TwoDimensional Motion and Vectors VECTOR quantities Vectors have

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Two-Dimensional Motion and Vectors

Two-Dimensional Motion and Vectors

VECTOR quantities: Vectors have magnitude and direction. (x, y) Representations: (x, y) y (r,

VECTOR quantities: Vectors have magnitude and direction. (x, y) Representations: (x, y) y (r, q) x Other vectors: velocity, acceleration, momentum, force …

Vector Addition/Subtraction 2 nd vector begins at end of first vector • Order doesn’t

Vector Addition/Subtraction 2 nd vector begins at end of first vector • Order doesn’t matter • Vector addition Vector subtraction A – B can be interpreted as A+(-B)

Vector Components Cartesian components are projections along the xand y-axes Going backwards,

Vector Components Cartesian components are projections along the xand y-axes Going backwards,

Example 3. 1 a The magnitude of (A-B) is : a) <0 b) =0

Example 3. 1 a The magnitude of (A-B) is : a) <0 b) =0 c) >0

Example 3. 1 b The x-component of (A-B) is: a) <0 b) =0 c)

Example 3. 1 b The x-component of (A-B) is: a) <0 b) =0 c) >0

Example 3. 1 c The y-component of (A-B) > 0 a) <0 b) =0

Example 3. 1 c The y-component of (A-B) > 0 a) <0 b) =0 c) >0

Example 3. 2 Alice and Bob carry a bottle of wine to a picnic

Example 3. 2 Alice and Bob carry a bottle of wine to a picnic site. Alice carries the bottle 5 miles due east, and Bob carries the bottle another 10 miles traveling 30 degrees north of east. Carol, who is bringing the glasses, takes a short cut and goes directly to the picnic site. How far did Carol walk? What was Carol’s direction? Carol 14. 55 miles, at 20. 10 degrees Alice Bob

Arcsin, Arccos and Arctan: Watch out! same sine same cosine same tangent Arcsin, Arccos

Arcsin, Arccos and Arctan: Watch out! same sine same cosine same tangent Arcsin, Arccos and Arctan functions can yield wrong angles if x or y are negative.

2 -dim Motion: Velocity v = Dr / Dt It is a vector (rate

2 -dim Motion: Velocity v = Dr / Dt It is a vector (rate of change of position) Trajectory Graphically,

Multiplying/Dividing Vectors by Scalars, e. g. Dr/Dt Vector multiplied/divided by scalar is a vector

Multiplying/Dividing Vectors by Scalars, e. g. Dr/Dt Vector multiplied/divided by scalar is a vector • Magnitude of new vector is magnitude of orginal vector multiplied/divided by |scalar| • Direction of new vector same as original vector •

Principles of 2 -d Motion • • • X- and Y-motion are independent Two

Principles of 2 -d Motion • • • X- and Y-motion are independent Two separate 1 -d problems To get trajectory (y vs. x) 1. Solve for x(t) and y(t) 2. Invert one Eq. to get t(x) 3. Insert t(x) into y(t) to get y(x)

Projectile Motion X-motion is at constant velocity ax=0, vx=constant • Y-motion is at constant

Projectile Motion X-motion is at constant velocity ax=0, vx=constant • Y-motion is at constant acceleration ay=-g • Note: we have ignored • air resistance • rotation of earth (Coriolis force)

Projectile Motion Acceleration is constant

Projectile Motion Acceleration is constant

Pop and Drop Demo

Pop and Drop Demo

The Ballistic Cart Demo

The Ballistic Cart Demo

1. Write down x(t) Finding Trajectory, y(x) 2. Write down y(t) 3. Invert x(t)

1. Write down x(t) Finding Trajectory, y(x) 2. Write down y(t) 3. Invert x(t) to find t(x) 4. Insert t(x) into y(t) to get y(x) Trajectory is parabolic

Example 3. 3 v 0 An airplane drops food to two starving hunters. The

Example 3. 3 v 0 An airplane drops food to two starving hunters. The plane is flying at an altitude of 100 m and with a velocity of 40. 0 m/s. How far ahead of the hunters should the plane release the food? 181 m h X

Example 3. 4 a v 0 q The Y-component of v at A a)

