The Heros Journey I need a hero Stereotypes

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The Hero’s Journey I need a hero.

The Hero’s Journey I need a hero.

Stereotypes Something – usually a thought – that matches an assumed pattern: Hockey players

Stereotypes Something – usually a thought – that matches an assumed pattern: Hockey players have long, greasy hair Dogs are loyal Stereotypes can be positive or negative Stereotypes can be based on true or false patterns Is there a stereotypical hero?

Archetype In literature: The original pattern that all following patterns are based on. The

Archetype In literature: The original pattern that all following patterns are based on. The character of Cinderella has created the archetype of a “Cinderella story” Star Wars, Green Lantern, Captain America, The Hunger Games, and Harry Potter all follow the archetype of “the chosen one”

The Hero’s Journey: An Archetype All heroes’ journeys follow a similar pattern What examples

The Hero’s Journey: An Archetype All heroes’ journeys follow a similar pattern What examples can you think of?

Stage 1: Departure The Call to Adventure The future hero is given notice that

Stage 1: Departure The Call to Adventure The future hero is given notice that his or her life is going to change Examples?

Stage 1: Departure Refusal of the Call The future hero often refuses to accept

Stage 1: Departure Refusal of the Call The future hero often refuses to accept the Call to Adventure. The refusal may stem from a sense of duty, an obligation, a fear, or insecurity. Examples?

Stage 1: Departure The Beginning of the Adventure This is the point where the

Stage 1: Departure The Beginning of the Adventure This is the point where the hero actually begins the adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where the rules and limits are unknown.

Stage 2: Initiation The Road of Trials: The road of trials is a series

Stage 2: Initiation The Road of Trials: The road of trials is a series of tests, tasks, or challenges that the hero must undergo as part of the hero’s transformation. Often the hero fails on or more of these tests, which often occur in threes. Iron Man’s suit freezing

Stage 2: Initiation The Experience with Unconditional Love: During the Road of Trials, the

Stage 2: Initiation The Experience with Unconditional Love: During the Road of Trials, the hero experiences unconditional love and support from a friend, mentor, or family member. This love often drives the hero to continue on the journey, even when the hero doubts him/herself. Alfred, Pepper Potts, Obi-Wan Kenobi, Yoda, Haymitch, Edward/Jacob, Uncle Ben, Gandalf, Professor Dumbledore, Professor X, etc.

Stage 2: Initiation The Ultimate Boon: The goal of the quest is achieved. All

Stage 2: Initiation The Ultimate Boon: The goal of the quest is achieved. All the previous steps serve to prepare and purify the person for this step.

Stage 3: Return Refusal of Return: When the goal of the adventure has been

Stage 3: Return Refusal of Return: When the goal of the adventure has been accomplished, the hero may refuse to return with the boon or gift, either because the hero doubts the return will bring change, or because the hero prefers to stay in a better place rather than a normal life of pain and trouble.

Stage 3: Return The Magic Flight: The hero experiences adventure and perhaps danger as

Stage 3: Return The Magic Flight: The hero experiences adventure and perhaps danger as he or she returns to life as it was before the adventure.

Stage 3: Return Rescue from Without: Just as the hero may need guides and

Stage 3: Return Rescue from Without: Just as the hero may need guides and assistant on the quest, oftentimes he or she must have powerful guides and rescuers to bring him or her back to everyday life, especially if the hero has been wounded or weakened by the experience. Or, perhaps the hero doesn’t realize that it is time to return, that he or she can return, or that others need his or her gift.

Stage 3: Return The Crossing, or Return Threshold: At this final point in the

Stage 3: Return The Crossing, or Return Threshold: At this final point in the adventure, the hero must retain the wisdom gained on the quest, integrate that wisdom into his or her previous life, and perhaps decide how to share the wisdom with the rest of the world.