UCSD Center for Hybrid Multicore Productivity Research sgbrownucsd
UCSD Center for Hybrid Multicore Productivity Research
sgbrown@ucsd. edu crca. ucsd. edu/sheldon
Center for Research in Computing and the Arts Inventing new art forms by creating new technologies Director, Sheldon Brown Associate Director, Miller Puckette http: //crca. ucsd. edu
Calit 2 • 215, 000 gross square feet • Clean room including: • Circuits laboratory • Optical networking laboratory • Rooftop "antenna garden" • New Media Arts research labs: • 200 -seat auditorium • Gallery, Black Box, • High Def production, motion capture, • Gamelab, spatialized audio, virtual • reality, 3 D fabrication
UCSD/CRCA/Calit 2 CPMR Staff PI - Staff - Potential Affiliated Faculty - Sheldon Brown, Director of CRCA Todd Margolis – CRCA Technical Director Erik Hill - Programmer Analyst Daniel Tracy - Programmer Analyst Kristen Kho – Programmer Analyst Robert Twomey - Programmer Analyst Lourdes Guradino-Durkin, MSO De. Andra Green – Administrative Analyst Henrik Wann Jensen, Associate Professor CSE Bill Lin, Associate Professor, ECE Geoff Voelker - Professor CSE Scott Baden - Professor CSE Rajesh Gupta, Professor CSE Tom Defanti, Research Professor Calit 2 Ramesh Rao – Professor ECE Larry Smarr - Professor CSE
UCSD CRCA/Calit 2 Facilities • • • • IBM z 10 mainframe with the San Diego Supercomputer Center 4 Blade QS 20 Cell Cluster, QS 22 Blade Cluster computer resources Experimental Game Lab - quad core PC's - Nvidia 280 and Quadro 5400 Larrabee development systems (forthcoming) 16 sided Star. CAVE (immersive VR stereo surround environment) 200 Megapixel tiled display wall 55 screen tiled 3 D Varrier screen display. 4 K cinema technology - Sony SXRD Projector, JVC 4 K projection, Zaxel 4 K servers, JPEG 2000 encoder/decoder, 10 gb network streams, Prototype 4 K and stereo display panel prototypes Spatialized Audio Research Lab - 26 Channel 3 D sound lab Motion Capture/Computer Vision Research Lab - 24 channel VICON motion capture system, 3 D laser scanning, structured light, multi-channel video. VR Development Lab - variety of interfaces and display types HD Production Environment - Studio and multibay editing Optiputer network environment - Global Lambda Infrastructure 3 D Fabrication Lab - rapid prototyping and CNC machining tools
UCSD CHMPR Industry Partners • IBM (two memberships) • Intel • Emergent Technologies Pending (provided Year one support but have yet to sign membership agreement) • Sony • Zaxel • n. Vidia Pending (in discussions) • National Instruments • Northrop Grumman. Cyber. Visualization Academic Partners and Affiliated Activities • University of Sao Paulo • Mackenzie University, Sao Paulo • Keio University • Canada California Strategic Innovation Partnership for Digitally Merged Environments • UCSB, Stanford, Mc. Gill, U of Manitoba, U de Montreal,
UCSD CHMPR Industry Partners • Extensive interactions • Bi-weekly meetings/monthly meetings • Presentations at Corporate sites • Cooperation in presentations and exhibitions at wide ranging venues
UCSD CHMPR Year 0. 5/1 Extended multicore infrastructure
Development Server Framework 5/2010 2 QS 22 blades – 4 Cell Processors 3 10 gb interfaces to compute accelerators 2 HS 22 blades - 4 Xeons 1 10 gb interfaces to internet Many Clients Z 10 mainframe computer at San Diego Supercomputer Center 2 - IFL’s with 128 mb Ram, z. VM virtual OS manager with Linux guests 6 tb storage fast local storage – 15 K disks 4 SR and 2 LR 10 gb ethernet interfaces 4 QS 20 blades n. Vidia Tesla accelerator – 4 GPU’s on linux host, external dual pci connection.
