UNIT R 091 DESIGNING A GAME CONCEPT LEARNING

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UNIT R 091 - DESIGNING A GAME CONCEPT

UNIT R 091 - DESIGNING A GAME CONCEPT

LEARNING OUTCOME (LO) 1 IS ASSESSED IN THIS TASK. Before you create your game

LEARNING OUTCOME (LO) 1 IS ASSESSED IN THIS TASK. Before you create your game proposal, you need to understand gaming and games platforms and consider how effectively particular platforms can meet the client’s requirements. You need to: Investigate how digital games and game platforms have evolved over time Compare the capabilities and limitations of different gaming platforms Investigate the characteristics of digital games across different genres Explain the game objectives from different digital games. Make sure you summarise any investigation and research in your own words. Present your evidence in an appropriate way.

GETTING STARTED Create a mind map of platforms that you have played on or

GETTING STARTED Create a mind map of platforms that you have played on or know of Group makers

GETTING STARTED Create a mood board of platforms that you have played as well

GETTING STARTED Create a mood board of platforms that you have played as well as a ones you know of

LEARNING OUTCOME (LO) 1 ai IS ASSESSED IN THIS TASK. Before you create your

LEARNING OUTCOME (LO) 1 ai IS ASSESSED IN THIS TASK. Before you create your game proposal, you need to understand gaming and games platforms and consider how effectively particular platforms can meet the client’s requirements. You need to: Investigate how digital games and game platforms have evolved over time Compare the capabilities and limitations of different gaming platforms Investigate the characteristics of digital games across different genres Explain the game objectives from different digital games. Make sure you summarise any investigation and research in your own words. Present your evidence in an appropriate way.

UNIT R 091: DESIGNING A GAME CONCEPT LO 1 ai Summarise the evolution of

UNIT R 091: DESIGNING A GAME CONCEPT LO 1 ai Summarise the evolution of gaming platforms in your own words How? This can be a report in Word, it can be a presentation or it can be a leaflet Tell the history at least 5 platforms from different generations You can use a timeline and investigate what happens in each generation (there are 8) You have to show you have a really good understanding of each gaming platform – so - just consoles, not PC, not mobile

WIDE RANGE OF PLATFORMS & THOROUGH UNDERSTANDING A wide range is 5 or more

WIDE RANGE OF PLATFORMS & THOROUGH UNDERSTANDING A wide range is 5 or more The thorough understanding can be demonstrated by the breadth of number of platforms and types OR The depth would be the detail in the descriptions of the selected platform types

EXAMPLE 1 – MB 1 (ONLY 3 EXAMPLES & BASIC INFO, NO COMPARISONS OR

EXAMPLE 1 – MB 1 (ONLY 3 EXAMPLES & BASIC INFO, NO COMPARISONS OR SUMMARY) What platforms are there? Mobile phone Tablet IPod Computer Mp 3 player Ps 3 Xbox Tv Types of platform software Application platform Communication platform-Facilitating communication between users Application platform-Connecting app developers and users (and handset OEM in some cases) Ps 3 advantage of the PS 3 pay for it. Xbox advantages it is cheaper than PS 3. allows web access. By this, people are able to share files with their friends. It can also be used to browse the Internet (goes without saying) It can function as a Blue-ray player. Cost effective if used for Blue-ray playing Play. Station 3 disadvantages. more expensive than the other consoles like Xbox which is around the price of £ 139. 99 whereas the Play. Station 3 is £ 229. 99. online network is smaller even though you don’t have to Software platform What is the purpose of the platforms? Software platform-Sharing of software development costs and risks The online community is bigger than Play. Station It is connective with Blue-ray player Xbox disadvantages Online connectivity is expensive so much every month Controls run on batteries which run down quite quickly To use Wi-Fi you have to buy Wi-Fi adaptor which is another expense May not last as long as PS 3 due to fault of overheating and dust

