VIDEO EDITING Aspects of Editing l Creative l

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VIDEO EDITING

VIDEO EDITING

Aspects of Editing l Creative l l Planning shots Scripting Shooting video Technical l

Aspects of Editing l Creative l l Planning shots Scripting Shooting video Technical l Shooting video Recording sound Editing using software

Video Editing Before (Linear) BBC Editing circa 1960 s

Video Editing Before (Linear) BBC Editing circa 1960 s

Video Editing Now l l Non-Linear Able to add special effects Able to edit

Video Editing Now l l Non-Linear Able to add special effects Able to edit portions of a picture Able to edit sound and video separately

Products l l Many products out there Looking at 3 major products l l

Products l l Many products out there Looking at 3 major products l l l Final Cut Pro (Mac) Adobe Premiere (PC) Other product comparison l Wikipedia Article

Products l Cost from FREE l l To Over $1, 000 l l Windows

Products l Cost from FREE l l To Over $1, 000 l l Windows Movie Maker, i. Movie (on new Macs) Final Cut Studio Sophistication from basic for the at home user to high end for the broadcast professional.

Final Cut Pro

Final Cut Pro

Factors to Consider Before Purchase l What are you taping? l l Who will

Factors to Consider Before Purchase l What are you taping? l l Who will be the audience? l l l Class review sessions Guest speakers Instructional video Internal External What format do you want to produce to? l l l DVD Streaming Download

Considerations l Version of the Software l l l We have Vegas 4, 5,

Considerations l Version of the Software l l l We have Vegas 4, 5, 6 Also a Vegas +DVD Final Cut Pro no longer sold individually, must buy Final Cut Studio. Cost of add-ons? l l Adobe Premiere $299. 00 for educational discount Adobe After Effects, $799. 00

Considerations l l Ability to Import HD formats Output Options: l Streaming Web, Quicktime,

Considerations l l Ability to Import HD formats Output Options: l Streaming Web, Quicktime, Windows Media, DVD, . mpg, HD formats, etc

Hardware Compatibility l l Check each Website Lists of compatibility include: l l Cameras

Hardware Compatibility l l Check each Website Lists of compatibility include: l l Cameras DVD Burners Analog Converters Both Adobe and Sony list items that are “Full Support” and “Partial Support”

What to look for in a video editor l Ease of use? l l

What to look for in a video editor l Ease of use? l l l Try downloading a trial version of the software, or use the software somewhere first. Software should be self-explanatory. Features l l Be aware of included features such as sound effects, transitions, etc. Some software packages require additional purchases to get the extras.

Example l l Adobe Premiere uses a program called After Effects for special effects.

Example l l Adobe Premiere uses a program called After Effects for special effects. This software costs EXTRA Final Cut Pro Studio uses the program Motion to create special effects. Motion is now packaged with Final Cut Pro. Along with Soundtrack Pro and other add-ons. BUT, Final Cut Studio costs much more

What to look for? l Help & Tutorials l l Adobe Premiere l Tutorial

What to look for? l Help & Tutorials l l Adobe Premiere l Tutorial DVDs included l Extra manuals to purchase l e-seminars Final Cut Studio l Tutorial DVDs included l Self paced learning l Apple Pro Training l Certification

-Garbage in, garbage out. -You can't make bricks without straw. -You can’ make a

-Garbage in, garbage out. -You can't make bricks without straw. -You can’ make a fine silk purse out of a pigs ear. -But-Bad workers always blame their tools.

PXL 2000 (Fisher Price) Portions of the film Slackers were filmed with a PXL

PXL 2000 (Fisher Price) Portions of the film Slackers were filmed with a PXL 2000

Stages of Filmmaking The filmmaking production cycle consists of five main stages: 1. Development

Stages of Filmmaking The filmmaking production cycle consists of five main stages: 1. Development 2. Preproduction 3. Production 4. Post-production 5. Distribution

1. Development l Idea l Script l Authorization (Green Light)

1. Development l Idea l Script l Authorization (Green Light)

2. Preproduction l Classically, acquiring the people and things required for making a film

2. Preproduction l Classically, acquiring the people and things required for making a film l Directors l Actors l Equipment- Cameras, Sound Equipment, Lighting, Green screens, etc l Storyboarding- before you shoot a scene, you need to think about exactly how it needs to come together, including how it will be edited.

3. Production l l Actual acting and filming Video Editing affected by, and affects

3. Production l l Actual acting and filming Video Editing affected by, and affects l l Camera location and movement Audio characteristics Order of shooting Effects desired

Once the video is shot, editing begins. l Typical Editing Workflow l l l

Once the video is shot, editing begins. l Typical Editing Workflow l l l l Review each shot, plan captures or imports. Capture desired sections. Assemble and refine sequence. Add transitions and effects. Add titles. Mix audio. Export.

Capture: l l Moving the video footage off the tape and onto the computer.

