Vector Review Unit Vectors Position Velocity and Acceleration

  • Slides: 39
Download presentation
 • Vector Review • Unit Vectors • Position, Velocity, and Acceleration Vectors in

• Vector Review • Unit Vectors • Position, Velocity, and Acceleration Vectors in Multiple Dimensions

 Scalars have magnitude only Distance, speed, time, mass Vectors have both magnitude and

Scalars have magnitude only Distance, speed, time, mass Vectors have both magnitude and direction displacement, velocity, acceleration tail R head

 The direction of a vector is represented by the direction in which the

The direction of a vector is represented by the direction in which the ray points. This is typically given by an angle. A x

 A The magnitude of a vector is the size of whatever the vector

A The magnitude of a vector is the size of whatever the vector represents. The magnitude is represented by the length of the vector. Symbolically, the magnitude is often represented as │A │ If vector A represents a displacement of three miles to the north… B Then vector B, which is twice as long, would represent a displacement of six miles to the north!

 Equal vectors have the same length and direction, and represent the same quantity

Equal vectors have the same length and direction, and represent the same quantity (such as force or velocity).

 Inverse vectors have the same length, but opposite direction. A -A

Inverse vectors have the same length, but opposite direction. A -A

 Vectors are added graphically together head-to-tail The sum is called the resultant The

Vectors are added graphically together head-to-tail The sum is called the resultant The inverse of the sum is called the equilibrant B A R A+B=R

1) Resolve each vector into its x and y components Ax = Acos Bx

1) Resolve each vector into its x and y components Ax = Acos Bx = Bcos Ay = Asin By = Bsin etc. 2) Add the x-components together to get Rx and the y-components to get Ry 3) Use the Pythagorean Theorem to get the magnitude of the resultant 4) Use the inverse tangent function to get the angle.

 Sample problem: Add together the following graphically and by component, giving the magnitude

Sample problem: Add together the following graphically and by component, giving the magnitude and direction of the resultant and the equilibrant. Vector A: 300 m @ 60 o Vector B: 450 m @ 100 o Vector C: 120 m @ -120 o

Polar Angle z Azimuthal Angle az a f ay y ax xy Projection x

Polar Angle z Azimuthal Angle az a f ay y ax xy Projection x

z Represented by: (r, Θ, ϕ) rz rx = rsinΘcosϕ ry = rsinΘsinϕ rz

z Represented by: (r, Θ, ϕ) rz rx = rsinΘcosϕ ry = rsinΘsinϕ rz = rcosΘ f rx r r = √rx 2 + ry 2 x ϕ = tan-1 (ry/rx) Θ = cos-1 (rz/√rx 2 + ry 2 + rz 2) ry y

Represented by: (r, Θ, z) or (ρ, Θ, z) rx = rcosΘ ry =

Represented by: (r, Θ, z) or (ρ, Θ, z) rx = rcosΘ ry = rsinΘ rz = rz r = √rx 2 + ry 2 Θ = tan-1 (ry/rx) z=z

 Unit vectors are quantities that specify direction only. They have a magnitude of

Unit vectors are quantities that specify direction only. They have a magnitude of exactly one, and typically point in the x, y, or z directions.

z i x k j y

z i x k j y

 Instead of using magnitudes and directions, vectors can be represented by their components

Instead of using magnitudes and directions, vectors can be represented by their components combined with their unit vectors. Example: displacement of 30 meters in the +x direction added to a displacement of 60 meters in the –y direction added to a displacement of 40 meters in the +z direction yields a displacement of: (30 i – 60 j +40 k) m Or <30, -60, 40> m

Simply add: all the i components together all the j components together and all

Simply add: all the i components together all the j components together and all the k components together

Sample problem: Consider two vectors: A = 3. 00 i + 7. 50 j

Sample problem: Consider two vectors: A = 3. 00 i + 7. 50 j and B = -5. 20 i + 2. 40 j. Calculate C where C = A + B. Sample problem: You move 10 meters north and 6 meters east. You then climb a 3 meter platform, and move 1 meter west on the platform. What is your displacement vector? (Assume East is in the +x direction).

