The Game of the Future Mark Overmars The

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The Game of the Future Mark Overmars

The Game of the Future Mark Overmars

The First Computer Game 1958 Brookhave National Laboratory Tennis for Two 2

The First Computer Game 1958 Brookhave National Laboratory Tennis for Two 2

Anno 2008 Virtua Tennis 3 (PS 3) Tennis on Wii 3

Anno 2008 Virtua Tennis 3 (PS 3) Tennis on Wii 3

Spot the Differences 4

Spot the Differences 4

Spot the Differences Better graphics Adaptive computer opponents Storyline/setting Internet play Interface 5

Spot the Differences Better graphics Adaptive computer opponents Storyline/setting Internet play Interface 5

Ingredients of a Game Storyline • Gives global motivation • Discovery, surprise, emotion Game

Ingredients of a Game Storyline • Gives global motivation • Discovery, surprise, emotion Game play • Rules, challenges, rewards • Leads to continued interest Simulation • Gives feedback on decisions and actions • (Does not need to be realistic) Social elements • Collaborate and help each other In a good games these elements are in balance 6

Why use Games give motivation • Storyline, challenges, rewards Games can adapt to the

Why use Games give motivation • Storyline, challenges, rewards Games can adapt to the abilities of the players • Reduces frustration and boredom • FLOW Frustration challenges FLOW Boring abilities 7

Why use Games give direct feedback on decisions and actions • Through simulation •

Why use Games give direct feedback on decisions and actions • Through simulation • Better learning process • Better insight in consequences Games can be played always and everywhere • Use of lost hours • Use at home • As a consequence more time is spend on the learning process Players help each other • Inside and outside the game 8

Uses of Serious Games To train the use of equipment • Flight simulators •

Uses of Serious Games To train the use of equipment • Flight simulators • Drive simulators • Simendo (endoscopy) To train procedures (in particular the strategic level) • Safety training, … Learning facts and abilities • Language and calculus • Entrepreneurship • . . . 9

Uses of Serious Games To stimulate certain behavior • Remission, Gluco. Boy • Political

Uses of Serious Games To stimulate certain behavior • Remission, Gluco. Boy • Political games To get insight in processes • Social, communication • Inside companies To distract people • Pain reduction for burnings • Snow World 10

Uses of Serious Games To keep people in contact • Patients • Elderly Marketing

Uses of Serious Games To keep people in contact • Patients • Elderly Marketing • America’s Army • Operation Ibiza, Pool Paradise Many other applications • Rehabilitation • Virtual tourism • . . . 11

Current and Future Trends Automatic Content Creation • Virtual Worlds • Characters and behavior

Current and Future Trends Automatic Content Creation • Virtual Worlds • Characters and behavior • Scenarios Realism • Graphics • Animations • Behavior 12

Current and Future Trends Adaptive game play • • Observe the player Create a

Current and Future Trends Adaptive game play • • Observe the player Create a dynamic player model Adapt the game play More personalized experience – “Pleasurable Frustration” Physical and other interaction • Dance Revolution, Wii • Brain-Machine interfaces 13

Current and Future Trends Location-based gaming • Using devices with GPS • Location plays

Current and Future Trends Location-based gaming • Using devices with GPS • Location plays an important role in the game play User generated content • Levels, characters, worlds (Second Life) • Challenges, scenarios • Complete Games – www. yoyogames. com 14

Utrecht: AGS and GATE and … Center for Advanced Gaming and Simulation • •

Utrecht: AGS and GATE and … Center for Advanced Gaming and Simulation • • Utrecht University, TNO, Utrecht School of the Arts Virtual organization with a center in Utrecht About 80 researchers Multidisciplinary GATE project • 19 MEuro project • Research, Knowledge transfer, Pilots Muse Dutch Game Garden Festival of Games Expertise Center 15

Final Remarks Games form an important element of our lives • Influence and impact

Final Remarks Games form an important element of our lives • Influence and impact will increase further Serious games will have a huge effect on • • How we learn How we communicate Healthcare How we live The future leads to new possibilities that are hard to imagine • • • Control through body and brain Mixed reality in which the real and virtual world blend Student centered learning The world in our hands … It is only the beginning … 16

Thank You Contact Mark Overmars markov@cs. uu. nl mark@yoyogames. com http: //www. yoyogames. com

Thank You Contact Mark Overmars markov@cs. uu. nl mark@yoyogames. com http: //www. yoyogames. com http: //gate. gameresearch. nl http: //www. cs. uu. nl