Wake Up Your Team Is On Fire Why

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Wake Up! Your Team Is On Fire Why Your Real Problems Are Cultural and

Wake Up! Your Team Is On Fire Why Your Real Problems Are Cultural and How To Change Them 3. 11. 2010 > GDC 2010

Goals • • • State of the nation Systems thinking Real-world practices Case studies

Goals • • • State of the nation Systems thinking Real-world practices Case studies Your homework 3. 11. 2010 > GDC 2010

Where Are We Now? 3. 11. 2010 > GDC 2010

Where Are We Now? 3. 11. 2010 > GDC 2010

3. 11. 2010 > GDC 2010

3. 11. 2010 > GDC 2010

3. 11. 2010 > GDC 2010

3. 11. 2010 > GDC 2010

Heroes 3. 11. 2010 > GDC 2010

Heroes 3. 11. 2010 > GDC 2010

Imaginary vs. Real 3. 11. 2010 > GDC 2010

Imaginary vs. Real 3. 11. 2010 > GDC 2010

External vs. Internal 3. 11. 2010 > GDC 2010

External vs. Internal 3. 11. 2010 > GDC 2010

Immediate vs. Long Term 3. 11. 2010 > GDC 2010

Immediate vs. Long Term 3. 11. 2010 > GDC 2010

Cancer 3. 11. 2010 > GDC 2010

Cancer 3. 11. 2010 > GDC 2010

calmly reflect your team needs you Why Your Real Problems Are Cultural and How

calmly reflect your team needs you Why Your Real Problems Are Cultural and How To Change Them 3. 11. 2010 > GDC 2010

Systems Thinking 3. 11. 2010 > GDC 2010

Systems Thinking 3. 11. 2010 > GDC 2010

Reductionism 3. 11. 2010 > GDC 2010

Reductionism 3. 11. 2010 > GDC 2010

3. 11. 2010 > GDC 2010

3. 11. 2010 > GDC 2010

Physical Science 3. 11. 2010 > GDC 2010

Physical Science 3. 11. 2010 > GDC 2010

Life Science 3. 11. 2010 > GDC 2010

Life Science 3. 11. 2010 > GDC 2010

Language 3. 11. 2010 > GDC 2010

Language 3. 11. 2010 > GDC 2010

Finance 3. 11. 2010 > GDC 2010

Finance 3. 11. 2010 > GDC 2010

Management 3. 11. 2010 > GDC 2010

Management 3. 11. 2010 > GDC 2010

Management 3. 11. 2010 > GDC 2010

Management 3. 11. 2010 > GDC 2010

3. 11. 2010 > GDC 2010

3. 11. 2010 > GDC 2010

The fundamental nature of the universe lies in interconnectedness more than individual pieces. 3.

The fundamental nature of the universe lies in interconnectedness more than individual pieces. 3. 11. 2010 > GDC 2010

Feedback Loops 3. 11. 2010 > GDC 2010

Feedback Loops 3. 11. 2010 > GDC 2010

Filling A Glass of Water 3. 11. 2010 > GDC 2010

Filling A Glass of Water 3. 11. 2010 > GDC 2010

From the systems perspective, the human actor is part of the feedback process, not

From the systems perspective, the human actor is part of the feedback process, not standing apart from it. 3. 11. 2010 > GDC 2010

Filling A Glass of Water 3. 11. 2010 > GDC 2010

Filling A Glass of Water 3. 11. 2010 > GDC 2010

Filling A Glass of Water 3. 11. 2010 > GDC 2010

Filling A Glass of Water 3. 11. 2010 > GDC 2010

Terrorism 3. 11. 2010 > GDC 2010

Terrorism 3. 11. 2010 > GDC 2010

Terrorism 3. 11. 2010 > GDC 2010

Terrorism 3. 11. 2010 > GDC 2010

Terrorism 3. 11. 2010 > GDC 2010

Terrorism 3. 11. 2010 > GDC 2010

Familiar Examples 3. 11. 2010 > GDC 2010

Familiar Examples 3. 11. 2010 > GDC 2010

Crunch 3. 11. 2010 > GDC 2010

Crunch 3. 11. 2010 > GDC 2010

Implied Crunch 3. 11. 2010 > GDC 2010

Implied Crunch 3. 11. 2010 > GDC 2010

What Game Are We Making? 3. 11. 2010 > GDC 2010

What Game Are We Making? 3. 11. 2010 > GDC 2010

Dysfunctional Leadership 3. 11. 2010 > GDC 2010

Dysfunctional Leadership 3. 11. 2010 > GDC 2010

Functional Leadership 3. 11. 2010 > GDC 2010

Functional Leadership 3. 11. 2010 > GDC 2010

Real-World Practices 3. 11. 2010 > GDC 2010

Real-World Practices 3. 11. 2010 > GDC 2010

3. 11. 2010 > GDC 2010

3. 11. 2010 > GDC 2010

Build Transparency • Build a visual workspace • Allow the hard questions in public

Build Transparency • Build a visual workspace • Allow the hard questions in public • Fight against closed doors (take hard conversations offsite) • Communicate five times in five different ways • Monthly retrospectives (start doing, stop doing, continue doing) • Encourage self-organization 3. 11. 2010 > GDC 2010

Leverage Size • Large company… reach out. Three degrees of separation. • People love

Leverage Size • Large company… reach out. Three degrees of separation. • People love talking about their projects and problems. • Form monthly discussion calls • World-wide communities 3. 11. 2010 > GDC 2010

