Virtual Characters and Environments New Modalities for Human

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Virtual Characters and Environments: New Modalities for Human Computer Interaction December 12 th, 2003

Virtual Characters and Environments: New Modalities for Human Computer Interaction December 12 th, 2003 Benjamin Lok

Overview n Computer generated characters and environments n n Amazing visuals and audio Interacting

Overview n Computer generated characters and environments n n Amazing visuals and audio Interacting is limited! n Reduce applicability? n Goals: n n Aki from Final Fantasy: The Spirits Within Create new methods to interact Evaluate the effectiveness of these interaction methods Walking Experiment PIT - UNC

Life-Sized Virtual Characters n Virtual Characters as a way to interact with information n

Life-Sized Virtual Characters n Virtual Characters as a way to interact with information n If virtual characters are presented with an adequate level of realism, would people respond to them as they would to other people? n Effective Interaction n Natural (> than keyboard and mouse) 3 D, Dynamic (augmentable) Effective Collaboration n n Non-verbal communication (60%) High impact?

Interaction n n Each participant in a communication has three stages: perception, cognition, and

Interaction n n Each participant in a communication has three stages: perception, cognition, and response Investigate: Display, perception, efficacy Thinking Virtual Character Responding Perceiving Interaction Perceiving Participant Responding Thinking

Projects underway n Interpersonal communication n Teaching n n Distributed acting rehearsal Distributed engineering

Projects underway n Interpersonal communication n Teaching n n Distributed acting rehearsal Distributed engineering design Medical First Responder Training Future work: Universal Access n n n Disabled Minorities Rural communities

Virtual Environments n n n Been around for almost 30 years # of systems

Virtual Environments n n n Been around for almost 30 years # of systems in research labs > day to day use Why? n n Interaction with the virtual environment is too poor Everything is virtual isn’t necessarily good n n Example, change a light bulb Approach: n n n Real objects as interfaces to the virtual world Merge the real and virtual spaces Evaluate what VR is good for!

Merging real and virtual spaces

Merging real and virtual spaces

Videos of Task Having a hybrid environment provides substantial benefits in prototype design.

Videos of Task Having a hybrid environment provides substantial benefits in prototype design.

Avatars in VE n n n Most virtual environments do not provide an avatar

Avatars in VE n n n Most virtual environments do not provide an avatar (user self-representation) Why? Because tracking the human body is difficult. Solution: Use simple computer vision to track colored markers to generate an avatar

Locomotion in VR n Most common locomotion: n n n Use a ‘virtual walking’

Locomotion in VR n Most common locomotion: n n n Use a ‘virtual walking’ metaphor. Does this reduce effectiveness? We can test this because of new wide-area tracking technologies.

VR Interaction n n Getting real objects into virtual environments How do you naturally

VR Interaction n n Getting real objects into virtual environments How do you naturally interact with virtual objects?

Equipment n n n 3 Graduate students 15’x 10’ wide area tracker Virtual Research

Equipment n n n 3 Graduate students 15’x 10’ wide area tracker Virtual Research V 8 HMD 42” Plasma TV 8 data projectors Cyberware 3 D scanner Collaboration with expertise in: • Virtual Reality • Digital Arts • Image Processing • Computational Geometry • Human Computer Interaction • Image Based Rendering