length = new. Length; } double area() { return length*length; } } aspects of our object

Constructors class Square { double length; Square() { length = 1. 0; } Square(double

Constructors class Square { double length; Square() { length = 1. 0; } Square(double new. Length) { length = new. Length; } double area() { return length*length; } } Special methods used to create an object Specifically, this constructor has no parameter, which means it is used for creating an object with DEFAULT settings MUST ALWAYS BE INCLUDED IN A CLASS DEFINTION

More on Constructors Square my. Square = new Square(); The reference to the class

More on Constructors Square my. Square = new Square(); The reference to the class name, followed by the parenthesis, indicates usage of a class constructor Special method used to create objects ONLY JOB IS TO SET VALUES TO YOUR INSTANCE VARIABLES If the parenthesis are left empty (as with this case), default settings are used for all instance variables

Constructors with Parameters class Square { double length; Square() { length = 1. 0;

Constructors with Parameters class Square { double length; Square() { length = 1. 0; } Square(double new. Length) { length = new. Length; } double area() { return length*length; } } Special methods used to create an object This constructor has a parameter included. It allows the user to set the value of the length whenever a new Square object is declared

More on Constructors w/ Parameters Square my. Square = new Square(25); The blue/bolded piece

More on Constructors w/ Parameters Square my. Square = new Square(25); The blue/bolded piece of code is still a class constructor, but this time, the parenthesis are NOT left empty Instead, when the object my. Square is created, it will be created using the settings described in the parenthesis Side length of 25 NOT the default settings

More on Constructors w/ Parameters Constructor methods must be defined in the class definition

More on Constructors w/ Parameters Constructor methods must be defined in the class definition for each possible parameter situation the user may choose Jeroo connection: Jeroo bobby = new Jeroo(); //default settings Jeroo bobby = new Jeroo(5); //with 5 flowers Jeroo bobby = new Jeroo(3, 4); //starting position Jeroo bobby = new Jeroo(3, 4, 5); //start & flowers

class Jeroo { int row, column, flowers; Jeroo() { row=0; column=0; flowers=0; } Jeroo(int

class Jeroo { int row, column, flowers; Jeroo() { row=0; column=0; flowers=0; } Jeroo(int a) { flowers=a; } Jeroo(int a, int b) { row=a; column=b; } Jeroo(int a, int b, int c) { row=a; column=b; flowers=c); } }

Class Methods class Square { double length; Square() { length = 1. 0; }

Class Methods class Square { double length; Square() { length = 1. 0; } Square(double new. Length) { length = new. Length; } double area() { return length*length; } } Class methods do NOT share the same name as the class This distinguishes them from constructors Class methods are written by writing the return type, followed by the method name and any required parameters

Examples of Methods for Class Square void change. Length(double new) { length = new;

Examples of Methods for Class Square void change. Length(double new) { length = new; } double area() { return length*length; } double find. Prism. Volume(double height) { double base=area(); return base*height; double perimeter() { } return 4*length; }

Warm-up: Friday, May 9 What is a constructor? What are constructors used for? When

Warm-up: Friday, May 9 What is a constructor? What are constructors used for? When you are finished, TURN IN YOUR WARMUP SHEET

Using Classes and Objects Pre-AP Computer Science, Cycle 6

Using Classes and Objects Pre-AP Computer Science, Cycle 6

Review: Class Square class Square { double length; Square() { length = 1. 0;

Review: Class Square class Square { double length; Square() { length = 1. 0; } Square(double new. Length) { length = new. Length; } double area() { return length*length; } }

Using Classes: Object Creation Objects are created by referencing the class name and constructor,

Using Classes: Object Creation Objects are created by referencing the class name and constructor, using the new keyword Square sq 1 = new Square( ); Objects MUST be given a unique name When referencing objects later, you MUST use the object name

Accessing Class Methods To access class methods, you must first have created an object

Accessing Class Methods To access class methods, you must first have created an object Reference the method by writing the name of the object you wish to use, followed by the dot operator, then the method name Square sq 1 = new Square(); sq 1. new. Length(14);

More on Class Methods Class methods that DO NOT return information can be written

More on Class Methods Class methods that DO NOT return information can be written as a single statement: sq 1. new. Length(14); Class methods that DO return information must be set equal to a storage variable: double area = sq 1. area();

Referencing Instance Variables To access an object’s instance variables, write the name of the

Referencing Instance Variables To access an object’s instance variables, write the name of the object followed by the name of the instance variable to reference sq 1. length; Note: NO PARENTHESES

Using Instance Variables if (sq 1. length < 4) System. out. println(“Small square”); else

Using Instance Variables if (sq 1. length < 4) System. out. println(“Small square”); else System. out. println(“Big square”);