Twelve Stages of the Heros Journey The Hero

  • Slides: 17
Download presentation
Twelve Stages of the Hero’s Journey “The Hero Quest”

Twelve Stages of the Hero’s Journey “The Hero Quest”

Archetype • DEF. the original pattern or model from which all things of the

Archetype • DEF. the original pattern or model from which all things of the same kind are copied or on which they are based; a model or first form; prototype. • (in Jungian psychology) a collectively inherited unconscious idea, pattern of thought, image, etc. , universally present in individual psyches.

Archetype Example of A Hero • Motto: Where there's a will, there's a way

Archetype Example of A Hero • Motto: Where there's a will, there's a way • Core desire: to prove one's worth through courageous acts • Goal: expert mastery in a way that improves the world

Archetype Example Cont. • Greatest fear: weakness, vulnerability, being a "chicken“ • Strategy: to

Archetype Example Cont. • Greatest fear: weakness, vulnerability, being a "chicken“ • Strategy: to be as strong and competent as possible • Weakness: arrogance, always needing another battle to fight • Talent: competence and courage

Archetype Example Cont. • The Hero is also known as: Warrior Crusade Rescuer Superhero

Archetype Example Cont. • The Hero is also known as: Warrior Crusade Rescuer Superhero Soldier Dragon slayer Winner Team player

Stage 1: Life in the Ordinary World • Normal everyday existence. • No conflict.

Stage 1: Life in the Ordinary World • Normal everyday existence. • No conflict. • Life as usual. • Peaceful, calm, quiet, ordered.

Stage 2: A “Call” to Adventure • A serious situation emerges that threatens life

Stage 2: A “Call” to Adventure • A serious situation emerges that threatens life in the ordinary world. • The hero is “summoned” or “called upon” to undertake a very important task or mission.

Stage 3: Refusal of the Call • The hero sees the task as overwhelming

Stage 3: Refusal of the Call • The hero sees the task as overwhelming and feels inadequate or unable to fulfill the quest. • Or the hero doesn’t want to undertake the task or quest. • Or the hero doesn’t believe the quest is essential. • Or someone refuses the call for him/her.

Stage 4: Discovering a Mentor • Mentor = Guide • The hero finds a

Stage 4: Discovering a Mentor • Mentor = Guide • The hero finds a mentor / “friend” who will guide, instruct or lead him. • The mentor typically convinces the hero that the task or mission is necessary.

Stage 5: Passing the “Threshold” • The hero leaves his world, his “home, ”

Stage 5: Passing the “Threshold” • The hero leaves his world, his “home, ” behind and embarks on a journey. • This marks the beginning of the quest.

Stage 6: Finding Allies and Encountering Enemies • Along the way, the hero discovers

Stage 6: Finding Allies and Encountering Enemies • Along the way, the hero discovers a band of allies who will help him along his quest. • The hero also learns who his enemies are.

Stage 7: Tests & Challenges • Hero undergoes many tests and challenges. • Each

Stage 7: Tests & Challenges • Hero undergoes many tests and challenges. • Each challenge brings him closer to his goal • Each challenge makes him stronger, bolder, wiser, etc…

Stage 8: Approaching the “Innermost Cave” • The hero must enter a place of

Stage 8: Approaching the “Innermost Cave” • The hero must enter a place of darkness. • Literally: a deep cave, underground, a very dark and scary place. • Figuratively: emotional depression, sadness, melancholy. • Hero learns something of extreme value during this stage.

Stage 9: Seizing the Sword • The hero finds the courage and nerve to

Stage 9: Seizing the Sword • The hero finds the courage and nerve to face his “enemy” head on. • The hero decides it’s “all or nothing. ” • The hero decides it’s time to act.

Stage 10: The Ultimate Ordeal • The Hero undergoes his most challenging test. •

Stage 10: The Ultimate Ordeal • The Hero undergoes his most challenging test. • Usually face-to-face with his mortal enemy.

Stage 11: Resurrection • Literal or figurative • The hero dies and is miraculously

Stage 11: Resurrection • Literal or figurative • The hero dies and is miraculously brought back to life. • The hero is thought to be dead, only to return again, surprising everyone. • The hero is reborn into a higher state of being or consciousness.

Stage 12: Returning with the Elixir • An “elixir” is a potent potion that

Stage 12: Returning with the Elixir • An “elixir” is a potent potion that restores one to health. • The hero brings back an “elixir” that restores his ordinary world. • The “elixir” can be peace, calm, hope, order, a cure, an actual healing potion, etc…