UCSD CHMPR Year 0. 5/1 Ongoing projects: • Multi-user Extensible Virtual Worlds – Continued development of feature set of single user virtual world with exhibitions of out comes at international forums – Converted single user virtual world to client server application • Assets, Dynamics and Behavior Computation for Virtual Worlds and Computer Games – Extended Asset Computer Schemes to new methods and new systems • Future Cinema – Developed new Virtual Director application – Created testbed VLANs for streaming 4 K cinema to multiple endpoints
Products: In Progress Virtual World Exhibitions: • 8/09 Scalable City World 3. 2 FILE Sao Paulo Brazil, Multiscreen 3 D CAVE Version. • 3/09 Scalable City World 3. 1 Oi Futura Cultural Center, Rio De Janero Brazil • FILE 4 K Tri-continental Streaming – Sao Paulo Brazil, Keio University, UCSD. Next Generation Cinema Presentations: • 1/2010 CES Convention, Las Vegas, 12/2009 3 DMedia Festival Leige Belgium, 6/2009 Between Conference, FACT Liverpool 1/2009 SPIE conference –wins best animated video category. 12/2008 CINEGRID Conference San Diego, 10/2009 Supercomputing conference Keynote Address 8/2009 Lectures: • Suspending Belief – CENIC 2010 Conference 3/10. • Experimental Game Lab – Mac. Arthur Foundation Digital Media Learning Conference 2/10 • The Eighth International Conference on Creating, Connecting and Collaborating through Computing – Conference Co-Chair, 1/10 • Scalable City – 3 D Game to 3 D Movie – 3 DMedia Conference, Liege Belgium, 12/09 • Multicore Computing for Next Gen Culture – UMBC, 9/09 • Future Cinema, FILE Sao Paulo Brazil, 7/09 • The Art and Technology of better Virtual Worlds, University of London, Goldsmiths 6/2009 Journal Publications • Brown S. , Kho K. , Lee K. , Hill E. , (2009)“Accelerating the Scalable City” Journal of Concurrency and Computation: Practice and Experience, John Wiley & Sons Ltd. • Todd Margolis, Sheldon Brown, Tracy Cornish, Hector Bracho, Jane de Almeida, Cicero Inacio da Silva, Eunézio Antônio de Souza, Michael Stanton, Tereza Cristina Melo de Brito Carvalho, Fernando Frota Redigolo, Fábio Carneiro de Castro, Kunitake Kaneko. “Tri-Continental Premiere of 4 K Feature Movie via Network Streaming at FILE 2009”, Elsevier Future Generation Computer Systems Journal, 2010. Pending. • Tracy, D. , Brown, S. 2010. Accelerating Physics in Large, Continuous Virtual Environments. Unpublished Manuscript. Books or other non-periodical one time publications • Brown, Sheldon (2009) Troiage Aesthetics”, The Structure of Style: Algorithmic Approaches to Manner and Meaning, Springer-Verlag. To Appear • Brown, Sheldon “Why Fi: 4 K Fidelity in the Scalable City” 10 years of FILE, FILE Sao Paulo, Brazil. To Appear
Website: http: //chmpr. ucsd. edu Scalable City Virtual World - • Single User Exhibition Platform and Multi-User Client/Server Virtual World. We exhibit the results of this at museums worldwide. Audio or video products • 3 D Movie of Scalable City Virtual World made in 4 K cinema format (4000 x • 2000 pixels per frame x 2 frames, one per eye). This movie has been shown at conferences and exhibitions during this time. This includes: 1/2010 CES Convention, Las Vegas, 12/2009 3 DMedia Festival Leige Belgium, 6/2009 Btween Conference, FACT Liverpool 1/2009 SPIE conference, wins best animated video category. 10/2009 Supercomputing conference Keynote Address given by Justin Rattner, Intel Vice President and Chief Technology Officer (CTO)
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