Vocabracer Lo Fi Prototyping Presented by Vivian Y
Vocabracer: Lo. Fi Prototyping Presented by: Vivian Y Teammates: Jonathan K, Anand S, Shana H Team Eleven Point Five
Overview Pain Point Flare & focus Best Idea Interviews
Mission Statement We bring language learning into users' daily lives using their own everyday contexts and social networks!
Value Prop Learn a language. Have fun. Share with friends.
Deciding Between Prototypes Image Tagging App Mobile Keyboard Integration
Rationale Image Tagging app ❤�Competition ❤�Sharing ❤�Visual ❤�Immersive ❤�Like a friend or assistant �� Feels contrived? �� Rigid context? Keyboard Integration ❤�Multi-modal ❤�Fluid context ❤�Detailed data �� Competitive aspect? �� Monotonous? �� Relevant text? �� Privacy?
Our Prototype Image tagging Image sharing Games Progress tracking
Task 1: Vocabulary “Sight-Seeing”
Task 2: Competitive Vocabulary Game
Task 3: Reviewing Your Vocabulary Progress
Our Diverse Participants ( 1 / 3 ) �� TEC Campus Guadalajara senior speaks Spanish; learning English, Chinese ����
Our Diverse Participants ( 2 / 3 ) �� Late twenties tech professional speaks English, German; some Portuguese ����
Our Diverse Participants ( 3 / 3 ) �� Early fifties HR manager and US immigrant speaks Bahasa; learned English ����
Testing Procedure 01 Overview 02 Zoom screen-sharing & Marvel’s Prototype on Paper Immerse 03 Instruct 04 Debrief 05 Encourage criticism 06 Questions
Experimental Results: Timing Figuring out how to view tagged images took longer than expected. Picture upload and the search function were easy and quick to navigate. �� �� �� “It’s not testing me on how fast I can type. Do I know the word or Because games not? ” -�� �� were untimed , users were slow and meticulous with their answers. �� ��
Experimental Results: Errors “How can I go back? Where is the back button? ” -�� “Make sure this number isn’t i. OS and Android just for feel-good, yeah I Getting “oh a word �� used her phone’s back button users have know a ton of words when that’s right once doesn't drastically different not realistic” -�� expectations for navigation �� �� mean you've truly learned it �� �� Users were confused how games “It’s not work clear!” and -�� wanted scaffolding for how to play �� �� ��
Experimental Results: Successes “Wow, this is amazing! If I click view, the computer’s gonna “I can see myself playing this Users thought Users easily found translate the stuff for me? ” -�� with friends, likeenjoyed if I lose then Users the I “It’s most important linking your tagging images their progress want to [play again and]+win” -�� knowledge to your context. ” -�� multiplayer “I’m a visual person so this looks was not only history (graphs + competitive amazing. ” -�� “It's like having friend with you innovative but also logs) aand enjoyed aspects. who speaks the language!” useful. seeing it. -�� �� ��
Suggested UI Changes Clarify the path back to the home screen (i. OS vs Android) Clarify game mode distinction and gameplay Prioritize size of home screen features by function Enable customization of game modes. Emphasize progress over time rather than cumulative Separate out content creation from content consumption
Summary Daily Routine Games User progress UI Changes Users validated our idea that Users were super We will explore We will do a lot of work in integrating language learning into users' daily lives is exciting and helpful. excited about the games , even as a Lo. Fi prototype! more ways to track user progress , because users said progress tracking is useful but the mechanism of word counts is not. clarifying and customizing our UI for a better user experience next week!
Thank you! Questions & feedback?
- Slides: 20