EXAMPLE 2 – MB 2 ( ONLY 3 EXAMPLES NOT 5)

EXAMPLE 2 – MB 2 ( ONLY 3 EXAMPLES NOT 5)

EVOLUTION = SERIES OF GENERATIONS WHICH LAST TYPICALLY 6 – 8 YEARS Generation 1

EVOLUTION = SERIES OF GENERATIONS WHICH LAST TYPICALLY 6 – 8 YEARS Generation 1 – 1972 -1977 – Magnavox Odessey. Pong Generation 2 – 1976 -1984 –Software development – Atari 2600 not limited to Pong style Generation 3 – 1983 -1992 –Consoles powered by 8 -bit micro processors and graphics have improved - Sega SG-1000 – Lemmings game Generation 4 – 1987 -1996 – Consoles powered by 16 bit micro processors with arcade quality graphics at home. Fist IBM PC – Sega Genesis - Street fighter Generation 5 – 1993 -2002 – 32 bit microprocessors and 3 D graphics – Playstation 1 -Crash Bandicoot Generation 6 – 1998 – 2006 – more powerful processors, online gaming and games on DVD media – Playstation 2 – Destroy all humans Generation 7 – 2004 – 2011 Nintendo Wii, PS 3 and Xbox 360, Playstation 3, The Elder Scrolls, Oblivion Generation 8 – 2012 onwards – Nintendo Switch, PS 4, Xbox One, Super Mario Odyessy

EXAMPLE 3 – MB 3 ( GENERATIONS, DESCRIPTIONS AND COMPARISONS, 5 GENS & CONSOLES

EXAMPLE 3 – MB 3 ( GENERATIONS, DESCRIPTIONS AND COMPARISONS, 5 GENS & CONSOLES WITH SUMMARIES)

UNIT R 091 DEVELOPING A DIGITAL GAME CONCEPT WHERE ARE WE? LO 1 ai

UNIT R 091 DEVELOPING A DIGITAL GAME CONCEPT WHERE ARE WE? LO 1 ai LO 1 ai 1. Complete this LO and print 2. Put into your cardboard folders for review

LEARNING OUTCOME (LO) 1 aii IS ASSESSED IN THIS TASK. Before you create your

LEARNING OUTCOME (LO) 1 aii IS ASSESSED IN THIS TASK. Before you create your game proposal, you need to understand gaming and games platforms and consider how effectively particular platforms can meet the client’s requirements. You need to: Investigate how digital games and game platforms have evolved over time Compare the capabilities and limitations of different gaming platforms Investigate the characteristics of digital games across different genres Explain the game objectives from different digital games. Make sure you summarise any investigation and research in your own words. Present your evidence in an appropriate way.

UNIT R 091: DESIGNING A GAME CONCEPT LO 1 aii Describe the capabilities and

UNIT R 091: DESIGNING A GAME CONCEPT LO 1 aii Describe the capabilities and limitations of at least 5 platforms in your own words How? This can be a report in Word, it can be a table, a presentation or it can be a leaflet Write about at least 5 platforms – and not by the same company You can use the specifications from websites – but please reference where you got the info from Use your own knowledge and write about gaming platforms you know – they can be from any generation You have to show you have a really good understanding of each gaming platform capabilities and limitations – so - just consoles, not PC, not mobile

UNDERSTANDING THE PLATFORM CAPABILITIES & LIMITATIONS Using depth, breadth or both Breadth is the

UNDERSTANDING THE PLATFORM CAPABILITIES & LIMITATIONS Using depth, breadth or both Breadth is the number of platforms covered Depth is the descriptive detail in the capabilities and limitations

EXAMPLE 4 – MB 1

EXAMPLE 4 – MB 1

EXAMPLE 5 – MB 2

EXAMPLE 5 – MB 2

EXAMPLE 6 – MB 3

EXAMPLE 6 – MB 3

THANK YOU

THANK YOU