Unit 26 Computer Animation Unit Introduction Computer Animation
- Slides: 9
Unit 26 Computer Animation Unit Introduction
Computer Animation • the art of creating moving images via the use of computers • sophistication and realism • 3 D • 2 D • WWW more about • Specification these on Moodle • Constraints
What will I get out of this unit? • Practical Techniques – Ability to use Flash to create animations for offline and online applications – Experience of other packages • Tested Animations for your portfolio • Background knowledge and a greater understanding
Learning Outcomes • • • Be able to use software techniques used in animation Be able to plan, create and review an animation using digital methods Understand the origins and types of animation
Grading Criteria 2 2 2 1 Key: 2 2 1 1 2 Assignment 1 in green Assignment 2 in red
Assignments • 2 Assignments • 1 st is practical, including documentation and review • 2 nd is more theoretical to test your understanding of what you have made.
First Exercises • If not yet, enrol on Moodle course – BNDU 26 -Computer Animation, key: BNDu 26 • Read the links on the side panel and under Further Reading • Make notes for P 2 - describe three different uses for computer animation • Keep this on file for Assignment 2
First Exercises • Visit the Moodle Glossary • Use the Glossary in Moodle to add technical words to describe the applications in your notes for P 2 • Suggest additions to the glossary
First Exercises • Work through Handouts introducing Flash on Moodle • If you have already used it show me what you have done
- Traditional vs computer animation
- Introduction to flash animation
- Keyframe system in computer graphics
- Design of animation sequence in computer graphics
- Karl sims galapagos
- Direct motion specification in computer graphics
- Uses of computer animation
- This is, by far, the most tedious way to create animations.
- Cartoon animation unit
- Unit 6 review questions