Understanding the Design Research Process Reflections on Picto

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Understanding the Design Research Process Reflections on Picto. Pal

Understanding the Design Research Process Reflections on Picto. Pal

About design research § Why do we need it? § Increase the relevance of

About design research § Why do we need it? § Increase the relevance of research § Developing empirically-grounded theories § Increasing the robustness of design practice § What is it? § Design research is “a series of approaches, with the intent of producing new theories, artifacts, and practices that account for and potentially impact learning and teaching in naturalistic settings. ” (Barab and Squire, 2004)

Understanding design research § Visual models § Reeves (2000) § Mc. Kenney, van den

Understanding design research § Visual models § Reeves (2000) § Mc. Kenney, van den Akker & Nieveen (2006) § Bannan & Baek (2008) § Ejersbo, et al (2008) § Frameworks § Reinking & Bradley (2004) § Gravemeijer & Cobb (2006)

Reeves, 2000

Reeves, 2000

Mc. Kenney, van den Akker & Nieveen, 2006

Mc. Kenney, van den Akker & Nieveen, 2006

Bannan & Baek, 2008

Bannan & Baek, 2008

Ejersbo, et al, 2008

Ejersbo, et al, 2008

Reinking & Bradley (2008) § Intervention-centered § Theoretical § Goal-oriented § Adaptive and iterative

Reinking & Bradley (2008) § Intervention-centered § Theoretical § Goal-oriented § Adaptive and iterative § Transformative § Methodologically inclusive and flexible § Pragmatic

Gravemeijer & Cobb (2006) § Important steps within § Three main phases of their

Gravemeijer & Cobb (2006) § Important steps within § Three main phases of their work: § preparing for a design experiment; § conducting a design experiment; and § retrospective analysis

Model used to describe Picto. Pal (Mc. Kenney, Reeves & Herrington, in press)

Model used to describe Picto. Pal (Mc. Kenney, Reeves & Herrington, in press)

Picto. Pal as design research § Final Intervention § On-computer activities § Off-computer activities

Picto. Pal as design research § Final Intervention § On-computer activities § Off-computer activities § Teacher guide

Picto. Pal as design research § Analysis § Exploration § Literature review § Site

Picto. Pal as design research § Analysis § Exploration § Literature review § Site visits § Product search § Interviews § School visit § Questionnaire § Document analysis § Language curriculum § National interim targets for early literacy § Visit NECC for ideas and potential ‘critical friends’

Picto. Pal as design research § Design § Construction § § Initial rapid prototyping

Picto. Pal as design research § Design § Construction § § Initial rapid prototyping Core convictions (e. g. ) § Children want to express § Global outlines themselves in print, even before § Paper prototypes they are able to read § § On-computer activities should elicit dialogue and collaboration § § Working prototypes (5) Product guidelines (e. g. ) Process guidelines (e. g. ) § Cooperation with teachers and language experts § Shift to commercial software § 90% of desired functions available § Much more stable § Our time focused on content, not media

Picto. Pal as design research § Evaluation § Reflection § Picto. Pal evolution §

Picto. Pal as design research § Evaluation § Reflection § Picto. Pal evolution § On-pc (focus in early Ps) § Closed activities dropped § Semi-open continued § # activities doubled § Off-pc (focus in latter Ps) § Teacher involvement § To increase integration § Informed by observations and learning gain data (gains shown with Ps 2 -5, yet not consistently) § Learning gains appear to increase with teacher involvement as designers § Possibly because they are then better able to integrate § But also due to their perceptions of ICT and education

Picto. Pal as design research Design principles Elaboration and refinement of initial design ideas,

Picto. Pal as design research Design principles Elaboration and refinement of initial design ideas, based on R&D Product guidelines (e. g. ) Process guidelines (e. g. ) § Activities should elicit dialogue and collaboration § Children discuss Picto. Pal with each other and with adults, although their conversations are more ontask with adults. § However, adult guidance is very impractical for most schools. Student teachers and parent volunteers have been successful, but are difficult to rely on; tutor systems involving 6 th graders have also been successful. § Picto. Pal should be designed together with teachers and language experts § Measures should be taken to mitigate a sense of feeling overwhelmed. Even highly motivated teachers can have become more focused on ‘getting the job done’ and not see when they are making poor design decisions. § Providing sample materials and completed examples to teachers early on is crucial to teacher understanding

Picto. Pal as design research § Implementation § Diffusion § Small scale § Moving

Picto. Pal as design research § Implementation § Diffusion § Small scale § Moving from intensive support to shared through: guidebook and one workshop when § Researcher conferences teachers enact only; more workshops § Practitioner workshops when teachers also create the § Journal articles materials § Experimenting with approaches to pupil guidance § Teachers say they learn by participating in Picto. Pal; we would like to understand this better § § Intervention not fully mature, but ideas As we look to up-scaling § Whose job is it to go to scale? § Should we consider approaching a publisher?

Reflections on the Picto. Pal approach § Shifting emphasis (as intervention matures) § From

Reflections on the Picto. Pal approach § Shifting emphasis (as intervention matures) § From characteristics of the learning environment § Content § Interface § Task design § To implementation factors § Teacher technology integration § Alignment of on-off computer activities § Influence of data in shaping subsequent sub-studies § Teacher role in design of the materials § Teacher beliefs

Reflections on this as a case of DBR § Meets Reinking and Bradley’s 7

Reflections on this as a case of DBR § Meets Reinking and Bradley’s 7 characteristics § Sustaining design and development § Project funding for first year (P 1 dvpt only) § 7 ‘backpocket’ studies (esp. graduate assignments) (P 1 -P 4) § Recently: 2 Ph. D studies funded (4 yr each) § Tensions and trade-offs § Optimum format for pupil guidance during on-computer activities still not found § Practicality vs. legitimacy tension § Methodological challenges § Multiple roles of designer, facilitator, researcher § Met with explicit frameworks; triangulation; and inductive and deductive analyses § Still learning to understand salient contextual factors to predict potential generalisability