Virtual Reality as an Urban Design ELearning Technology

Virtual Reality as an Urban Design E-Learning Technology: Potentials and Challenges in Developing Countries (Case Study of Egypt) Mohamed Atef Elhamy Associate Prof. Arab Academy for Science, Technology and Maritime Transport.



Virtual Reality as an Urban Design E-Learning Technology VR Workbench Potentials and Challenges in Developing Countries Display tools (Output devises) Projected display: It exposes virtual scenes through single or multiple projections, such as: Computer Aided Virtual Environment (CAVE) System, which makes a large field of vision. VR Workbenches: It displays 3 D images to support multiple users to share their consistent view of virtual urban design. CAVE system Head mounted display (HMD): It enables users to see embodiment images using different sound effects within a VE. Vision Station vision station BOOM system HMD Binocular omni orientation monitor (BOOM) device: It is one of the oldest VR displays, also known as driven equipment. : ﺃﺪﻭﺍﺕ ﺍﻟﻌﺮﺽ ﻣﺜﻞ 1 ﺍﻟﺬﻱ ﻳﻌﻄﻰ ﻣﺠﺎﻝ ﻭﺍﺳﻊ ﻟﻠﺮﺅﻴﺔ ،(CAVE) ﻧﻈﺎﻡ : ﻣﺜﻞ ، ﺣﻴﺚ ﺗﻌﺮﺽ ﺍﻟﻤﺸﺎﻫﺪ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻣﻦ ﺧﻼﻝ ﺇﺳﻘﺎﻁ ﻣﻔﺮﺩ ﺃﻮ ﻣﺘﻌﺪﺩ : Projected display ﺍﻟﻌﺮﺽ ﻣﻦ ﺧﻼﻝ ﺍﻹﺳﻘﺎﻁ . ﺍﻻﻓﺘﺮﺍﺿﻴﺔ . ﻣﻤﺎ ﻳﺘﻴﺢ ﻟﻬﻢ ﺗﺒﺎﺩﻝ ﻭﺟﻬﺎﺕ ﺍﻟﻨﻈﺮ ﻓﻲ ﺍﻟﺘﺼﻤﻴﻢ ﺍﻟﺤﻀﺮﻱ ﺍﻻﻓﺘﺮﺍﺿﻲ ، ﻭﻫﻲ ﺗﻌﺮﺽ ﺍﻟﺒﻴﺌﺎﺕ ﺑﺸﻜﻞ ﺛﻼﺛﻲ ﺍﻷﺒﻌﺎﺩ ﻟﻌﺪﺓ ﻣﺴﺘﺨﺪﻣﻴﻦ : Workbenches ﻣﻨﺎﺿﺪ ﺍﻟﻌﻤﻞ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ . ﻭﻫﻲ ﺗﻤﻜﻦ ﺍﻟﻤﺴﺘﺨﺪﻣﻴﻦ ﻣﻦ ﻣﺸﺎﻫﺪﺓ ﺍﻟﻮﺍﻗﻊ ﺍﻻﻓﺘﺮﺍﺿﻲ ﺑﺎﺳﺘﺨﺪﺍﻡ ﺍﻟﻤﺆﺜﺮﺍﺕ ﺍﻟﻤﺨﺘﻠﻔﺔ : Head mounted display ﺧﻮﺫﺓ ﺍﻟﻌﺮﺽ . ﻭﻳﺘﻢ ﺍﻟﺘﺤﻜﻢ ﺑﻪ ﻣﻦ ﺧﻼﻝ ﺍﺫﺭﻉ ﺗﻮﺟﻴﻪ ، ﻭﻫﻮ ﻭﺍﺣﺪ ﻣﻦ ﺃﻘﺪﻡ ﺃﺠﻬﺰﺓ ﺍﻟﻮﺍﻗﻊ ﺍﻻﻓﺘﺮﺍﺿﻲ : (BOOM) ﻣﺠﻬﺮ ﺍﻭﻣﻨﻲ

