Ultrasound Physics Reflections Attenuation 97 Perpendicular Incidence Sound

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Ultrasound Physics Reflections & Attenuation ‘ 97

Ultrasound Physics Reflections & Attenuation ‘ 97

Perpendicular Incidence Sound beam travels perpendicular to boundary between two media 90 o Incident

Perpendicular Incidence Sound beam travels perpendicular to boundary between two media 90 o Incident Angle 1 Boundary between media 2

Oblique Incidence Sound beam travel not perpendicular to boundary Oblique Incident Angle (not equal

Oblique Incidence Sound beam travel not perpendicular to boundary Oblique Incident Angle (not equal to 90 o) 1 2 Boundary between media

Perpendicular Incidence What happens to sound at boundary? reflected sound source returns toward transmitted

Perpendicular Incidence What happens to sound at boundary? reflected sound source returns toward transmitted sound continues in same direction 1 2

Perpendicular Incidence Fraction of intensity reflected depends on acoustic impedances of two media 1

Perpendicular Incidence Fraction of intensity reflected depends on acoustic impedances of two media 1 2 Acoustic Impedance = Density X Speed of Sound

Intensity Reflection Coefficient (IRC) & Intensity Transmission Coefficient (ITC) IRC Fraction of sound intensity

Intensity Reflection Coefficient (IRC) & Intensity Transmission Coefficient (ITC) IRC Fraction of sound intensity reflected at interface <1 ITC Fraction of sound intensity transmitted through interface <1 Medium 1 IRC + ITC = 1 Medium 2

IRC Equation For perpendicular incidence reflected intensity z 2 - z 1 IRC =

IRC Equation For perpendicular incidence reflected intensity z 2 - z 1 IRC = ------------ = -----incident intensity z 2 + z 1 2 Z 1 is acoustic impedance of medium #1 Z 2 is acoustic impedance of medium #2 Medium 1 Medium 2

Reflections reflected intensity z 2 - z 1 2 Fraction Reflected = ------------ =

Reflections reflected intensity z 2 - z 1 2 Fraction Reflected = ------------ = -----incident intensity z 2 + z 1 Impedances equal no reflection Impedances similar little reflected Impedances very different virtually all reflected

Why Use Gel? reflected intensity z 2 - z 1 2 IRC = ------------

Why Use Gel? reflected intensity z 2 - z 1 2 IRC = ------------ = -----incident intensity z 2 + z 1 Acoustic Impedance (rayls) Air Soft Tissue Fraction Reflected: 0. 9995 400 1, 630, 000 Acoustic Impedance of air & soft tissue very different Without gel virtually no sound penetrates skin

Rayleigh Scattering redirection of sound in many directions caused by rough surface with respect

Rayleigh Scattering redirection of sound in many directions caused by rough surface with respect to wavelength of sound

Diffuse Scattering & Rough Surfaces heterogeneous media cellular tissue particle suspension blood, for example

Diffuse Scattering & Rough Surfaces heterogeneous media cellular tissue particle suspension blood, for example

Scattering Occurs if boundary not smooth Roughness related to frequency changes wavelength higher frequency

Scattering Occurs if boundary not smooth Roughness related to frequency changes wavelength higher frequency shortens wavelength shorter wavelength “roughens” surface

Specular Reflections Un-scattered sound occurs with smooth boundaries similar to light reflection from mirror

Specular Reflections Un-scattered sound occurs with smooth boundaries similar to light reflection from mirror opposite of scatter from rough surface wall is example of rough surface

Backscatter sound scattered back in the direction of source

Backscatter sound scattered back in the direction of source

Backscatter Comments Caused by rough surfaces heterogeneous media Depends on scatterer’s size roughness shape

Backscatter Comments Caused by rough surfaces heterogeneous media Depends on scatterer’s size roughness shape orientation Depends on sound frequency affects wavelength

Backscatter Intensity normally << than specular reflections angle dependance specular reflection very angle dependent

Backscatter Intensity normally << than specular reflections angle dependance specular reflection very angle dependent backscatter not angle dependent echo reception not dependent on incident angle increasing frequency effectively roughens surface higher frequency results in more backscatter

PZT is Most Common Piezoelectric Material Lead Zirconate Titanate Advantages Efficient More electrical energy

PZT is Most Common Piezoelectric Material Lead Zirconate Titanate Advantages Efficient More electrical energy transferred to sound & vice-versa High natural resonance frequency Repeatable characteristics Stable design Disadvantages High acoustic impedance Can cause poor acoustic coupling Requires matching layer to compensate

Resonant Frequency of Highest Sustained Intensity Transducer’s “preferred” or resonant frequency Examples Guitar String

Resonant Frequency of Highest Sustained Intensity Transducer’s “preferred” or resonant frequency Examples Guitar String Bell

Operating Frequency Determined by propagation speed of transducer material typically 4 -6 mm/msec thickness

Operating Frequency Determined by propagation speed of transducer material typically 4 -6 mm/msec thickness of element prop. speed of element (mm / msec) oper. freq. (MHz) = ------------------------2 X thickness (mm)

Pulse Mode Ultrasound transducer driven by short voltage pulses short sound pulses produced Like

Pulse Mode Ultrasound transducer driven by short voltage pulses short sound pulses produced Like plucking guitar string Pulse repetition frequency same as frequency of applied voltage pulses determined by the instrument (scanner)

Pulse Duration Review Pulse Duration = Period X Cycles / Pulse typically 2 -3

Pulse Duration Review Pulse Duration = Period X Cycles / Pulse typically 2 -3 cycles per pulse Transducer tends to continue ringing minimized by dampening transducer element

