VRAY FOR 3 DS MAX VRay Frame Buffer
V-RAY FOR 3 DS MAX V-Ray Frame Buffer
LESSON INTRODUCTION Orientation • This presentation covers the V-Ray Frame Buffer in 3 ds Max • This lesson topic is approximately 30 minutes in length • This presentation covers all three learning cycles: Lecture, Demonstration and Activity
V-RAY VFB • Objective – We will use a scene in 3 ds Max, render it and explore the options of the V-Ray Frame Buffer • Outcome – You will be able to manipulate a rendered image in the V-Ray Frame Buffer
OVERVIEW • The V-Ray Frame Buffer is a display window for V-Ray renderings that includes a number of V-Rayspecific features: – – – – Render Elements – hold and display all render elements in a single window Channels Preview – separate and view the Red, Green, Blue, Alpha and Luma channels Region render – a function allowing you to render just a part of the image Track mouse while rendering –V-Ray renders the part of the image closest to the mouse pointer Color Corrections – VFB allows you to apply color corrections on a 32 bit floating point image Look Up Tables – save and load color corrections using the LUT functionality VFB History – a place to back up rendered images. Allows A/B comparison
RENDER ELEMENTS • Render Setup • For the purposes of the demonstration we have added a few render elements. • Render elements allow us to extract different image components • Render elements are discussed in great detail in the corresponding lessons
VFB • Render Elements drop down menu • Render elements can be viewed by selecting them from the drop down menu
VFB TOOLS • Channels preview • Red, Green and Blue • Alpha channel • Luma • Save/Load • Save options – render elements • Image file formats
VFB TOOLS • Region render • Render only parts of the final image • Track mouse while rendering • Concentrate rendering power around the mouse pointer
VFB COLOR CORRECTIONS • Color Corrections are applied on a 32 bit floating point image • Can be saved and loaded • Look Up Tables support • Background Image
VFB HISTORY • Save a history of rendered images • A/B comparison • Render settings saved for each image
VFB STAMP • Allows you to print information on top of the rendered image • Use your own text or choose from the available Variables
DEMONSTRATION Sit back and watch as I demonstrate the different V-Ray Frame Buffer tools… Artwork by Name
ACTIVITY Now it is your turn to try. Use the provided handout as a guide to explore the different V-Ray Frame Buffer tools: Artwork by Name
Artwork by Name
- Slides: 16