Virtual Reality as an Urban Design E-Learning Technology Potentials and Challenges in Developing Countries Control and touch Devices (Input devises) Data gloves joystick Data gloves: They connect the user's hands with VE to touch virtual objects. 3 D Mouse, trackballs and joystick: They are navigation tools, which are using to control users' movement in virtual urban space. Track. Ball 3 D Mouse : ﻣﺜﻞ Input devises ( ﺃﺠﻬﺰﺓ ﺍﻻﺗﺼﺎﻝ ﻭﺍﻟﺘﺤﻜﻢ )ﺍﻹﺩﺧﺎﻝ 2. ﻭﻫﻰ ﺗﺘﻔﺎﻋﻞ ﻣﻊ ﺣﺮﻛﺔ ﻳﺪ ﺍﻟﻤﺴﺘﺨﺪﻡ ﻣﻦ ﺃﺠﻞ ﻟﻤﺲ ﺍﻷﺸﻴﺎﺀ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ : ﻗﻔﺎﺯﺍﺕ ﺍﻟﺒﻴﺎﻧﺎﺕ . ﻭﻫﻲ ﺃﺪﻭﺍﺕ ﺗﺴﺘﺨﺪﻡ ﻟﻠﺴﻴﻄﺮﺓ ﻋﻠﻰ ﺣﺮﻛﺔ ﺍﻟﻤﺴﺘﺨﺪﻣﻴﻦ ﻓﻲ ﺍﻟﺤﻴﺰ ﺍﻟﺤﻀﺮﻱ ﺍﻻﻓﺘﺮﺍﺿﻲ trackballs ﻭﻋﺼﺎ ﺍﻟﺘﺤﻜﻢ ﻭ ، ﺍﻟﻔﺄﺮﺓ ﺛﻼﺛﻴﺔ ﺍﻷﺒﻌﺎﺩ

Virtual Reality as an Urban Design E-Learning Technology Potentials and Challenges in Developing Countries Non-Immersive VR System (Desktop): Non-immersive VR System is where the user does not fully immerse into the virtual urban space. Those tools also enable users to navigate within 3 D virtual models via the internet. Another tool used in Non-Immersive VR System is Stationary Projection System Monitor (Fish Tank System). This tool helps in perceiving the 3 D virtual world via an aquarium glass. ﺛﺎﻧﻴﺎ ﻧﻈﺎﻡ ﻋﺪﻡ ﻏﻤﺮ ﺍﻟﻤﺴﺘﺨﺪﻡ ﻓﻲ ﺍﻟﻮﺍﻗﻊ ﺍﻻﻓﺘﺮﺍﺿﻲ : ( )ﺳﻄﺢ ﺍﻟﻤﻜﺘﺐ Non-Immersive System ﻓﻲ ﻫﺬﺍ ﺍﻟﻨﻈﺎﻡ ﻻ ﻳﻐﻤﺮ ﺍﻟﻤﺴﺘﺨﺪﻡ ﺗﻤﺎﻣﺎ ﻓﻲ ﺍﻟﺤﻴﺰ ﺍﻟﺤﻀﺮﻱ ﻭﻳﺘﻤﻴﺰ ﻫﺬﺍ ﺍﻟﻨﻈﺎﻡ ﺑﺈﻣﻜﺎﻧﻴﺔ ﺗﻨﻘﻞ ﺍﻟﻤﺴﺘﺨﺪﻣﻴﻦ ﻭﺗﺸﺎﺭﻛﻬﻢ. ﺍﻻﻓﺘﺮﺍﺿﻲ . ﺩﺍﺧﻞ ﻧﻤﺎﺫﺝ ﺍﻓﺘﺮﺍﺿﻴﺔ ﺛﻼﺛﻴﺔ ﺍﻷﺒﻌﺎﺩ ﻋﻦ ﻃﺮﻳﻖ ﺍﻻﻧﺘﺮﻧﺖ

