Vertices Edges and Faces By Jordan Diamond Vertices
Vertices, Edges and Faces By Jordan Diamond
Vertices • In geometry, a vertices is a special kind of point which describes the corners or intersections of geometric shapes. Vertices are commonly used in computer graphics to define the corners of surfaces typically triangles in 3 D models, where each such point is given as a vector. • The vertex of an angle is the point where two lines begin or meet, where two lines cross, segments and lines that result in two straight sides meeting at one place.
Edges • An edge is a line between to vertices. The more edges you have the more vertices then the more faces which creates a more complex shape.
Faces • the face on a shape are the main things that help you see the object when its complete. • The faces are used to show detail in the shape which you can add texture to.
Polygons • All 3 D models are made up of either triangle or polygons. The reason Polygons and triangles are used is because these shapes fit together to make the 3 D shape.
Meshes • A mesh is a group of faces, edges and vertices. These make up the shape when 3 D modelling. • The meshes help you manipulate the 3 D objects to help you create complex shapes.
2 D co-ordinates • 2 D co-ordinates are used to make up a 2 d shape. The axis used to plot 2 d coordinates are x and y, 2 d co-ordinates are used to create the faces of the 3 d faces.
3 D co-ordinates • 3 D co-ordinates are used to plot 3 D shapes. The axis used to plot the 3 D co-ordinates are x, y and z
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