TOI Unity 5 0 PerSubscriber Conversation Settings TOI
TOI Unity 5. 0 Per-Subscriber Conversation Settings
TOI Unity 5. 0 New Per-Subscriber Conversation Settings Jason Swager UCBU Unity Developer jswager@cisco. com © 2006 Cisco Systems, Inc. All rights reserved. 2
Module Introduction This module will cover some of the new per-subscriber conversation features in Unity 5. 0. Some of the settings are new settings that can be accessed via the SA. NOTE: Some of these settings may also be also available in the CPCA. Those will be discussed in a different TOI. © 2006 Cisco Systems, Inc. All rights reserved. 3
New Per-Subscriber Conversation Settings © 2006 Cisco Systems, Inc. All rights reserved. 4
Per-Subscriber Conversation Settings List of new per-subscriber settings § Phone Command Interdigit Timeout § Address First – Record First § Fast-Forward and Rewind Times § Messages sent upon hangup © 2006 Cisco Systems, Inc. All rights reserved. 5
Per-Subscriber Conversation Settings (cont. ) Phone Command Interdigit Timeout § Now exposed on the SA on a per-subscriber basis. In 4. 2, this was hidden from the SA and only accessible from Bulk Edit. © 2006 Cisco Systems, Inc. All rights reserved. 6
Per-Subscriber Conversation Settings (cont. ) Address First – Record First § Originally a system-wide setting in 4. 2, this setting is now a persubscriber settings. © 2006 Cisco Systems, Inc. All rights reserved. 7
Per-Subscriber Conversation Settings (cont. ) Fast-forward and Rewind Times § For those subscriber that want fine-tune control over the length of their fast-forward and rewind jumps. © 2006 Cisco Systems, Inc. All rights reserved. 8
Per-Subscriber Conversation Settings (cont. ) Messages sent upon hangup § Enabled by default, this is there for those people that want to explicitly send each message. © 2006 Cisco Systems, Inc. All rights reserved. 9
Q&A © 2006 Cisco Systems, Inc. All rights reserved. 10
© 2006 Cisco Systems, Inc. All rights reserved. 11
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