Using UML Patterns and Java ObjectOriented Software Engineering
Using UML, Patterns, and Java Object-Oriented Software Engineering Art for Chapter 16, Methodologies: Putting It All Together
Figure 16 -1, Example of an artifact road map of work products in a project using the Unified Process as a software life cycle model. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2
Figure 16 -2, Team organization of FRIEND during iteration 1. Management (6) Campus(6) Communi– cation (7) Database (7) Architecture (8) EMOC (7) Documenta– tion (2) UI (7) Tools (6) Legend Liaison from management Liaison to cross-functional team Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3
Figure 16 -3, Iterations in the FRIEND project. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4
Figure 16 -4, Iterations in the JAMES project. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5
Figure 16 -5, Team organization of JAMES during iteration 1. Management (7) Logbook(6) Mainte– nance (7) Travel (7) Architecture (6) VIP (6) HCI (6) Vehicle (6) Infrastructure (2) Legend Liaison from management Liaison to cross-functional team Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6
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