VR You An Introduction to VR for Secondary





















![“[VR] is distinctly different from other medium experiences, which only capture fragmented aspects of “[VR] is distinctly different from other medium experiences, which only capture fragmented aspects of](https://slidetodoc.com/presentation_image_h2/89397ce8dd51107b13a9d35e79926a09/image-22.jpg)























- Slides: 45
VR & You An Introduction to VR for Secondary Educators am gardner, m. a. | doctoral student | baylor university
SO WHAT?
it’s the NOW it’s NOT the future
we ARE preparing them for their FUTURE we’re NOT preparing our students for a test
CURRENT WORKFORCE
the generation divide Unicheck Team, 2015.
Barclays”Talking about my generation”
VR by the numbers:
WHY NOW? COMPANIES TECHNOLOGY PRICE & PERCIEVED VALUE TRAINED CONSUMERS
a few COMPANIES
a few more. . .
and a few more. . . fhttps: //vrgineers. com/vrgineers-featuredvr-fund-h 2 -2017 -vr-industry-landscape/
let’s talk $$$$ by 2023 Goldman Sachs (2016) has VR/AR at $23 Billion Cision (2018) VR at $85 Billion Wise Guy Reports (2018) VR at $40 Billion
WHY VR? IMMERSIVE EMPATHETIC USED IN EDUCATION & INDUSTRY CINEMATIC VR USED BY MEDIA WE’RE MORALLY OBLIGATED
a brief history of VR all images open sourced
modern VR all images open sourced
Resolution vajro. com
Eye Tracking Tobii eye Tracking (2018)
WHO’S PLAYING? 2 academic names: Jaron Lanier, Father of VR Jeremy Bailenson, Ph. D, Stanford Virtual Human Interaction Lab
“[VR] is distinctly different from other medium experiences, which only capture fragmented aspects of what our senses can detect. . “VR technology is designed to make itself disappear. ” --Bailenson, 2018, p. 45
names in VR Jaron Lanier Hill & Takahashi (2017) Jeremy Bailenson Hill & Takahashi (2017)
A moment with a giant hand changed not only how virtual reality felt to me, but how physical reality felt. My friends in the room now looked like pulsing beings, translucent. Their transparent eyes were filled with meaning. This was not hallucination, but improved perception. Physicality revealed in fresh light. --Lanier, 2017, p. xv
WHAT DO WE DO? LEARN THE TERMINOLOGY UNDERSTAND THE MEDIUM TEACH OUR STUDENTS WHAT WE LEARN
DESCRIBE VR
WHAT IT’S NOT: 3 -D amgardner, 2008
TERMS HMD TETHERED FOVIATED GHOSTING CYBERSICKNESS HAPTICS VRLE CINEMATIC VR/360
VRLE Virtual Reality Learning Environment Computer simulation – Second Life (SL) open sourced, Second Life screen capture
VR Virtual Reality Fully immersive experience– Even when in a crowd – the experience is individual VR – computer generated CVR – filmed 360 VR Hill & Takahashi (2017)
CVR at ABL opening sequence How Do We Love Thee? Foyer of Meditation at Armstrong Browning Library Noah Alderfer (Pen) & girlfriend (Go. Pro Odyssey Camera) amgardner, 2018
FRAMEWORK FOR THINKING ABOUT VR A
NAMLE Core principles: Active & Critical Thinking about Media Messages Literacy definition expanded to all types of media Requires ”integrated, interactive, repeated practice” Informed, reflective, engaged citizens necessary for democracy Media are part of society & help socialize citizens Individuals construct their own valid meaning based on own experiences a few Core questions: who made & why? target audience? who paid for it? who benefits? who’s harmed? who’s excluded? what does it want me to do? what should I learn from this? what techniques are used? to what end? zeitgeist? is source trusted? how much?