Damping Material Goal: reduce cycles / pulse Method: dampen out vibrations after voltage pulse

Damping Material Goal: reduce cycles / pulse Method: dampen out vibrations after voltage pulse Construction mixture of powder & plastic or epoxy attached to near face of piezoelectric element (away from patient) Damping Material Piezoelectric Element

Disadvantages of Damping reduces beam intensity produces less pure frequency (tone)

Disadvantages of Damping reduces beam intensity produces less pure frequency (tone)

Bandwidth Damping shortens pulses the shorter the pulse, the higher the range of frequencies

Bandwidth Damping shortens pulses the shorter the pulse, the higher the range of frequencies Range of frequencies produced called bandwidth

Bandwidth range of frequencies present in an ultrasound pulse Ideal Intensity Actual Operating Frequency

Bandwidth range of frequencies present in an ultrasound pulse Ideal Intensity Actual Operating Frequency Intensity Bandwidth Frequency

Quality Factor (“Q”) operating frequency Quality Factor = --------------bandwidth Unitless Quantitative Measure of “Spectral

Quality Factor (“Q”) operating frequency Quality Factor = --------------bandwidth Unitless Quantitative Measure of “Spectral Purity” Intensity Actual Bandwidth Frequency

Damping More damping results in shorter pulses more frequencies higher bandwidth lower quality factor

Damping More damping results in shorter pulses more frequencies higher bandwidth lower quality factor lower intensity Rule of thumb for short pulses (2 - 3 cycles) quality factor ~ number of cycles per pulse

Transducer Matching Layer Transducer element has different acoustic impedance than skin Matching layer reduces

Transducer Matching Layer Transducer element has different acoustic impedance than skin Matching layer reduces reflections at surface of piezoelectric element Increases sound energy transmitted into body Transducer – skin interface

Transducer Matching Layer placed on face of transducer impedance between that of transducer &

Transducer Matching Layer placed on face of transducer impedance between that of transducer & tissue reduces reflections at surface of piezoelectric element Creates several small transitions in acoustic impedance rather than one large one 2 reflected intensity z 2 - z 1 IRC = ------------ = -----incident intensity z 2 + z 1 ( ) Matching Layer

Transducer Arrays Virtually all commercial transducers are arrays Multiple small elements in single housing

Transducer Arrays Virtually all commercial transducers are arrays Multiple small elements in single housing Allows sound beam to be electronically Focused Steered Shaped

Electronic Scanning Transducer Arrays Multiple small transducers Activated in groups

Electronic Scanning Transducer Arrays Multiple small transducers Activated in groups

Electrical Scanning Performed with transducer arrays multiple elements inside transducer assembly arranged in either

Electrical Scanning Performed with transducer arrays multiple elements inside transducer assembly arranged in either a line (linear array) concentric Curvilinear Array Linear Array circles (annular array)

Linear Array Scanning Two techniques for activating groups of linear transducers Switched Arrays activate

Linear Array Scanning Two techniques for activating groups of linear transducers Switched Arrays activate all elements in group at same time Phased Arrays Activate group elements at slightly different times impose timing delays between activations of elements in group

Linear Switched Arrays Elements energized as group acts like one large transducer Groups moved

Linear Switched Arrays Elements energized as group acts like one large transducer Groups moved up & down through elements same effect as manually translating very fast scanning possible (several times per second) results in real time image

Linear Switched Arrays

Linear Switched Arrays

Linear Phased Array Groups of elements energized same as with switched arrays voltage pulse

Linear Phased Array Groups of elements energized same as with switched arrays voltage pulse applied to all elements of a group 1 BUT elements not all pulsed at same time 2

Linear Phased Array timing variations allow beam to be shaped steered focused Above arrows

Linear Phased Array timing variations allow beam to be shaped steered focused Above arrows indicate timing variations. By activating bottom element first & top last, beam directed upward Beam steered upward

Linear Phased Array Above arrows indicate timing variations. By activating top element first &

Linear Phased Array Above arrows indicate timing variations. By activating top element first & bottom last, beam directed downward Beam steered downward By changing timing variations between pulses, beam can be scanned from top to bottom

Linear Phased Array Focus Above arrows indicate timing variations. By activating top & bottom

Linear Phased Array Focus Above arrows indicate timing variations. By activating top & bottom elements earlier than center ones, beam is focused Beam is focused

Linear Phased Array Focus Focal point can be moved toward or away from transducer

Linear Phased Array Focus Focal point can be moved toward or away from transducer by altering timing variations between outer elements & center

Linear Phased Array Focus Multiple focal zones accomplished by changing timing variations between pulses

Linear Phased Array Focus Multiple focal zones accomplished by changing timing variations between pulses • Multiple pulses required • slows frame rate

Listening Mode Listening direction can be steered & focused similarly to beam generation appropriate

Listening Mode Listening direction can be steered & focused similarly to beam generation appropriate timing variations applied to echoes received by various elements of a group Dynamic Focusing listening focus depth can be changed electronically between pulses by applying timing variations as above 2

1. 5 Transducer ~3 elements in elevation direction All 3 elements can be combined

1. 5 Transducer ~3 elements in elevation direction All 3 elements can be combined for thick slice 1 element can be selected for thin slice Elevation Direction

1. 5 & 2 D Transducers Multiple elements in 2 directions Can be steered

1. 5 & 2 D Transducers Multiple elements in 2 directions Can be steered & focused anywhere in 3 D volume