Capture: l l Moving the video footage off the tape and onto the computer. Not all editing software is compatible with all cameras. You may want to capture with one program but edit with another.

Capture: l l l Quality data transfer typically requires a Firewire (i. Link) connection.

Capture: l l l Quality data transfer typically requires a Firewire (i. Link) connection. The type of files created are dependent upon the software. Different file types serve different purposes. Batch logging and capture can save drive space.

File types l For quality production, always use a lossless video encoding method. A

File types l For quality production, always use a lossless video encoding method. A MUST for intermediate editing stages

File Size l l An hour of output may require many hours of video

File Size l l An hour of output may require many hours of video for input. A non-compressed High Definition. avi can easily take up 20 GB or more per hour. To save drive space, if quality is not much of an issue, use a lossy, high compression video format. A. wmv, seemingly perfect to the naked eye can take up 1/30 th the space of an. avi. But always remember GIGO. Basic Video Editing- removing excess, adding titles, making it exportable. Assemble and Refine Shots

Adding Effects l l Generated Media, Titles Adjusting Colors Multilayered Effects Transitions

Adding Effects l l Generated Media, Titles Adjusting Colors Multilayered Effects Transitions

Film Editing l l l 1920 s: rise of editing as film technique Early

Film Editing l l l 1920 s: rise of editing as film technique Early cinema often consists of one shot films Hollywood films contain between 1, 000 -3, 000 shots Editing as coordination of one shot with another Elimination of unwanted footage

Film Editing l l Strong influence of Soviet Montage School Attempt to build film

Film Editing l l Strong influence of Soviet Montage School Attempt to build film based upon certain editing devices Create narrative via shots Eisenstein—film as construction of editing l l Initially opposed continuity editing Used temporal discontinuities Used temporal expansion Created new relationships between time and space via editing

Film Editing l l Organization of desired shots Joined via specific techniques l l

Film Editing l l Organization of desired shots Joined via specific techniques l l Fade-out—gradually darkens end of a shot to black Fade-in—gradually lightens a shot from black Dissolve—brief superimposition of end of one shot and beginning of next shot Wipe—next shot replaces shot via boundary line moving across frame l Both images briefly on screen—don’t blend

Film Editing l Cut—most common technique of connecting shots l l l Move directly

Film Editing l Cut—most common technique of connecting shots l l l Move directly from one shot to next Uninterrupted segment of screen time or space Instantaneous changes from one shot to another Create marked and abrupt shifts Enormous task of film editor l l Use of storyboards Planning of editing during shooting

Film Editing l Four basic artistic choices and directions of editing l l Graphic

Film Editing l Four basic artistic choices and directions of editing l l Graphic relations between one shot and another Rhythmic relations between one shot and another Spatial relations between one shot and another Temporal relations between one shot and another

Film Editing l Interaction and integration of purely pictorial qualities of two shots l

Film Editing l Interaction and integration of purely pictorial qualities of two shots l l Graphic similarities create graphic match l l l Elements of mise-en-scene and cinematography Similarities of shape, composition, and movement Most typical of narrative cinema Graphically discontinuous editing more noticeable

Film Editing l Each shot as strip of film—certain measurement l l l Measured

Film Editing l Each shot as strip of film—certain measurement l l l Measured in film length Measured in frames Sound speed— 24 frames/second Editing allows control over duration of each shot Editing thus controls filmic rhythm—accent, beat, and tempo l Patterning of shot length and style

Film Editing l l Editing constitutes metrical pace of film Editing allows director to

Film Editing l l Editing constitutes metrical pace of film Editing allows director to construct filmic space l l Allows omniscience—can move from one spot to notably different Allows relation of any two spots in space Can create continuity and breakdown Establishment of whole from component parts

Film Editing l Allows spatial manipulation l l Kuleshov effect—series of shots (without establishing

Film Editing l Allows spatial manipulation l l Kuleshov effect—series of shots (without establishing shot) that prompts spectator to infer spatial whole from parts l l l Strong influence of Soviet Montage style Editing cues establish single locale Crosscutting—parallel editing technique used to establish variety of spaces Editing can establish ambiguous spatial relations

Film Editing l l Temporal relations—allows manipulation of time Common technique of flashback l

Film Editing l l Temporal relations—allows manipulation of time Common technique of flashback l l l Flashforward—editing moves from present to future and returns l l l Presentation of one or more shots out of their presumed story order Usually interrupt present time Tease audience with glimpses of future Establish possible narratives Possible to control duration of story via editing

Temporal Ellipsis l l l Presentation of action in manner that it consumes less

Temporal Ellipsis l l l Presentation of action in manner that it consumes less time on screen than in story Punctuation shot change—dissolve, wipe, or fade to demonstrate progress accomplished Empty frames shots—characters or objects entering and/or exiting frame Cutaway—shot of other event elsewhere that will not last as long as the elided action l 2 locales that we connect via editing Expansion—opposite of ellipsis l Eisentein’s use of overlapping editing to expand time l Overlapping editing allows presentation of time and space more than once

