Three Musketeers GDC 2004 Game Tuning Workshop Rules
























- Slides: 24
Three Musketeers GDC 2004 Game Tuning Workshop
Rules for Three Musketeers • Players take turns moving one of their pieces. No diagonal moves. • Musketeers move by capturing a nearby enemy. • Cardinal’s men move to a nearby empty space. • Cardinal wins if the Musketeers are in the same row or column. • Musketeers win if they cannot move. Game Tuning Workshop Starting Board
Observations? Game Tuning Workshop
Discussion Questions • What’s a good strategy for the Musketeers? For the Cardinal? Game Tuning Workshop
Discussion Questions • What interesting rule variants or modifications can we come up with? Game Tuning Workshop
Aesthetic Breakdown What are the aesthetics of Three Musketeers? Can we come up with aesthetic models? Game Tuning Workshop
Discussion Questions 1. What is the maximum number of choices the musketeer player can have on his turn? Game Tuning Workshop
Discussion Questions 1. What is the maximum number of choices the musketeer player can have on his turn? 2. How many first moves are there? Game Tuning Workshop
Discussion Questions 1. What is the maximum number of choices the musketeer player can have on his turn? 2. How many first moves are there? Game Tuning Workshop
Discussion Questions 1. What is the maximum number of choices the musketeer player can have on his turn? 2. How many first moves are there? 3. How many last moves are there? Game Tuning Workshop
Discussion Questions Choices What does this graph look like? Time Game Tuning Workshop
Exercise While remaining faithful to the aesthetic qualities we identified in the breakdown: Game Tuning Workshop
Exercise While remaining faithful to the aesthetic qualities we identified in the breakdown: • Adapt the rules to accommodate 3 players. Game Tuning Workshop
Exercise While remaining faithful to the aesthetic qualities we identified in the breakdown: • Adapt the rules to accommodate 3 players. • Adapt the rules to accommodate 4 players. Game Tuning Workshop
Exercise While remaining faithful to the aesthetic qualities we identified in the breakdown: • Adapt the rules to accommodate 3 players. • Adapt the rules to accommodate 4 players. • Can you come up with a single rules set that accommodates 2 -4 players? Game Tuning Workshop
Return to this room tomorrow morning to continue this exercise. If you want to work on the exercise tonight, feel free to take supplies with you. But PLEASE return them. We need them! Game Tuning Workshop
Elective Classrooms C 1: Creativity Exercises C 3: Putting the Cart before the Horse C 4: Real-Time Tuning Game Tuning Workshop
Welcome Back! If you weren’t here yesterday, please come to the front of room C 1 and check in. Everyone else: • Go to your Three Musketeers classroom. • Continue working on your Three Musketeers changes. • Try to have something playable by the 11 AM coffee break. Game Tuning Workshop
Time for Coffee! • Take a break, then come back and playtest your designs. • If time permits, give your design to another group to try. Game Tuning Workshop
Discussion • Let’s compare solutions. What different approaches did we take? Game Tuning Workshop
Discussion Questions • How many possible board positions does your game have? • How does it compare to the original game? Game Tuning Workshop
Discussion Questions Consider the problem of adding multiplayer capability to a single-player digital game. • How is this exercise similar? • How is it different? What about converting a multiplayer game into a massively multiplayer game? Game Tuning Workshop
Any Final Observations? Game Tuning Workshop
Please Come to C 1 for the intro to Exercise III. Game Tuning Workshop