Unit 16 Computer Game Programming Assessment Objective Four

Unit 16 Computer Game Programming Assessment Objective Four

Scenario AO 4 Describe the principles and practice of game prototyping and small scale development using authoring tools, game authoring systems and games modifications

Pass Candidates follow simple tutorial-led procedures using a game development tool or game modification system, showing that they are aware of the toolset and its basic methods and techniques. They may struggle when it comes to solving problems which do not have template solutions. They may require a fair amount of assistance

Merit Candidates develop a basic competence in the chosen game authoring or game modification tool to be able to go beyond tutorial level and start to develop their own content, with some assistance. They show a good understanding of the principles and procedures used by the given system. They list the main strengths and weaknesses of the authoring system or game modification tool.

Distinction Candidates develop competence in the chosen game authoring platform or game modification system and are able to create and solve programming tasks and problems using these tools requiring little to no assistance. They also are able to critically analyse the strengths and weaknesses of the authoring system or game modification tool and suggest improvements in its design.

Protoyping Prototyping is essentially testing, Prototyping an early design that is essential to iron out any bugs, hardware, software or other that may be present in the system.

Shuttle Prototypes.

Game Prototpying Game Prototyping is equally important. With is being the biggest section of the entertainment industry it can kill off any franchise with one poor title!
- Slides: 8