 Given the vector

Given the vector

Consider two vectors: A = 3. 00 i + 7. 50 j and B

Consider two vectors: A = 3. 00 i + 7. 50 j and B = -5. 20 i + 2. 40 j. Calculate C where C = A + B. Find the magnitude and direction of C You move 10 meters north and 6 meters east. You then climb a 3 meter platform, and move 1 meter west on the platform. What is your displacement vector? (Assume East is in the +x direction). Find the magnitude and direction of the displacement

 x: position x: displacement v: velocity a: acceleration n In Unit Vector Notation

x: position x: displacement v: velocity a: acceleration n In Unit Vector Notation n r: position r: displacement v: velocity a: acceleration r=xi+yj+zk r = x i + y j + z k v = vx i + vy j + vz k a = a x i + a y j + az k

The position of a particle is given by: r = (80 + 2 t)i

The position of a particle is given by: r = (80 + 2 t)i – 40 j - 5 t 2 k. • Derive the velocity and acceleration vectors for this particle. • What does motion “look like”?

A position function has the form r = x i + y j where

A position function has the form r = x i + y j where x = t 3 – 6 and y = 5 t – 3. • Determine the velocity and acceleration functions. • Determine the velocity and speed at 2 seconds.

Multi-Dimensional Motion with Constant (or Uniform) Acceleration

Multi-Dimensional Motion with Constant (or Uniform) Acceleration

A baseball outfielder throws a long ball. The components of the position are x

A baseball outfielder throws a long ball. The components of the position are x = (30 t) m and y = (10 t – 4. 9 t 2) m • Write vector expressions for the ball’s position, velocity, and acceleration as functions of time. Use unit vector notation! • Write vector expressions for the ball’s position, velocity, and acceleration at 2. 0 seconds.

A particle undergoing constant acceleration changes from a velocity of 4 i – 3

A particle undergoing constant acceleration changes from a velocity of 4 i – 3 j to a velocity of 5 i + j in 4. 0 seconds. • What is the acceleration of the particle during this time period? • What is its displacement during this time period?

g g g This shows the parabolic trajectory of a projectile fired over level

g g g This shows the parabolic trajectory of a projectile fired over level ground. Acceleration points down at 9. 8 m/s 2 for the entire trajectory.

vx vy vx vx vy The velocity can be resolved into components all along

vx vy vx vx vy The velocity can be resolved into components all along its path. Horizontal velocity remains constant; vertical velocity is accelerated.

 …resolve the initial velocity into components. Vo, x = Vo cos Vo, y

…resolve the initial velocity into components. Vo, x = Vo cos Vo, y = Vo sin

y x t t

y x t t

Vy Vx t t

Vy Vx t t

ay ax t t

ay ax t t

A soccer player kicks a ball at 15 m/s at an angle of 35

A soccer player kicks a ball at 15 m/s at an angle of 35 o above the horizontal over level ground. How far horizontally will the ball travel until it strikes the ground?

A cannon is fired at 20 m/s at an angle of 15 o above

A cannon is fired at 20 m/s at an angle of 15 o above the horizontal from the top of a 120 m high cliff. How long will it take the cannonball to strike the plane below the cliff? How far from the base of the cliff will it strike?

A day of derivations

A day of derivations

Sample problem: derive the trajectory equation.

Sample problem: derive the trajectory equation.

Sample problem: Derive the range equation for a projectile fired over level ground.

Sample problem: Derive the range equation for a projectile fired over level ground.

Sample problem: Show that maximum range is obtained for a firing angle of 45

Sample problem: Show that maximum range is obtained for a firing angle of 45 o.

Will the projectile always hit the target presuming it has enough range? The target

Will the projectile always hit the target presuming it has enough range? The target will begin to fall as soon as the projectile leaves the gun.

 Purpose: Using only a stopwatch, a football field, and a meter stick, determine

Purpose: Using only a stopwatch, a football field, and a meter stick, determine the launch velocity of sports projectiles that you punt, pass, or kick. Theory: Use horizontal (unaccelerated) motion to determine Vx, and vertical (accelerated) motion to determine Vy. Ignore air resistance. Data: Prepare your lab book to collect xi, xf, yo, and t measurements for each sports projectile. Analyze the data fully for at least three trials. Make sure you dress comfortably tomorrow!