Trends in Virtual Interfaces Toni Emerson Human Interface

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Trends in Virtual Interfaces Toni Emerson Human Interface Technology Laboratory

Trends in Virtual Interfaces Toni Emerson Human Interface Technology Laboratory

User Interface of the Future z ubiquitous z transparent z collaborative z networked z

User Interface of the Future z ubiquitous z transparent z collaborative z networked z continuous access

Evolution of the user Virtual Reality or Virtual environments will change the way in

Evolution of the user Virtual Reality or Virtual environments will change the way in which man interacts with computer systems. --Myron Krueger, 1983

Designing for the Human z neuropsychophysiological z multimodal z spatial audio z spatial interaction

Designing for the Human z neuropsychophysiological z multimodal z spatial audio z spatial interaction metaphors z virtual space design z virtual communities z virtual humans

Drawing the VE Interface z “the ultimate display” z display diversification yvisual displays yhaptic

Drawing the VE Interface z “the ultimate display” z display diversification yvisual displays yhaptic devices z graspable objects

Case Studies: HITL Mission “To empower people by building better interfaces with advanced machines

Case Studies: HITL Mission “To empower people by building better interfaces with advanced machines that will unlock the power of human intelligence and link minds globally into the 21 st century. ”

Where HITL fits in z understanding humans z interfaces that amplify z collaboration z

Where HITL fits in z understanding humans z interfaces that amplify z collaboration z learning z vanquishing human limitations

Understanding Humans z VR Effects Lab: exploring the physiological and psychological effects of virtual

Understanding Humans z VR Effects Lab: exploring the physiological and psychological effects of virtual interfaces ypresence measures ysimulator sickness yadaptation

Interfaces that Amplify z Wearable Interfaces z Multimodal Project z FLIGHT z Sound Lab

Interfaces that Amplify z Wearable Interfaces z Multimodal Project z FLIGHT z Sound Lab z Virtual Retinal Display z Virtual Motion Controller z Tactile Augmentation

Collaboration z Virtual Playground y. Green. Space y. Netgate Mall ynarrative and spatial architecture

Collaboration z Virtual Playground y. Green. Space y. Netgate Mall ynarrative and spatial architecture design z Virtual Pilot

Learning z Virtual Classroom y. Global Change World testbed y. Virtual Reality Roving Vehicles

Learning z Virtual Classroom y. Global Change World testbed y. Virtual Reality Roving Vehicles - VRRV

Overcoming Human Limitations z Low Vision Group y. Low Vision Patient Testing y Prototype

Overcoming Human Limitations z Low Vision Group y. Low Vision Patient Testing y Prototype Low Vision Aid Hardware y. Software Display Enhancement for Low Vision z How can the VRD help? y. Use small exit pupil to project image through an undamaged portion of the optical pathway yproject image onto functioning portion of retina ybrightness, high contrast, wide fov

Overcoming Human Limitations z Cognition & VR yvirtual reality monitoring yphobia therapy z Therapeutic

Overcoming Human Limitations z Cognition & VR yvirtual reality monitoring yphobia therapy z Therapeutic VR y. Pain Distraction

International Collaborations z Hiroshima University, Japan z British Telecom, UK z University of Regina,

International Collaborations z Hiroshima University, Japan z British Telecom, UK z University of Regina, Canada z University of Weimar, Germany

Challenges - Human Centered Systems z Adaptive z 2 D to 3 D upgrade

Challenges - Human Centered Systems z Adaptive z 2 D to 3 D upgrade usability standards z content theory and development z shift in focus-- from information to communication

Questions?

Questions?