A VR Framework EXPERIENCE TYPE: VR or Cinematic VR Interactive or Passive Role Playing or Playing Self Interface used – CONTEXT: self-selected or assigned desired goal from experience who created the experience – when & for what purpose amgardner, 2008
Alvin Wong Greylin, President of Asia HTC VIVE ”Education is one of the most promising sectors where VR can be applied. ” 2017 – HTC VIVE 20 VR classrooms Bloomberg Daybreak Asia – 3’ 38”– 6’ 30”
INDUSTRY USE • Design • Selling • Medical • Training • group • perception • practical • mental
DESIGNING PRODUCTS Mc. Laren Automobile Engineer at work on new design Lockheed Martin aerospace engineer testing design function
SELLING PRODUCTS Singles Day in China VR Macy’s
ADVANCING MEDICINE alleviating chronic pain alleviating patient anxiety haptic training for surgeons an inside look at patient’s systems before surgery
TRAINING MILITARY acclimates soldiers to environment reduces panic saves money prevents training injuries increases survival for all parties Parkin, 2015
RETRAINING ABUSERS control & experimental groups abusers -- female avatar move avatar – creates a link abused as female avatar pre-experience – female fear & anger read as joy post-experience – female fear recognized statistically significant – anger a bit more Arroyo-Palacias et al. , 2018
TRAINING TEACHERS guided practice creates confidence in teacher allows behavior correction w/o impacting students Lugrin et al. , 2016
WHAT DO GO from HERE? BACK TO OUR STUDENTS PAY ATTENTION TO THE FUTURE ENGAGE OUR STUDENTS WITH POSSIBILITIES
Charlie Fink’s predictions Fink, 2017
REFERENCES • Alibaba Offers Virtual-Reality Shopping on Singles’ Day. (n. d. ). Retrieved from http: //www. wsj. com/video/alibaba-offers-virtual-reality-shopping-on-singles-day/8 D 484747 -9555 -4 AFA-810 B -596 E 2 D 684587. html • Augmented World Expo (AWE). (2017). Charlie Fink (Contributing Editor): What’s Ahead for AR and VR in 2017/2018. Retrieved from https: //www. youtube. com/watch? v=1 Rhc. HDCH_6 w • Bailenson, J. (2018). Experience on demand: What virtual reality is, how it works, and what it can do. New York, NY: W. W. Norton & Company, Inc. • • Bailenson, J. N. , Yee, N. , Blascovich, J. , & Guadagno, R. E. (2008). Transformed social interaction in mediated interpersonal communication, 23. Best, S. (2018, February 26). Virtual reality is being used to treat domestic violence offenders. Retrieved February 28, 2018, from https: //www. mirror. co. uk/tech/virtual-reality-used-treatdomestic-12090653 • Bionic display - Varjo. (n. d. ). Retrieved May 3, 2018, from https: //varjo. com/bionic-display/ • • • Greylin. (n. d. ). Education One of The Most Promising Sectors For VR by Bloomberg Daybreak Asia. Retrieved from https: //player. bloomberg. fm/BLM 6530736012? light=true • Hill, S. , & Takahashi, R. (n. d. ). Augmented and virtual reality: the promise and peril of immersive technologies. Retrieved May 3, 2018, from https: //www. weforum. org/agenda/2017/09/augmented-and-virtual-reality-will-change-how-we-create-and-consume-and-bring-new-risks/ Hills-Duty, R. (2017, October 16). Chinese School Opens Full-Function VR Classrooms [VR/Trending blogpost]. Retrieved April 25, 2018, from https: //www. vrfocus. com/2017/10/chineseschool-opens-full-function-vr-classrooms/ • • • Collaborative Human Immersive Laboratory. (n. d. ). Retrieved May 3, 2018, from https: //www. lockheedmartin. com/en-us/products/chil. html Fink, C. (2017, October 30). VR Training Next Generation of Workers. Retrieved March 3, 2018, from https: //www. forbes. com/sites/charliefink/2017/10/30/vr-training-next-generation-ofworkers/ • • Charlie Fink |. (n. d. ). Retrieved April 12, 2018, from http: //www. charliefink. com/ Lanier, J. (2017). Dawn of the new everything: encounters with reality and virtual reality (First edition). New York: Henry Holt and Company. Lockheed Martin’s CHIL - Virtual Reality Manufacturing. (2016, December 7). Retrieved May 3, 2018, from https: //www. motionanalysis. com/lockheed-martins-chil/ Lugrin, J. -L. , Latoschik, M. E. , Habel, M. , Roth, D. , Seufert, C. , & Grafe, S. (2016). Breaking bad behaviors: A new tool for learning classroom management using Virtual Reality. Frontiers in ICT, 3. https: //doi. org/10. 3389/fict. 2016. 00026 • Multi-Generation Workforce | Employee Benefits | Barclays. (n. d. ). Retrieved May 3, 2018, from https: //wealth. barclays. com/global-stock-and-rewards/en_gb/home/research-centre/talkingabout-my-generation. html • • Parkin, S. (2015, December 31). How VR is training the perfect soldier. Retrieved May 3, 2018, from https: //www. wareable. com/vr/how-vr-is-training-the-perfect-soldier-1757 Seinfeld, S. , Arroyo-Palacios, J. , Iruretagoyena, G. , Hortensius, R. , Zapata, L. E. , Borland, D. , … Sanchez-Vives, M. V. (2018). Offenders become the victim in virtual reality: impact of changing perspective in domestic violence. Scientific Reports, 8(1). https: //doi. org/10. 1038/s 41598 -018 -19987 -7 • Team, U. (2015, September 17). Digital Immigrants vs Digital Natives: Closing the Gap. Retrieved May 3, 2018, from https: //unicheck. com/blog/digital-immigrants-vs-digital-natives • • The Resolution Revolution is on - Varjo. (n. d. ). Retrieved May 3, 2018, from https: //varjo. com/ Tobii Eye Tracking: the next natural step in VR. (2018, February 9). [Information]. Retrieved May 3, 2018, from https: //www. tobii. com/tech/products/vr/ VRgineers featured in VR Fund H 2 2017 VR Industry Landscape • VRgineers. (2018, March 25). Retrieved May 3, 2018, from https: //vrgineers. com/vrgineers-featured-vr-fund-h 2 -2017 -vrindustry-landscape/ Ying, L. , Jiong, Z. , Wei, S. , Jingchun, W. , & Xiaopeng, G. (2017). VREX: Virtual reality education expansion could help to improve the class experience (VREX platform and community for