Using Kodu to develop Computational Thinking CAS Manchester

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Using Kodu to develop Computational Thinking CAS Manchester Training February 2017 Jamie Edmondson Computing

Using Kodu to develop Computational Thinking CAS Manchester Training February 2017 Jamie Edmondson Computing Leader, Our Lady’s RC Primary School, Manchester CAS Master Teacher @jecomputing jamie. edmondson@computingatschool. org. uk

Aims and Objectives ● What do we mean exactly by CT? ● What’s expected

Aims and Objectives ● What do we mean exactly by CT? ● What’s expected in KS 1/KS 2 (CS Po. S objectives). ● Idiom flash cards - short activity cards to practice composing algorithms to use in Kodu. ● Paired programming challenges using manipulatives ● Design your own Kodu game!

What is Computational Thinking? Concepts and Approaches .

What is Computational Thinking? Concepts and Approaches .

Computing Po. S

Computing Po. S

Tinkering 1. Open up Kodu Game Lab and select ‘Load New World’ 2. Import

Tinkering 1. Open up Kodu Game Lab and select ‘Load New World’ 2. Import a bot of your choosing 3. Have a go at the activity on you flash card. 4. Once completed move on to another flash card.

Paired Programming http: //www. cs. cmu. edu/~dst/Kodu/ Manipulatives courtesy of David S. Touretzky, Carnegie

Paired Programming http: //www. cs. cmu. edu/~dst/Kodu/ Manipulatives courtesy of David S. Touretzky, Carnegie Mellon University

Paired Programming Challenges (rally coaching) Can you compose an algorithm that will. . .

Paired Programming Challenges (rally coaching) Can you compose an algorithm that will. . . ? 1. Get Rover bot to move towards and apple when it see’s it? 2. Instruct a bot (any) to shoot a missile everytime it sees a ball? 3. Get Kodu to say “There’s a star” every time it sees a star? 4. Play the sound ‘coin’ every time a bot bumps into a heart 5. Instruct the cycle to eat an object (e. g. apple) and score 1 point each

Your Turn! Design and create your own Kodu game! WAGOLL (Year One)! ● Use

Your Turn! Design and create your own Kodu game! WAGOLL (Year One)! ● Use the game planning sheet provided to design your game. ● Use the manipulatives and flash cards to support if need be.

Screen. Casting Assessing your work! Open up Screencast-O-Matic and record yourself playing your game.

Screen. Casting Assessing your work! Open up Screencast-O-Matic and record yourself playing your game. Explain your programming and how your game works. . .

Evaluation Any Questions? CAS Manchester Training February 2017 Jamie Edmondson Computing Leader, Our Lady’s

Evaluation Any Questions? CAS Manchester Training February 2017 Jamie Edmondson Computing Leader, Our Lady’s RC Primary School CAS Master Teacher http: //tinyurl. com/casman-evaluate @jecomputing jamie. edmondson@computingatschool. org. uk This presentation can be accessed here