Vector Cross Product Rotational Dynamics 2 PHYS116 A01

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Vector (Cross) Product, Rotational Dynamics 2 PHYS-116 A-01, 10/12/2012, Lecture 22 Momchil Velkovsky

Vector (Cross) Product, Rotational Dynamics 2 PHYS-116 A-01, 10/12/2012, Lecture 22 Momchil Velkovsky

Rotations and vectors in 3 d Rotations do not commute! ¡ Any motion in

Rotations and vectors in 3 d Rotations do not commute! ¡ Any motion in 3 d that has a stationary point has a stationary axis: i. e. it is a rotation ¡ Infinitesimal rotations commute: they are described by vectors ¡ Angular velocity is a vector ¡

The vector product

The vector product

A force acts an object at a point located at the position What is

A force acts an object at a point located at the position What is the torque that this force applies about the origin? 1. 2. 3. 4. 5. zero

Torque revisited ¡ Last time: torque with respect to an axis: ¡ Today: torque

Torque revisited ¡ Last time: torque with respect to an axis: ¡ Today: torque with respect to a point O as a vector: r How this is related to our previous definition? F z

The four forces shown all have the same magnitude: F 1 = F 2

The four forces shown all have the same magnitude: F 1 = F 2 = F 3 = F 4. Which force produces the greatest torque about the point O (marked by the blue dot)? F 1 1. 2. 3. 4. 5. F 1 F 2 F 3 F 4 not enough information given to decide F 3 O F 2 F 4

A rigid body in motion about a moving axis

A rigid body in motion about a moving axis

We have a moving axis of rotation, but: ¡ ¡ ¡ If it moves

We have a moving axis of rotation, but: ¡ ¡ ¡ If it moves with constant velocity, use the Galileo’s relativity principle (inertial reference frame) If it moves with acceleration and goes through the CM, we can still write: If it moves with acceleration AND goes through the CM AND stays parallel to itself AND is a symmetry axis or one of the three “principal axes” (if there is no symmetry) then:

Rolling with and without slipping • Rolling with slipping may be calculated. Slipping makes

Rolling with and without slipping • Rolling with slipping may be calculated. Slipping makes things worse (for driving and calculations).

Consider the speed of a yo-yo toy

Consider the speed of a yo-yo toy

Rolling ball down a ramp v. CM CM r P l q Free body

Rolling ball down a ramp v. CM CM r P l q Free body diagram y CM a. CM Fg N P fs x z h

Three ways to solve the rolling ball motion

Three ways to solve the rolling ball motion

Three ways to solve the rolling ball motion

Three ways to solve the rolling ball motion

Three ways to solve the rolling ball motion

Three ways to solve the rolling ball motion

Reading for next time ¡ Chapter 11. 7 – 11. 12

Reading for next time ¡ Chapter 11. 7 – 11. 12