UNCLASSIFIED MASA Sword UNCLASSIFIED 1 UNCLASSIFIED What is
- Slides: 12
UNCLASSIFIED MASA Sword UNCLASSIFIED 1
UNCLASSIFIED What is Masa Sword § A commercial off-the-shelf (COTS) SWORD is a constructive Human-In-The-Loop training focused simulation. § It can display automatic behaviours consistent with army doctrine and autonomous commanding of aggregated groups of entities (unit). § The same approach can be applied to units of varying levels § The ability to represent doctrine-compliant behaviours maximises realism while enabling fewer human interactions. UNCLASSIFIED 2
UNCLASSIFIED System Capabilities § MASA Sword Engine capabilities. § Play Box. § Extending the Play box. UNCLASSIFIED 3
UNCLASSIFIED Principal Concepts UNCLASSIFIED 4
UNCLASSIFIED Units follow a predefined behaviour framework A unit can: § Interact with other units § Carry out a set of missions and receive orders from a user or from the predefined behaviour framework § Forecast the result of its actions and generate an action plan § Resolve multiple tasks simultaneously § Adopt a realistic behaviour and determine select from the predefined behaviour framework the action that best suits the perceived situation. UNCLASSIFIED 5
UNCLASSIFIED Unit capability Some of the features that allow a unit to achieve autonomy include: § A powerful pathfinding module. § The ability to share its knowledge with allies. § Non-determinist combat resolution, where each unit is able to evaluate conflict zones and determine whether or not it wants to engage in. § Engage its optimal target, dependent on its ROEs, mission, weapons, force ratio, etc. UNCLASSIFIED 6
UNCLASSIFIED Aggregation Of Units of former unaggregated automaton. . . are now aggregated and represented by a single automaton symbol UNCLASSIFIED 7
UNCLASSIFIED Commanding Of Large Numbers Of Units Using Aggregation Without Aggregation 8 With Aggregation UNCLASSIFIED
UNCLASSIFIED Terrain 9 UNCLASSIFIED
UNCLASSIFIED Urban blocks § Urban blocks are used to represent uniform sets of buildings with a unique object that units can interact with. They are organized in districts and cities, and can be manually created, but also automatically depending on terrain information, such as urban areas separated by roads, railroads or rivers. § Civilians are represented by three types of entity, each with specific behaviour options: – Agents – Crowds – Populations UNCLASSIFIED 10
UNCLASSIFIED Video Of MASA Sword UNCLASSIFIED 11
Questions Internal Validity External Validity Identify cause and effect Applicability to real world Mathematical Models 12 Closed-Loop Simulation Human-In-the. Loop Wargaming Facilitated Discussion Training Exercise Certification Exercise Real Event Analysis
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