Virtual Reality as an Urban Design E-Learning Technology Potentials and Challenges in Developing Countries Augmented Reality (AR) System: AR adds real information to a computer-generated environment. AR mixes virtual characters with the actual world. The user moves in real environment and the virtual information changes accordingly. Augmented Reality Augmented Virtuality (AV) System: AR adds computer-generated information to the real world. It enables urban designers to interact with the various urban features and adding more realism to all virtual scenes. Mixed Reality (MR) System: Mixed Reality system depends on the transitional stage from the real to the virtual environment. This system includes only the virtual elements and combines both of real and virtual environments together in a compact urban space. User can design 3 D virtual urban space at various angles with accurate realistic results. : (AR) ﻧﻈﺎﻡ ﺯﻳﺎﺩﺓ ﺍﻟﻮﺍﻗﻌﻴﺔ . ﻭﺗﺤﺪﺙ ﺍﻟﺘﻐﻴﺮﺍﺕ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻭﻓﻘﺎ ﻟﺬﻟﻚ ، ﺣﻴﺚ ﻳﻘﻮﻡ ﺍﻟﻤﺴﺘﺨﺪﻡ ﺑﺎﻟﺘﺤﺮﻙ ﻓﻲ ﺍﻟﺒﻴﺌﺔ ﺍﻟﺤﻘﻴﻘﻴﺔ ، ﻭﻫﻮ ﻧﻈﺎﻡ ﻳﺨﻠﻂ ﺍﻟﺒﻴﺌﺔ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻣﻊ ﺍﻟﻤﻌﻠﻮﻣﺎﺕ ﺍﻟﻮﺍﻗﻌﻴﺔ : (AV) ﻧﻈﺎﻡ ﺯﻳﺎﺩﺓ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ . ﻫﺬﺍ ﺍﻟﻨﻈﺎﻡ ﻳﻤﻜﻦ ﺍﻟﻤﺼﻤﻤﻴﻦ ﻓﻲ ﺍﻟﻤﻨﺎﻃﻖ ﺍﻟﺤﻀﺮﻳﺔ ﻣﻦ ﺍﻟﺘﻔﺎﻋﻞ ﻣﻊ ﺍﻟﻤﻴﺰﺍﺕ ﺍﻟﺤﻀﺮﻳﺔ ﺍﻟﻤﺨﺘﻠﻔﺔ ﻭﺇﺿﺎﻓﺔ ﺍﻟﻤﺰﻳﺪ ﻣﻦ ﺍﻟﻮﺍﻗﻌﻴﺔ ﻋﻠﻰ ﺟﻤﻴﻊ ﺍﻟﻤﺸﺎﻫﺪ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ : (MR) ﺍﻟﻨﻈﺎﻡ ﺍﻟﻤﺨﺘﻠﻂ . ﻫﺬﺍ ﺍﻟﻨﻈﺎﻡ ﻳﻌﺘﻤﺪ ﻋﻠﻰ ﻣﺮﺣﻠﺔ ﺍﻧﺘﻘﺎﻟﻴﺔ ﻣﻦ ﺍﻟﺒﻴﺌﺔ ﺍﻟﺤﻘﻴﻘﻴﺔ ﺇﻟﻰ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ

Potentials and Challenges in Developing Countries Virtual Reality as an Urban Design E-Learning Technology Categories Subgroup Individual Student Challenges • Motivation • Conflicting priorities • Cost • Academic confidence • Technological confidence • Social support (support from home and employers) • Gender and Age Instructor • Technological confidence • Motivation and commitment • Qualification and competence • Time • Increasing number of students Course design • Curriculum Challenges of Using VR in E-Learning in Developing Countries By using a modified extensive framework for elearning challenges in developing countries, a questionnaire identifies which of these factors are most salient for urban design education in Egypt. As a result of the questionnaire, we found that using VR in the field of urban design is faced by both technical and cultural challenges. Cost, usability of software and interface devices, and fears about the technology are the most important challenges • Pedagogical model • Subject content • Teaching and Learning • Training of instructors and staff Social/ • Role of instructor and student Cultural • Attitudes on e-learning and ICT • Rules and regulations • Access to ICT Eng. Alex. Uni. Eng. Arab Academy Eng. Pharos Uni. • Usability • Fear of technology ( Technophobia) lit os bi sa U • Software C • Cost y t Technological Fine Arts Alex. Uni. er s • Economy and funding th • Knowledge management O • Support for faculty Organizational a • Support for students from faculty bi Contextual Support provided 40 35 30 25 20 15 10 5 0 -p ho • Flexibility hn o • Localization of content Te c Activities ﻓﻲ ﺍﻟﺘﻌﻠﻢ ﺍﻻﻟﻜﺘﺮﻭﻧﻲ ﻓﻲ ﺍﻟﺒﻠﺪﺍﻥ ﺍﻟﻨﺎﻣﻴﺔ - ﺗﺤﺪﻳﺎﺕ ﺍﺳﺘﺨﺪﺍﻡ ﺍﻟﻮﺍﻗﻊ ﺍﻻﻓﺘﺮﺍﺿﻲ . ﻭﻳﻬﺪﻑ ﺍﻻﺳﺘﺒﻴﺎﻥ ﻟﺘﺤﺪﻳﺪ ﺃﻲ ﻣﻦ ﻫﺬﻩ ﺍﻟﺘﺤﺪﻳﺎﺕ ﻳﻌﺘﺒﺮ ﺍﻷﻜﺜﺮ ﻣﻮﺍﺟﻬﺔ ﻓﻲ ﻣﺠﺎﻝ ﺗﻌﻠﻴﻢ ﺍﻟﺘﺼﻤﻴﻢ ﺍﻟﺤﻀﺮﻱ ﻓﻲ ﻣﺼﺮ ، ﺗﻢ ﻋﻤﻞ ﺍﺳﺘﺒﻴﺎﻥ ﻳﻄﺮﺡ ﻋﺪﺩ ﻛﺒﻴﺮ ﻣﻦ ﺗﺤﺪﻳﺎﺕ ﺍﻟﺘﻌﻠﻢ ﺍﻹﻟﻜﺘﺮﻭﻧﻲ ﻓﻲ ﺍﻟﺒﻠﺪﺍﻥ ﺍﻟﻨﺎﻣﻴﺔ : ﻭﺟﺪﻧﺎ ﺃﻦ ﺍﻟﻤﺸﻜﻼﺕ ﺍﻟﺘﻲ ﺗﻮﺍﺟﻪ ﺗﻄﺒﻴﻖ ﺍﻟﻮﺍﻗﻊ ﺍﻻﻓﺘﺮﺍﺿﻲ ﻓﻲ ﻣﺠﺎﻝ ﺍﻟﺘﺼﻤﻴﻢ ﺍﻟﺤﻀﺮﻱ ﻫﻲ ﻛﺎﻟﺘﺎﻟﻲ ، ﻭﻧﺘﻴﺠﺔ ﻟﺬﻟﻚ ﺍﻻﺳﺘﺒﻴﺎﻥ ﻭﺍﻟﻤﺨﺎﻭﻑ ﺑﺸﺄﻦ ﺍﻟﺘﻜﻨﻮﻟﻮﺟﻴﺎ ، ﻭﺻﻌﻮﺑﺔ ﺍﻻﺳﺘﺨﺪﺍﻡ ﺍﻷﺠﻬﺰﺓ ﻭﺍﻟﺒﺮﻣﺠﻴﺎﺕ ، ﺍﻟﺘﻜﻠﻔﺔ





Thank you for your attention Mohamed Atef Elhamy Associate Prof. Arab Academy for Science, Technology and Maritime Transport.
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