Example 3. 4 a v 0 q The Y-component of v at A a) b) c) h D is : <0 0 >0

Example 3. 4 b v 0 h q D The Y-component of v at

Example 3. 4 b v 0 h q D The Y-component of v at B is a) <0 b) 0 c) >0

Example 3. 4 c v 0 h q D The Y-component of v at

Example 3. 4 c v 0 h q D The Y-component of v at C is: a) <0 b) 0 c) >0

Example 3. 4 d v 0 h q D The speed is greatest at:

Example 3. 4 d v 0 h q D The speed is greatest at: a) b) c) d) A B C Equal at all points

Example 3. 4 e v 0 h q D The X-component of v is

Example 3. 4 e v 0 h q D The X-component of v is greatest at: a) b) c) d) A B C Equal at all points

Example 3. 4 f v 0 h q D The magnitude of the acceleration

Example 3. 4 f v 0 h q D The magnitude of the acceleration is greatest at: a) b) c) d) A B C Equal at all points

Range Formula • Good for when yf = yi

Range Formula • Good for when yf = yi

Range Formula • Maximum for q=45

Range Formula • Maximum for q=45

Example 3. 5 a A softball leaves a bat with an initial velocity of

Example 3. 5 a A softball leaves a bat with an initial velocity of 31. 33 m/s. What is the maximum distance one could expect the ball to travel? 100 m

Example 3. 6 v 0 q h D A cannon hurls a projectile which

Example 3. 6 v 0 q h D A cannon hurls a projectile which hits a target located on a cliff D=500 m away in the horizontal direction. The cannon is pointed 50 degrees above the horizontal and the muzzle velocity is 100 m/s. Find the height h of the cliff? 299 m

Example 3. 7, Shoot the Monkey A hunter is a distance L = 40

Example 3. 7, Shoot the Monkey A hunter is a distance L = 40 m from a tree in which a monkey is perched a height h=20 m above the hunter. The hunter shoots an arrow at the monkey. However, this is a smart monkey who lets go of the branch the instant he sees the hunter release the arrow. The initial velocity of the arrow is v = 50 m/s. A. If the arrow traveled with infinite speed on a straight line trajectory, at what angle should the hunter aim the arrow relative to the ground? q=Arctan(h/L)=26. 6 B. Considering the effects of gravity, at what angle should the hunter aim the arrow relative to the ground?

Must find v 0, y/vx in terms of h and L Solution: 1. Height

Must find v 0, y/vx in terms of h and L Solution: 1. Height of arrow 2. Height of monkey 3. Require monkey and arrow to be at same place Aim directly at Monkey!

Shoot the Monkey Demo

Shoot the Monkey Demo

Relative velocity • Velocity always defined relative to reference frame. All velocities are relative

Relative velocity • Velocity always defined relative to reference frame. All velocities are relative Relative velocities are calculated by vector addition/subtraction. • Acceleration is independent of reference frame • For high v ~c, rules are more complicated (Einstein) •

Example 3. 8 A plane that is capable of traveling 200 m. p. h.

Example 3. 8 A plane that is capable of traveling 200 m. p. h. flies 100 miles into a 50 m. p. h. wind, then flies back with a 50 m. p. h. tail wind. How long does the trip take? What is the average speed of the plane for the trip? 1. 067 hours = 1 hr. and 4 minutes 187. 4 mph

Relative velocity in 2 -d Sum velocities as vectors • velocity relative to ground

Relative velocity in 2 -d Sum velocities as vectors • velocity relative to ground = velocity relative to medium + velocity of medium. • vbe = vbr + vre Boat wrt earth boat wrt river wrt earth

2 Cases pointed perpendicular to stream travels perpendicular to stream

2 Cases pointed perpendicular to stream travels perpendicular to stream

Example 3. 9 An airplane is capable of moving 200 mph in still air.

Example 3. 9 An airplane is capable of moving 200 mph in still air. The plane points directly east, but a 50 mph wind from the north distorts his course. What is the resulting ground speed? What direction does the plane fly relative to the ground? 206. 2 mph 14. 0 deg. south of east

Example 3. 10 An airplane is capable of moving 200 mph in still air.

Example 3. 10 An airplane is capable of moving 200 mph in still air. A wind blows directly from the North at 50 mph. The airplane accounts for the wind (by pointing the plane somewhat into the wind) and flies directly east relative to the ground. What is the plane’s resulting ground speed? In what direction is the nose of the plane pointed? 193. 6 mph 14. 5 deg. north of east