Be a Teacher • • Best teachers are also students Present new ideas Create

Be a Teacher • • Best teachers are also students Present new ideas Create workshops for your team Always challenge people for growth through 1: 1 s – Company – Team – Yourself 3. 11. 2010 > GDC 2010

3. 11. 2010 > GDC 2010

3. 11. 2010 > GDC 2010

Build Culture • • First, lead yourself Second, lead your supervisors Third, lead your

Build Culture • • First, lead yourself Second, lead your supervisors Third, lead your peers All else is trivia 3. 11. 2010 > GDC 2010

Real-World Case Studies 3. 11. 2010 > GDC 2010

Real-World Case Studies 3. 11. 2010 > GDC 2010

1: 1 s and As and Os • Cultural issue – Disconnected expectations –

1: 1 s and As and Os • Cultural issue – Disconnected expectations – Lack of shared vision • Proposed cultural change – Every person having a 1: 1 every two weeks – Every person has a living achievements and objectives document – Make this a top priority for the team – But how? Everyone thinks I’m being “corporate” 3. 11. 2010 > GDC 2010

1: 1 s and As and Os • • Culture from all levels pushed

1: 1 s and As and Os • • Culture from all levels pushed back (studio, leads, etc…) Understand that most have never experienced this Never a “good time”… just do it Begin teaching my leads – they learn how to run a valuable 1: 1 by experiencing it from me • Grow outward from that core 3. 11. 2010 > GDC 2010

1: 1 s and As and Os • Result – New communication pathway for

1: 1 s and As and Os • Result – New communication pathway for aligning vision, expectations and performance – Design team… 8 of 10 people initially requested to be moved off the team. By the end, all eight had retracted this ask. – Team transition results… 93% spoke highly of process and requested to go to a team that would implement it. – Leaders from team took the process and implemented it on their own on their next project. 3. 11. 2010 > GDC 2010

Technology Sharing • Cultural issue – Technology sharing is grinding metal – People are

Technology Sharing • Cultural issue – Technology sharing is grinding metal – People are visibly depressed • Proposed cultural change – The city-state model is failing in some circumstances – Sometimes you just need to reevaluate who you are trying to share with – Empower the team by having them pick a new technology to share… no “let’s start over from scratch” – But how? It will never be allowed by management 3. 11. 2010 > GDC 2010

Technology Sharing • First solution – Ninja Weekend • Second solution – – I

Technology Sharing • First solution – Ninja Weekend • Second solution – – I have learned from that experience… I am ninja Lead myself, my supervisors and my peers Go and see Slowly approach technology options 3. 11. 2010 > GDC 2010

Technology Sharing • Result (1 st) – Medal of Honor Airborne switched to Unreal

Technology Sharing • Result (1 st) – Medal of Honor Airborne switched to Unreal (Epic) • Result (2 nd) – Mercenaries 3 has switched to Frostbite (DICE) • Overall productivity increased 3. 11. 2010 > GDC 2010

Agile and Lean • Cultural issues – – Uncommitted team Rampant micromanagement Command control

Agile and Lean • Cultural issues – – Uncommitted team Rampant micromanagement Command control bottlenecks Slow progress • Proposed cultural change – Bring Agile and Lean methods to the team – But how? Plenty of horror stories of it going wrong 3. 11. 2010 > GDC 2010

Agile and Lean • Running experiments on my own project – Morning stand-ups –

Agile and Lean • Running experiments on my own project – Morning stand-ups – Product owners prioritizing features • Started with a monthly discussion call between studios • Evolved into a world-wide Sharepoint • Running experiments on my own project – Cross-disciplinary task forces – Poker planning • Create workshops for my team • World-wide tours of studios – I presented ideas – I then met with the teams to hear their stories • Scrum. Master training for my production team • Running experiments on my own project – Full Scrum process – Value steams of workflows 3. 11. 2010 > GDC 2010

Agile and Lean • Results – World-wide adoption rates – Allowing the process to

Agile and Lean • Results – World-wide adoption rates – Allowing the process to evolve gave people time to convert information into knowledge and knowledge into understanding – Fewer calls of micromanagement in team health surveys – The team publicly celebrated the changes in retrospectives – Visible increases in team velocity using story points and burndown charts 3. 11. 2010 > GDC 2010

Your Homework • • • Think of your worst issues that always seem to

Your Homework • • • Think of your worst issues that always seem to be around year after year. These are most likely systemic. People management – Disengagement – High turnover rates Quality – Quality of concept – Quality of execution – Understanding the marketplace Team organization – Rampant micromanagement – Constant resource stealing between projects Company and studios – Inability to exploit new markets – Rapid turnover of executives 3. 11. 2010 > GDC 2010

Q&A 3. 11. 2010 > GDC 2010

Q&A 3. 11. 2010 > GDC 2010

References • • • One From Many: VISA and the Rise of Chaordic Organization

References • • • One From Many: VISA and the Rise of Chaordic Organization – Hock The Birth of the Chaordic Age – Hock Systemantics: How Systems Work and Especially How They Fail – Gall Linked: How Everything Is Connected to Everything Else and What It Means - Barabasi The Fifth Discipline: The Art & Practice of the Learning Organization – Senge Emergence: The Connected Lives of Ants, Brains, Cities, and Software – Johnson Principles of Systems – Forrester Simplexity: Why Simple Things Become Complex – Kluger Complexity: Life at the Edge of Chaos – Lewin Managing Flow: A Process Theory on the Knowledge-Based Firm – Nonaka Mindwalk (film) en. wikipedia. org/wiki/Systems_Theory TO CONTACT: Michael Saladino - mikeyspeakeasy@yahoo. com 3. 11. 2010 > GDC 2010