Virtualized Reality Digitizing a 3 D Time Varying Slides: 8 Download presentation Virtualized Reality Digitizing a 3 D Time Varying Event As Is and in Real Time Takeo Kanade Robotics Institute Carnegie Mellon University © Takeo Kanade, Robotics Institute, Carnegie Mellon University 412 -268 -3016, tk@cs. cmu. edu (VR_Talk) Rapid Digitization of Real Environment and Event • • } 3 D = 4 D Dynamic Large Scale Whole-Body Whole Scene © Takeo Kanade, Robotics Institute, Carnegie Mellon University 412 -268 -3016, tk@cs. cmu. edu (VR_Talk) Multi-Camera 3 D Pixelization System 3 D Dome 5 -m dome with 51 cameras Analog recording and off-line digitization 3 D Room Fully digital real-time digitization © Takeo Kanade, Robotics Institute, Carnegie Mellon University 412 -268 -3016, tk@cs. cmu. edu (VR_Talk) Digitization System of 3 D Room © Takeo Kanade, Robotics Institute, Carnegie Mellon University 412 -268 -3016, tk@cs. cmu. edu (VR_Talk) Example 2 3 -Man Basketball Input sequence Synthetic court (These are movies. ) 4 D Model © Takeo Kanade, Robotics Institute, Carnegie Mellon University 412 -268 -3016, tk@cs. cmu. edu (VR_Talk) 3 D shape Example 3 Man-Sofa-Ball Teleportation Fly-Through View Input sequence (These are movies. ) © Takeo Kanade, Robotics Institute, Carnegie Mellon University 412 -268 -3016, tk@cs. cmu. edu (VR_Talk) Real Time 4 D Digitization (1) • 64 x 64 • 10 frames/sec (with 5 PCs) • Potential application: avatar creation (These are movies. ) © Takeo Kanade, Robotics Institute, Carnegie Mellon University 412 -268 -3016, tk@cs. cmu. edu (VR_Talk) Real Time 4 D Digitization (2) (This is a movie. ) © Takeo Kanade, Robotics Institute, Carnegie Mellon University 412 -268 -3016, tk@cs. cmu. edu (VR_Talk)