Continuity Editing l l l Dominant editing style throughout Western Film History Rise of

Continuity Editing l l l Dominant editing style throughout Western Film History Rise of editing between 1900 -1910 Used as method to establish coherent narrative l l Narrative continuity “smooth flow” between shots to create story

180˚ System l Space of scene constructed along axis of action l l Center

180˚ System l Space of scene constructed along axis of action l l Center line 180˚ line Scene’s action assumed to take place along discernible and predictable line Axis of action determines half-circle (180˚ area) where camera can present action

180˚ System l l Violation to shift to camera shot on opposite of axis

180˚ System l l Violation to shift to camera shot on opposite of axis 180˚ System ensures relative position of objects and characters remains consistent 180˚ System ensures consistent eyelines 180˚ System ensures consistent screen direction l Characters moving in logical and understandable ways

180˚ System l 180˚ System claims to organize space clearly l l l Viewers

180˚ System l 180˚ System claims to organize space clearly l l l Viewers can trust location (and relative location) of characters Viewers can trust their own locations and relative locations 180˚ System ensures and advances continuity system

180˚ System l Shot/Reverse-shot pattern l l Shows one end point of axis and

180˚ System l Shot/Reverse-shot pattern l l Shows one end point of axis and then the other Shot of opposite end of axis of action Usually shows ¾ view of subject Eyeline match l l l Initial shot of character looking Second shot of object of character’s gaze Neither shot shows both spectator and object

180˚ System l Directional quality of eyeline establishes spatial continuity l l l Object

180˚ System l Directional quality of eyeline establishes spatial continuity l l l Object of gaze must be within gaze of spectator Establishes continuity from shot to shot Shot/Reverse-shot Pattern allows us to understand characters’ locations even when not in same frame Reestablishing Shot—reestablishes overall space that was inferred in previous shots Pattern of establishment/ breakdown/ reestablishment

180˚ System l Continuity editing subordinates space to action l l Emphasizes dialogue and

180˚ System l Continuity editing subordinates space to action l l Emphasizes dialogue and character movement Match on action tactic—extra method for ensuring spatial continuity l l Continuity of movement from one shot to next Creates match on action Carries a movement across the break of shots Must consider mise-en-scene and cinematography

180˚ System l l Filmmaker can create new axis of action by rotating shots/reverse

180˚ System l l Filmmaker can create new axis of action by rotating shots/reverse shot pattern Axis of action allows for elimination of establishing shot Cheat cut—mismatching slightly the positions of characters and/or objects in continuity editing Significant role of POV shot in continuity editing l Allows/creates variety of eyeline-match editing

180˚ System l l Head-on Shot—action presented as moving directly toward camera Crosscutting—parallel editing

180˚ System l l Head-on Shot—action presented as moving directly toward camera Crosscutting—parallel editing to create various spaces (presumably in same time) l l Allows unrestricted access to causal, temporal, and spatial knowledge Yet creates spatial discontinuity while creating cause and effect in temporal simultaneity Builds up suspense Allows temporal/spatial collision

Continuity Editing l l l l Appears invisible and/or natural Usually presents plot consistently

Continuity Editing l l l l Appears invisible and/or natural Usually presents plot consistently and chronologically Chronological order— 1 -2 -3 order Common violation of flashback One-for-one frequency—event shown once Duration usually not expanded Temporal continuity—narrative progression has no gaps

Continuity Editing l Use of diegetic sound—sound issuing from space of story l l

Continuity Editing l Use of diegetic sound—sound issuing from space of story l l Temporal ellipsis—omission of time l l l Creates spatial and temporal continuity Viewer must recognize passing of time to ensure continuity Use of dissolves, fades, or wipes Montage sequence—joining of various images, objects, characters, places, and times to compress series of actions into brief sequence l Usually still suggests continuity and one-for-one events

Non-Continuity Editing l l Common in abstract and/or associational films Often based on graphic

Non-Continuity Editing l l Common in abstract and/or associational films Often based on graphic and rhythmic qualities of film l l l Based on light, texture, shape, movement Often subordinates space and time to rhythm Narrative becomes less important

Non-Continuity Editing l Technique of jump cut—creates violation of spatial, temporal, and graphic continuity

Non-Continuity Editing l Technique of jump cut—creates violation of spatial, temporal, and graphic continuity l l l Two shots of same subject cut together but notably different in camera distance and angle Creates notable jump on screen Avoided in continuity editing Nondiegetic Insert—cut from diegetic scene to metaphorical or symbolic shot outside time and space of film Disturbs normal expectations about art and narrative

Non-Continuity Editing l More frequent use of expansion of temporal qualities l l l

Non-Continuity Editing l More frequent use of expansion of temporal qualities l l l Jump cut Nondiegetic insert Expansion can be presented as formal aesthetic quality of film